G0Dl1kE Level 1 of the Dungeon (0, 0, D:1) a +0 spear (4, -6, D:1) a +0 robe (11, -22, D:1) a +0 chain mail (46, 1, D:1) a +0 dagger (56, -4, D:1) a +0 cloak Level 2 of the Dungeon (0, 0, D:2) a +0 club 3 stones (3, 15, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 28, D:3) a +0 short sword (2, 1, D:3) a +0 robe (24, -19, D:3) a +0 dagger (25, 35, D:3) a +0 scythe a +0 robe (34, 30, D:3) a +0 whip (44, 15, D:3) the +3 spear of Change {freeze, Will+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Will: It increases your willpower. Level 4 of the Dungeon (0, 0, D:4) a +0 helmet (4, 21, D:4) a +0 hammer (41, -7, D:4) a +0 short sword (42, -11, D:4) a +0 falchion (42, -7, D:4) a +0 short sword a boomerang Level 5 of the Dungeon (11, -43, D:5) a +0 robe Level 6 of the Dungeon [Shop] Sashutak's Antique Armour Emporium a +0 scale mail (104 gold) a +0 pair of boots (117 gold) a +0 plate armour (598 gold) a +1 ring mail of cold resistance (416 gold) the +1 leather armour of Kleptomania {rF+ Int+4 Dex-3} (600 gold) Int: It affects your intelligence (+4). Dex: It affects your dexterity (-3). rF: It protects you from fire. a +0 robe (18 gold) a +0 leather armour (52 gold) a +2 robe of cold resistance (460 gold) (0, 0, D:6) a +0 robe (1, -6, D:6) a +0 dagger 2 boomerangs a +0 leather armour (1, -5, D:6) a +0 club a +0 dagger a +0 robe (1, -4, D:6) a +0 morningstar (1, -1, D:6) a +0 dagger a +0 flail (1, 1, D:6) a +0 dagger (1, 2, D:6) a +0 short sword a +0 chain mail (1, 4, D:6) a +0 whip a +0 ring mail (4, -18, D:6) +0 ice dragon scales (10, -18, D:6) a +0 shortbow (11, -23, D:6) a +0 club a +0 chain mail (11, 0, D:6) a +0 ring mail (18, -14, D:6) a +0 dagger (18, -9, D:6) a +0 ring mail (21, -33, D:6) a +0 leather armour a +0 club (21, -13, D:6) a +0 quarterstaff (22, -33, D:6) a +0 club a +0 flail (23, -33, D:6) a +0 spear (31, -12, D:6) a stone (32, -14, D:6) a stone (33, -12, D:6) a stone (34, -15, D:6) 3 large rocks (35, -13, D:6) a stone (36, -16, D:6) 4 large rocks (36, -13, D:6) a +0 ring mail (57, -38, D:6) a +0 flail (58, -27, D:6) a stone Level 7 of the Dungeon (0, 0, D:7) a +0 short sword 7 poisoned darts a +1 short sword of electrocution a +0 dagger (3, 0, D:7) a +0 dagger a curare-tipped dart Level 8 of the Dungeon (1, 2, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) 6 poisoned darts (1, -11, D:9) a +0 whip (1, -1, D:9) a +0 short sword a +0 short sword a +0 short sword 6 stones (1, 1, D:9) a +0 whip (4, -2, D:9) a +0 antimagic hand axe (5, -14, D:9) a +0 flail Level 10 of the Dungeon (0, 0, D:10) a +0 trident (3, -50, D:10) Sif Muna's Quarto of Enchantment Spells Type Level a - Slow Hexes 1 (unseen) (3, -49, D:10) Sif Muna's Parchment of Variation Spells Type Level a - Beastly Appendage Transmutation 1 (unseen) (3, -48, D:10) Sif Muna's Secrets of Hoarfrost Spells Type Level a - Freeze Ice 1 (unseen) (7, -13, D:10) 2 stones (7, -6, D:10) a +0 sling (8, -6, D:10) a condenser vane (8, -5, D:10) a +0 cloak of poison resistance (unseen) (9, -6, D:10) 3 stones Level 11 of the Dungeon [Shop] Dahosar's CLEARANCE SALE! a +0 ring mail (24 gold) a potion of might (24 gold) a scroll of enchant armour (45 gold) (0, 0, D:11) a +0 shortbow (1, -2, D:11) a +0 shortbow (1, 0, D:11) a +0 shortbow (36, 1, D:11) a +0 leather armour Level 12 of the Dungeon (2, -7, D:12) a +2 short sword of draining 2 curare-tipped darts (11, 19, D:12) a +0 dagger a +0 robe (11, 20, D:12) a +0 hand axe (12, 19, D:12) a +0 dagger a +0 robe (16, 21, D:12) a +0 flail (17, 3, D:12) a +0 ring mail (24, -9, D:12) a +0 dagger a +0 robe (32, -2, D:12) a +0 leather armour Level 13 of the Dungeon (2, -11, D:13) +0 acid dragon scales (6, 17, D:13) a +0 club (16, 16, D:13) 6 atropa-tipped darts (36, -3, D:13) a +0 shortbow Level 14 of the Dungeon (0, 0, D:14) a +0 shortbow a centaur corpse (10, 32, D:14) a shapeshifter corpse Level 1 of the Lair of Beasts (0, 0, Lair:1) 5 poisoned darts (2, 18, Lair:1) an amulet of magic regeneration (12, -14, Lair:1) a +1 mace of holy wrath (20, -9, Lair:1) a book of Spatial Translocations (20, 17, Lair:1) a +0 quarterstaff (59, -33, Lair:1) a +1 shortbow of freezing Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 war axe (31, -1, Lair:2) the +0 scale mail "Ator" {rN+ Str+3 Int-4} Str: It affects your strength (+3). Int: It affects your intelligence (-4). rN: It protects you from negative energy. (34, -22, Lair:2) the +5 quarterstaff of Nightmares {vorpal, *Corrode Will+++ Dex+5} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. (44, -17, Lair:2) 5 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 quarterstaff (3, 1, Lair:3) the +7 falchion "Oloareaged" {freeze, rPois Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rPois: It protects you from poison. (13, 3, Lair:3) a +1 vampiric broad axe (37, -52, Lair:3) 7 stones (52, -43, Lair:3) a +0 ring mail Level 4 of the Lair of Beasts (30, -6, Lair:4) +0 steam dragon scales Level 5 of the Lair of Beasts (37, -38, Lair:5) +0 fire dragon scales Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (4, 5, Slime:5) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. (5, -5, Slime:5) the +1 leather armour of Quxuol {rElec Int+2} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. (5, 4, Slime:5) the +8 plate armour of the Land of Plenty {Str+6 Int-2 Slay-4 SInv} Str: It affects your strength (+6). Int: It affects your intelligence (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). SInv: It lets you see invisible.