GainsdalftheGwei the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) a +6 ring of dexterity the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. a +0 leather armour (5, 8, D) a +0 flail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. (11, 0, D) the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +6 ring of dexterity a ring of flight (59, 36, D) a +2 long sword of holy wrath (59, 37, D) a +0 demon blade of electrocution (60, 36, D) the +9 spear of Hospitality {freeze, *Corrode rPois rN++ Str+3 Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). Int: It affects your intelligence (+2). rPois: It protects you from poison. rN: It greatly protects you from negative energy. *Corrode: It may corrode you when you take damage. (60, 37, D) a staff of cold (61, 4, D) a +0 long sword a +0 dagger a +1 robe of willpower (61, 8, D) a +2 scale mail of positive energy (61, 26, D) a +1 long sword of holy wrath (61, 36, D) a staff of earth (61, 37, D) a +2 shortbow of freezing (62, 0, D) a +3 vampiric glaive (62, 1, D) a +2 quarterstaff of draining (62, 4, D) a +1 battleaxe of venom (62, 9, D) +1 steam dragon scales (62, 16, D) the +5 hand crossbow of Muvuovu {venom, rPois Will+ Int+2} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+2). rPois: It protects you from poison. Will: It increases your willpower. (62, 17, D) a +3 ring mail of cold resistance (62, 26, D) a +1 antimagic rapier (62, 30, D) a +1 vorpal trident (62, 31, D) a +0 shortbow 23 arrows a +0 ring mail an elf corpse (62, 36, D) a staff of fire (62, 37, D) a phial of floods (63, 4, D) a +0 long sword a +0 scale mail (63, 12, D) a +0 giant club a +0 giant spiked club (63, 13, D) a +0 giant club a +0 giant club (63, 16, D) a staff of death (63, 27, D) a +3 vampiric short sword (63, 30, D) a +3 halberd of pain (63, 31, D) a +4 mace of protection (63, 32, D) a +0 long sword (63, 33, D) a +0 short sword a +0 leather armour an elf corpse (63, 36, D) a +0 dagger of flaming (63, 37, D) a staff of earth (64, 12, D) a +0 giant spiked club (64, 16, D) a +3 vorpal fustibalus (64, 17, D) a +2 short sword of holy wrath (64, 26, D) a +1 dagger of protection (64, 27, D) a piece from Xom's chessboard (15/15) (65, 21, D) a shapeshifter corpse (65, 26, D) a staff of poison (68, 3, D) a +0 troll leather armour (69, 0, D) a +6 hand crossbow of flaming (69, 3, D) a +0 giant club a +0 giant club (69, 4, D) a +0 giant club (69, 36, D) a +0 battleaxe of electrocution (70, 8, D) a +3 triple crossbow of flaming (70, 9, D) a ring of resist corrosion (70, 20, D) a +0 scimitar a +0 buckler (70, 36, D) a +6 vorpal trident (70, 37, D) a +2 falchion of electrocution (71, 8, D) a +4 ring of evasion (71, 16, D) a ring of fire (71, 19, D) a +0 dagger a +0 shortbow a +0 leather armour a +0 dagger a +0 shortbow 35 arrows a +0 leather armour (71, 27, D) a +2 robe of cold resistance (71, 31, D) a +1 scimitar of flaming (71, 32, D) a hell hound skeleton (71, 36, D) the +1 robe of Fortification {Harm} Harm: It increases damage dealt and taken. (71, 37, D) a +2 vorpal spear (71, 40, D) an iguana corpse (72, 19, D) a +0 halberd of venom (72, 20, D) a +0 rapier (72, 26, D) a ring of ice a +5 spear of venom (72, 27, D) a staff of poison (72, 37, D) a +2 vorpal fustibalus (72, 41, D) a komodo dragon corpse (72, 43, D) a wolf corpse (73, 1, D) a +2 vorpal hand crossbow (73, 26, D) a +5 hand crossbow of freezing (73, 27, D) a ring of protection from fire (73, 31, D) a +3 scimitar of flaming (73, 37, D) a +3 leather armour of poison resistance (75, 1, D) a staff of conjuration