Galthrax Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (15, 18, D:1) a +0 dagger (20, 24, D:1) a +0 dagger (26, -9, D:1) a +0 dagger (28, 24, D:1) a +2 whip of freezing (31, 23, D:1) a +0 dagger (38, 12, D:1) a +0 dagger (40, -8, D:1) a +0 leather armour (41, 10, D:1) a +0 whip (41, 13, D:1) a +0 whip (45, -9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 3, D:2) a +0 mace (11, -1, D:2) a +0 leather armour (13, 0, D:2) a +0 dagger (18, 12, D:2) a +0 short sword (20, 4, D:2) a +0 dagger (27, -27, D:2) a +0 buckler (29, -37, D:2) a +2 dire flail of pain (36, -24, D:2) a +0 buckler (37, -20, D:2) a +0 pair of boots (38, 5, D:2) a +0 kite shield (58, -5, D:2) the +1 chain mail "Usi Ysi" {Contam rPois Str+3 Dex+6} Str: It affects your strength (+3). Dex: It affects your dexterity (+6). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. (58, -3, D:2) a +2 dagger of holy wrath Level 3 of the Dungeon (13, 38, D:3) a +0 robe (17, -1, D:3) a +0 dagger (28, -3, D:3) a +0 chain mail (30, 6, D:3) a +0 whip a +0 whip a +0 leather armour (30, 40, D:3) a +0 short sword (48, 29, D:3) a +0 mace (50, 13, D:3) a +0 dagger (54, -2, D:3) a +0 dagger Level 4 of the Dungeon (13, -11, D:4) a +0 mace (21, -11, D:4) a +0 long sword (21, 14, D:4) a +0 giant club (23, -17, D:4) a +0 short sword (25, -5, D:4) a +0 dagger a +0 robe (26, -8, D:4) a +0 scale mail (27, 19, D:4) a +0 club (30, 0, D:4) a +0 short sword a +0 chain mail (31, 1, D:4) a +0 mace (43, -14, D:4) a +0 hand axe a +0 chain mail Level 5 of the Dungeon [Shop] Oxuijaja's Weapon Shoppe a +0 dagger (30 gold) 5 stones (7 gold) a +2 spectral quarterstaff (330 gold) a +0 rapier (60 gold) a +0 whip (37 gold) a +0 spear (45 gold) a +0 dagger (30 gold) the +11 dagger of Ucweyck {drain, rCorr MP+9 Stlth+} (1393 gold) MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +0 whip (37 gold) [Shop] Siucin's Distillery a potion of attraction (33 gold) a potion of mutation (88 gold) 2 potions of degeneration (22 gold) a potion of haste (110 gold) a potion of mutation (88 gold) a potion of haste (110 gold) a potion of haste (110 gold) a potion of haste (110 gold) (0, 0, D:5) a +0 sling (2, 0, D:5) a +0 dagger (3, -9, D:5) a +0 ring mail (12, 2, D:5) a +0 whip (13, 2, D:5) a +0 flail (16, -5, D:5) a +0 halberd a +0 club a +0 leather armour (17, -5, D:5) a +0 whip (17, -4, D:5) a +0 club (42, 14, D:5) a +1 hand axe of electrocution a +0 ring mail (46, -21, D:5) a +0 dagger (49, 4, D:5) a +0 war axe (50, -2, D:5) a +0 robe (53, 21, D:5) a +0 club a +0 robe of willpower (54, 21, D:5) a +0 whip (54, 23, D:5) a +0 club (55, 23, D:5) a +0 halberd (57, 25, D:5) a +0 spear Level 6 of the Dungeon (2, 1, D:6) a +0 shortbow (5, -4, D:6) a +0 hand axe a +0 morningstar a +0 trident (6, -4, D:6) a +0 dagger a +0 robe a +0 flail a +0 leather armour (10, 0, D:6) a +0 mace (11, 1, D:6) a +0 chain mail (16, -1, D:6) a +0 hand axe (37, -21, D:6) a +0 mace a +0 chain mail a +0 hand axe a +0 leather armour (40, -5, D:6) a +0 plate armour Level 7 of the Dungeon (1, 14, D:7) a +0 mace (13, 35, D:7) the +0 robe "Dodin" {Contam rElec Regen+ SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. (29, -12, D:7) a +0 ring mail (33, -4, D:7) a +0 hand axe a +0 leather armour (34, -4, D:7) a +0 short sword a +0 whip a +0 leather armour (35, 0, D:7) a +0 dagger a +0 robe (35, 2, D:7) a +1 hand axe of venom (45, 16, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a +0 trident (1, 0, D:8) a +0 flail a +2 ring mail of cold resistance (2, -10, D:8) a scroll of amnesia (3, 2, D:8) a +0 dagger a +0 robe (16, 4, D:8) a +0 halberd (17, 3, D:8) a +0 halberd (17, 5, D:8) a +0 spear (18, -28, D:8) a +5 falchion a +0 robe a +3 long sword a +0 robe (18, -27, D:8) a +0 short sword a +0 robe (18, 4, D:8) a +0 spear (30, -24, D:8) a +0 war axe a +0 arbalest a +0 plate armour (30, -23, D:8) a +0 dagger a +0 robe (31, -23, D:8) a +2 hand axe of electrocution a +0 leather armour (47, -1, D:8) a +0 leather armour a +0 hand axe (47, 0, D:8) a +0 hand axe (48, 2, D:8) a +0 war axe (52, -26, D:8) a +0 helmet (55, -10, D:8) +0 steam dragon scales (56, -8, D:8) a +0 rapier (57, -23, D:8) 4 large rocks {=f} Level 9 of the Dungeon (0, 0, D:9) a yak corpse (7, -3, D:9) a +0 chain mail (11, 10, D:9) a +0 giant spiked club a +0 giant spiked club a two-headed ogre skeleton (13, 20, D:9) a bullfrog corpse (skeletalised by now) (14, 19, D:9) a +0 shortbow (17, -5, D:9) a +0 giant club a +0 giant club (18, 0, D:9) a +0 ring mail (20, 13, D:9) a +0 dagger a scroll of vulnerability a +0 leather armour a scroll of teleportation (28, 4, D:9) a +0 war axe a +0 leather armour a scroll of brand weapon a +0 shortbow a potion of attraction a scroll of identify {@r1} a +0 giant club a +0 giant club a +0 great sword a +0 ring mail a two-headed ogre corpse (28, 25, D:9) a +0 leather armour (29, 7, D:9) a +1 dagger of draining a +0 robe a +0 dagger a +0 robe an orc corpse an orc corpse (30, 7, D:9) a +0 dagger an orc corpse