Dungeon Crawl Stone Soup version 0.30-a0-859-gf88a04b62d (console) character file. Game seed: 5661031970782394518 6 Gandelf the Conjurer (level 1, -1/9 HPs) Began as a Spriggan Conjurer on Mar 6, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:33 (273 turns). Gandelf the Conjurer (Spriggan Conjurer) Turns: 273, Time: 00:02:34 Health: -1/9 AC: 2 Str: 3 XL: 1 Next: 75% Magic: 2/5 EV: 17 Int: 19 God: Gold: 8 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis + (weapon restricted) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Rampage . (no cloak) rCorr . (gloves unavailable) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} Potions b - a potion of magic c - 2 potions of ambrosia {unknown} Skills: + Level 2.7 Dodging + Level 3.0 Stealth + Level 2.7 Spellcasting + Level 3.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Dazzling Flash Conj/Hex 16% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal closely misses you. The jackal misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal completely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you. You hit the jackal but do no damage. The jackal bites you. The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you. You barely miss the jackal. The jackal misses you. The jackal bites you. You hit the jackal but do no damage. The jackal completely misses you. You closely miss the jackal. The jackal bites you. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal misses you. x2 You hit the jackal but do no damage. The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! An endoplasm and a quokka come into view. Found a robe. The endoplasm quivers. As you read the scroll labelled VIHI MUN ZENGA, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. The jackal barely misses you. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... ....g..#.$...... .......#..#....# .###.###....##g## ##........ggh.hh# ..........h..##.# .......#..#####h# ...###b...# #.## ...##.....# #hh# (#......#.# ##@# ........#.# #.J..# ..###.g.... ####.# #........... .. ###....b.. r.# ...... .# ..# .# # .## .. #. You could see an endoplasm (inner flame), a quokka (inner flame, asleep), 5 jackals and a hobgoblin (inner flame). Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) 2 bats (D:1) A kobold (D:1) 6 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gandelf the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 273 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_rooms, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], minmay_pentomino_t2 D:2: layout_loops_ring, corner_web_ring, guppyfry_early_orc_mine Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.2 Dodging | | 2.7 Stealth | | 3.0 Spellcasting | | 2.7 Action || total ---------------------------++------- Melee: Unarmed || 23 Cast: Magic Dart || 16 Use: Scroll || 1 Armour: Robe || 8 Dodge: Dodged || 63 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 195 | 195 | 0 | 0 | 47 | 2 | 97.5 | Dungeon | 195 | 195 | 0 | 0 | 47 | 2 | 97.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 193 daAuts D:2: 1 daAuts