Dungeon Crawl Stone Soup version 0.30-a0-1016-gfb0d676c02 (console) character file. Game seed: 17687342515949950184 70 Gandelf the Conjurer (level 4, -6/21 HPs) Began as a Spriggan Conjurer on Apr 6, 2023. Mangled by a hell rat (16 damage) ... in a sewer. The game lasted 00:05:05 (2418 turns). Gandelf the Conjurer (Spriggan Conjurer) Turns: 2418, Time: 00:05:05 Health: -6/21 AC: 2 Str: 5 XL: 4 Next: 3% Magic: 0/10 EV: 17 Int: 19 God: Gold: 84 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis + j - +3 dagger (venom) rCold . . . Faith . g - orb {mayhem} rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Rampage . (no cloak) rCorr . (gloves unavailable) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn (no ring) @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 84 gold pieces. Inventory: Hand Weapons j - a +3 dagger of venom (weapon) Armour a - a +0 robe (worn) g - an orb of mayhem (worn) Jewellery c - a +6 ring of strength Scrolls d - a scroll of amnesia {unknown} k - 3 scrolls of identify {unknown} m - a scroll of fear {unknown} n - a scroll of butterflies {unknown} Potions b - a potion of magic e - 2 potions of curing {unknown} f - 2 potions of might {unknown} h - 2 potions of heal wounds {unknown} i - a potion of lignification l - a potion of degeneration {unknown} Skills: + Level 3.1 Dodging + Level 3.1 Stealth + Level 3.6 Spellcasting + Level 3.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (moderately wounded, 78% to hit) The searing ray hits the hell rat. The hell rat is severely wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. There is an empty arch of ancient stone here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a rat corpse. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You enter the shallow water. Moving in this stuff is going to be slow. You are too injured to fight recklessly! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (severely wounded, 78% to hit) The searing ray hits the hell rat but does no damage. The hell rat is severely wounded. (Press . to maintain the ray.) You enter the shallow water. Moving in this stuff is going to be slow. The hell rat bites you! Ouch! That really hurt! You die... ######### ###~†.~.~~### ###~.~.~~r~~~.### #~~~.~##@##~.††.# ##~.~###~~.###.~.## #.~~##.~~~~~~##.~~# #~~~#.~.~~~~~~#.†.# #~..##~!!!??.##..~# ##...###!∩!###~..## #†~.~.#####~~~~~# ###~..~~∩.~..~### ###...∩.~~### ######### You could see a hell rat. Vanquished Creatures 3 worms 3 dart slugs 4 ball pythons (D:1) 3 bats 4 endoplasms 3 giant cockroaches (D:1) 2 goblins (D:1) 5 hobgoblins (D:1) 3 kobolds (D:1) 5 quokkas 5 frilled lizards 5 rats 45 creatures vanquished. Vanquished Creatures (collateral kills) 7 rats (Sewer) 7 creatures vanquished. Vanquished Creatures (others) A fungus (D:2) 1 creature vanquished. Grand Total: 53 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gandelf the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 194 | D:1 | Reached XP level 2. HP: 8/13 MP: 0/6 943 | D:1 | Reached XP level 3. HP: 16/16 MP: 2/8 1627 | D:2 | Learned a level 2 spell: Searing Ray 1981 | D:3 | Found a snail-covered altar of Cheibriados. 2239 | D:3 | Found a glowing drain. 2265 | Sewer | Entered a sewer 2284 | Sewer | Reached XP level 4. HP: 21/21 MP: 2/10 2418 | Sewer | Mangled by a hell rat Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_loops_cross D:2: layout_loops_ring, uniq_crazy_yiuf_cottage D:3: layout_basic, cheibrodos_worm_habitat, portal_sewer_entry_a, shapermc_ecumenical_altar_hornbeckon, grunt_decor_resistance D:4: layout_basic, lemuel_round_altar, nicolae_overflow_hidden_temple, minmay_temple_entry_wispy Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 3 | 3.7 Spellcasting | 3 | 3.6 Dodging | 3 | 3.1 Stealth | | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Dagger | 6 | || 6 Cast: Magic Dart | 111 | 9 || 120 Searing Ray | | 2 || 2 Use: Potion | 1 | || 1 Armour: Robe | 4 | 1 || 5 Dodge: Dodged | 38 | 5 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1945 | 1914 | 31 | 54 | 1516 | 5 | 389.0 | Dungeon | 1802 | 1771 | 31 | 54 | 1418 | 4 | 450.5 | Sewer | 143 | 143 | 0 | 0 | 98 | 1 | 143.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1097 daAuts D:2: 428 daAuts D:3: 274 daAuts Sewer: 143 daAuts D:4: 1 daAuts