Dungeon Crawl Stone Soup version 0.30-a0-1160-g6e42c06551 (console) character file. Game seed: 7973487566800992245 186 Gandelf the Conjurer (level 5, -18/24 HPs) Began as a Spriggan Conjurer on Apr 26, 2023. Demolished by an ogre ... wielding a +0 giant club (33 damage) ... on level 4 of the Dungeon. The game lasted 00:07:02 (2820 turns). Gandelf the Conjurer (Spriggan Conjurer) Turns: 2820, Time: 00:07:03 Health: -18/24 AC: 2 Str: 5 XL: 5 Next: 38% Magic: 6/12 EV: 17 Int: 20 God: Gold: 133 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . h - +0 short sword (chaos) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons e - a +0 spear h - a +0 short sword of chaos (weapon) l - a +0 hand axe Missiles i - 3 throwing nets Armour a - a +0 robe (worn) Jewellery j - a ring of flight k - an amulet of guardian spirit Scrolls g - a scroll of immolation {unknown} m - a scroll of vulnerability {unknown} n - a scroll of teleportation {unknown} o - a scroll of torment {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} d - a potion of lignification {unknown} f - 3 potions of curing {unknown} p - a potion of heal wounds {unknown} Skills: + Level 3.0 Dodging + Level 3.2 Stealth + Level 4.3 Spellcasting + Level 4.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 52% 2d9 4% 1 Freeze Ice 16% 1d4 12% 1 Dazzling Flash Conj/Hex 26% N/A 16% 3 Hailstorm Conj/Ice 13% 3d5 16% 3 Confusing Touch Hex 4% N/A 36% 3 Frozen Ramparts Ice 8% 1d2 36% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dispel Undead Necr 4% 3d7 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. You open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Okay, then. Okay, then. You close the door. Found a stone staircase leading down. Memorise Searing Ray, consuming 2 spell levels and leaving 9? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre! The ogre is heavily wounded. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########### #.........# #.........# #.........# #######.........## ......'........O@# #######..........# #..........# ######.....# ##....# ###..# #..# #..# You could see an ogre. Vanquished Creatures Jessica (D:2) 7 gnolls 4 adders (D:2) 4 dart slugs 4 endoplasms 4 giant cockroaches (D:1) 3 hobgoblins (D:1) 4 kobolds 2 quokkas 9 ball pythons 4 bats A frilled lizard (D:2) 3 goblins 4 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gandelf the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 192 | D:1 | Reached XP level 2. HP: 13/13 MP: 2/6 957 | D:1 | Reached XP level 3. HP: 16/16 MP: 6/8 1520 | D:2 | Reached XP level 4. HP: 21/21 MP: 3/10 2170 | D:2 | Noticed Jessica 2173 | D:2 | Killed Jessica 2174 | D:2 | Reached XP level 5. HP: 24/24 MP: 7/11 2353 | D:2 | Found a white marble altar of Elyvilon. 2803 | D:4 | Noticed an ogre 2810 | D:4 | Learned a level 2 spell: Searing Ray 2820 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, hangedman_decor_push, minmay_worlds_worst_comb D:2: layout_basic, basic_altar, uniq_jessica D:3: cheibrodos_helix_gallery, layout_basic, chequers_jeans, roderic_batcave D:4: layout_basic, tgw_xom, mainiacjoe_overflow_chevrons, minmay_temple_entry_waves, hangedman_decor_points, pf_guarded_unrand_woodcutter, uniq_edmund, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 3 4 | 4.4 Spellcasting | 3 4 | 4.3 Dodging | 3 | 3.0 Stealth | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 4 | 9 || 13 Cast: Magic Dart | 81 | 62 || 143 Searing Ray | | 2 || 2 Use: Scroll | 1 | 1 || 2 Potion | 1 | || 1 Armour: Robe | 2 | 1 || 3 Dodge: Dodged | 26 | 13 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2223 | 2203 | 20 | 0 | 1793 | 4 | 555.8 | Dungeon | 2223 | 2203 | 20 | 0 | 1793 | 4 | 555.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1113 daAuts D:1: 789 daAuts D:3: 305 daAuts D:4: 14 daAuts