Dungeon Crawl Stone Soup version 0.31-a0-960-g0fca184906 (console) character file. Game seed: 3000142654920164489 5917 Gandelf the Thaumaturge (level 10, -14/46 HPs) Began as a Spriggan Conjurer on Oct 23, 2023. Demolished by a boulder beetle (48 damage) ... on level 9 of the Dungeon. The game lasted 00:26:42 (10414 turns). Gandelf the Thaumaturge (Spriggan Conjurer) Turns: 10414, Time: 00:26:43 Health: -14/46 AC: 9 Str: 3 XL: 10 Next: 53% Magic: 17/26 EV: 26 Int: 20 God: Gold: 493 SH: 0 Dex: 18 Spells: 29/32 levels left rFire + . . r - +2 sling rCold + . . (no shield) rNeg . . . m - +2 robe {rC+ rF+} rPois . n - +2 hat rElec . o - +2 cloak rCorr . (gloves unavailable) SInv + (boots unavailable) Will +.... x - amulet of regeneration Stlth +++ B - +5 ring of evasion HPRegen 1.07/turn (no ring) MPRegen 0.20/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 9 of the Dungeon. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 493 gold pieces. Inventory: Hand Weapons d - a +0 morningstar of holy wrath h - a +3 war axe of venom i - a +1 dagger of venom r - a +2 sling (weapon) s - a +2 quarterstaff of chaos u - the +4 hammer of the Feather {distort, rC+ MP+9} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). y - a +2 dagger of protection I - a +2 whip of electrocution P - a +5 falchion of electrocution Q - a +1 long sword of protection S - the +4 scimitar of the Assorted Eyes {flame, Fly rPois rC+ Int-5} (You found it on level 6 of the Dungeon) Int-5: It affects your intelligence (-5). rC+: It protects you from cold. rPois: It protects you from poison Fly: It grants you flight. T - a +2 vampiric short sword Missiles g - 13 boomerangs C - 9 atropa-tipped darts N - 2 curare-tipped darts O - 14 poisoned darts U - 2 throwing nets Armour a - a +0 robe m - a +2 robe of resistance (worn) n - a +2 hat (worn) o - a +2 cloak (worn) t - a +2 cloak Magical Staves F - a staff of conjuration Jewellery x - an amulet of regeneration (around neck) B - a +5 ring of evasion (left hand) V - a ring of protection from fire Wands G - a wand of charming (5) H - a wand of polymorph (10) X - a wand of digging (1) Scrolls q - 5 scrolls of vulnerability v - a scroll of noise {unknown} D - 2 scrolls of blinking E - a scroll of fear J - a scroll of revelation {unknown} L - a scroll of poison {unknown} R - a scroll of teleportation W - a scroll of brand weapon {unknown} Potions b - 3 potions of magic c - 4 potions of curing e - 5 potions of brilliance f - 2 potions of haste j - 4 potions of degeneration l - 2 potions of cancellation p - a potion of heal wounds {unknown} w - 2 potions of lignification z - 2 potions of enlightenment A - 2 potions of attraction K - 2 potions of might M - 2 potions of berserk rage {unknown} Skills: + Level 2.0 Fighting + Level 2.2 Maces & Flails + Level 2.7 Ranged Weapons + Level 7.2 Dodging + Level 6.3 Stealth + Level 0.5 Unarmed Combat + Level 11.5 Spellcasting + Level 8.2 Conjurations You had 29 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 54% N/A 3% 3 Sublimation of Blood Necr 11% N/A 9% 2 Wereblood Tmut 11% N/A 9% 2 Fulminant Prism Conj/Hex 13% 3d8 11% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 11% 4 Irradiate Conj/Tmut 13% 3d16 30% 5 Passage of Golubria Tloc 11% N/A 52% 4 Petrify Tmut/Erth 11% N/A 52% 4 Silence Hex/Air 5% N/A 86% 5 Lehudib's Crystal Spear Conj/Erth 13% 10d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:4 Lair (0/5) D:8 Orc: D:9-12 Altars: Cheibriados Qazlal Zin Shops: D:8 [ Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (lightly wounded, rolling, 100% to hit) The searing ray hits the boulder beetle but does no damage. The boulder beetle is lightly wounded. (Press . to maintain the ray.) The boulder beetle attacks as it pursues you! The boulder beetle misses you. The boulder beetle stops rolling and uncurls. The boulder beetle leaps! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (lightly wounded, 100% to hit) The searing ray hits the boulder beetle. The boulder beetle is lightly wounded. (Press . to maintain the ray.) The searing ray hits the boulder beetle but does no damage. The boulder beetle is lightly wounded. The searing ray hits the boulder beetle but does no damage. The boulder beetle is lightly wounded. The boulder beetle barely misses you. The searing ray hits the boulder beetle but does no damage. The boulder beetle is lightly wounded. You finish channelling your searing ray. The boulder beetle bites you! The boulder beetle bites you! The boulder beetle misses you. The boulder beetle curls into a ball and begins rolling! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (rolling, 100% to hit) The searing ray hits the boulder beetle but does no damage. (Press . to maintain the ray.) The boulder beetle hits you!!! Ouch! That really hurt! 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