Dungeon Crawl Stone Soup version 0.32-a0-772-g33df2375a9 (console) character file. Game seed: 13456276387104845448 135 Gandelf the Magician (level 4, -4/6 HPs) Began as a Spriggan Conjurer on Mar 19, 2024. Splashed by a jelly's acid (7 damage) ... on level 3 of the Dungeon. The game lasted 00:08:12 (2538 turns). Gandelf the Magician (Spriggan Conjurer) Turns: 2538, Time: 00:08:12 Health: -4/6 AC: 0 Str: 3 (5) XL: 4 Next: 97% Magic: 6/11 EV: 25 Int: 18 (19) God: Gold: 80 SH: 0 Dex: 12 (13) Spells: 9/12 levels left rFire + . . d - melded staff of death rCold . . . (shield currently unavailable) rNeg . . . a - melded +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth + m - +5 ring of evasion HPRegen 0.21/turn f - ring of protection from fire MPRegen 0.12/turn %: no passive effects @: flux-form, glowing, very quick A: glow, contaminating, reduced hp, very small, no large weapons, unfitting armour, see invisible, speed 3 a: Begin Untransformation You were on level 3 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons q - a +2 dagger of venom Missiles e - 5 atropa-tipped darts i - 9 poisoned darts Armour a - a +0 robe (melded) Magical Staves d - a staff of death (melded) Jewellery f - a ring of protection from fire (right hand) m - a +5 ring of evasion (left hand) Talismans o - a flux talisman (active) Scrolls j - 5 scrolls of teleportation {unknown} k - a scroll of fear {unknown} l - a scroll of noise {unknown} p - a scroll of torment {unknown} r - a scroll of poison {unknown} Potions b - 2 potions of magic c - a potion of mutation {unknown} g - a potion of brilliance {unknown} h - a potion of enlightenment n - a potion of attraction {unknown} Skills: + Level 0.1 Fighting + Level 3.2 Dodging + Level 3.2 Stealth + Level 4.7 Spellcasting + Level 3.7 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Curse of Agony Necr 4% N/A 98% 5 Silence Hex/Air 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ! Annotations: D:3 2 transporters, Nvm9's ghost, amateur DsFi Innate Abilities, Weirdness & Mutations You are something dangerously unstable. You glow with magical radiation, making you easy to see and hit. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History Found a club. There is an open gate here. r - a scroll labelled OJELEAQARO You open the door. There is an open door here. A kobold comes into view. It is wielding a +0 whip and quivering poisoned darts. The magic dart hits the kobold. You kill the kobold! i - 9 poisoned darts (gained 4) You see here a +0 whip. You open the door. An endoplasm and a jelly come into view. Found a bat skeleton. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (asleep, 100% to hit) The searing ray hits the jelly! The jelly is severely wounded. The jelly quivers. (Press . to maintain the ray.) The endoplasm quivers. The searing ray hits the jelly. You kill the jelly! The searing ray hits the endoplasm! You kill the endoplasm! Something hits the fungus. The fungus begins to die. You feel your dexterity returning. A jelly comes into view. The magic dart hits the jelly. The jelly is moderately wounded. The jelly misses you. The magic dart hits the jelly. The jelly is moderately wounded. The jelly hits you. Ouch! That really hurt! You are splashed with acid! Ouch! That really hurt! You die... .#### ..... .... ..# g# ###### .# ......# ######## .## ..÷PPPJ##.)....######## ..## #p#.......##....# #..## #.#........'.#..# ##..# #.#........'....# .##.# #.#'#......'.##.# ..#.# #.#.#.....##)##.# ..#.## #.#.#.[..###)##.# ..#..# ##.####### #.##.# #.##.# ### ###.##.# .. #.# #.#.##.. . ##.# ##.####.#.#### ###..# ..........# You could see a jelly. Vanquished Creatures A jelly (D:3) Natasha (D:3) 4 adders (D:2) A ribbon worm (D:3) 2 bats (D:2) 6 endoplasms A giant cockroach (D:1) 3 goblins A hobgoblin (D:2) 3 jackals (D:2) 2 quokkas 5 ball pythons 9 kobolds 3 rats (D:2) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gandelf the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 660 | D:2 | Reached skill level 3 in Spellcasting 660 | D:2 | Reached XP level 2. HP: 10/13 MP: 0/7 852 | D:2 | Learned a level 2 spell: Searing Ray 941 | D:2 | Reached XP level 3. HP: 16/16 MP: 6/9 1319 | D:2 | Reached skill level 4 in Spellcasting 1818 | D:3 | Noticed Nvm9's ghost (amateur DsFi) 1830 | D:3 | Found a transporter. 1854 | D:3 | Found a transporter. 1926 | D:3 | Reached XP level 4. HP: 21/21 MP: 8/11 2273 | D:3 | Found Soutzave's Distillery. 2276 | D:3 | Noticed Natasha 2301 | D:3 | Killed Natasha 2538 | D:3 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_ring D:2: layout_basic D:3: cheibrodos_fertilizer, layout_loops_ring, gammafunk_ghost_stat_death, serial_shops, shop, minivault_26, kennysheep_minor_cross, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 3 | 3.7 Spellcasting | 3 4 | 4.7 Dodging | 3 | 3.2 Fighting | | 0.1 Stealth | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 98 | 28 || 126 Searing Ray | | 5 || 5 Use: Potion | 1 | 2 || 3 Armour: Robe | 24 | || 24 Skin | | 4 || 4 Dodge: Dodged | 29 | 7 || 36 Form: Flux | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2050 | 1981 | 69 | 21 | 1458 | 3 | 683.3 | Dungeon | 2050 | 1981 | 69 | 21 | 1458 | 3 | 683.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1204 daAuts D:3: 503 daAuts D:1: 342 daAuts