Dungeon Crawl Stone Soup version 0.32-a0-825-g0e82a1035d (console) character file. Game seed: 4056965933706939677 34 Gandelf the Conjurer (level 3, 0/16 HPs) Began as a Spriggan Conjurer on Mar 25, 2024. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:47 (1431 turns). Gandelf the Conjurer (Spriggan Conjurer) Turns: 1431, Time: 00:02:47 Health: 0/16 AC: 2 Str: 5 XL: 3 Next: 14% Magic: 5/8 EV: 16 Int: 19 God: Gold: 142 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . m - +0 sling rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 142 gold pieces. Inventory: Hand Weapons i - a +0 dagger m - a +0 sling (weapon) Missiles e - 3 curare-tipped darts Armour a - a +0 robe (worn) Jewellery o - an amulet of regeneration Talismans n - a flux talisman Scrolls f - 2 scrolls of poison {unknown} g - a scroll of fog {unknown} k - a scroll of silence {unknown} p - a scroll of summoning {unknown} q - a scroll of brand weapon {unknown} r - a scroll of identify {unknown} Potions b - 2 potions of magic c - a potion of enlightenment {unknown} d - a potion of berserk rage {unknown} h - a potion of curing {unknown} j - a potion of resistance {unknown} l - a potion of heal wounds {unknown} Skills: + Level 0.1 Ranged Weapons + Level 3.0 Dodging + Level 3.1 Stealth + Level 2.7 Spellcasting + Level 3.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 16% 1 Hailstorm Conj/Ice 9% 3d6 22% 3 Frozen Ramparts Ice 4% 1d1 43% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History You now have 142 gold pieces (gained 13). A ribbon worm is nearby! You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You cannot shoot with your sling while caught in a web. You cannot shoot with your sling while caught in a web. You cannot shoot with your sling while caught in a web. You cannot shoot with your sling while caught in a web. The web tears apart. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. You shoot a sling bullet. The sling bullet barely misses the ribbon worm. The ribbon worm barely misses you. You shoot a sling bullet. The sling bullet barely misses the ribbon worm. The ribbon worm misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You are too injured to fight recklessly! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. (Press . to maintain the ray.) The ribbon worm barely misses you. The searing ray hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you! You die... ## #..........### .. #.#.######.... #. #.#.# #.### # #. #.#.# #.# #.###.## #.#.# #.# #......####.#.# ##.# #.............# #..# ######.######## #.## #.# #.# #####.##### ##.#### #.....@w..# #.#.... #.###.###.# ##.#### #.# #.# #.# ##.## #.. ..#####...# # ### ........#.# # #######...# # ##### You could see a ribbon worm. Vanquished Creatures A ribbon worm (D:2) A dart slug (D:1) 5 goblins 4 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 4 bats (D:1) A frilled lizard (D:1) 5 kobolds 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gandelf the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 469 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 514 | D:1 | Learned a level 2 spell: Searing Ray 1000 | D:2 | Reached XP level 3. HP: 16/16 MP: 8/8 1091 | D:2 | Noticed Terence 1431 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 3 | 3.6 Dodging | 3 | 3.0 Ranged Weapons | | 0.1 Stealth | | 3.1 Spellcasting | | 2.7 Action || total ---------------------------++------- Melee: Unarmed || 4 Fire: Sling || 28 Cast: Magic Dart || 22 Searing Ray || 7 Use: Scroll || 1 Armour: Robe || 13 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1065 | 1052 | 13 | 0 | 781 | 2 | 532.5 | Dungeon | 1065 | 1052 | 13 | 0 | 781 | 2 | 532.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 780 daAuts D:2: 284 daAuts