Dungeon Crawl Stone Soup version 0.32-a0-861-g165e151e72 (console) character file. Game seed: 8239783388506178373 93 Gandelf the Conjurer (level 4, -1/21 HPs) Began as a Spriggan Conjurer on Mar 28, 2024. Slain by a water moccasin (4 damage) ... on level 4 of the Dungeon. The game lasted 00:05:17 (1937 turns). Gandelf the Conjurer (Spriggan Conjurer) Turns: 1937, Time: 00:05:18 Health: -1/21 AC: 2 Str: 5 XL: 4 Next: 37% Magic: 7/9 EV: 16 Int: 19 God: Gold: 132 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . e - +2 sling (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-1 -> -8), very slightly contaminated, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons d - a +0 sling e - a +2 sling of draining (weapon) i - a +2 dagger of venom Armour a - a +0 robe (worn) Wands k - a wand of charming (11) l - a wand of mindburst (18) Scrolls c - a scroll of enchant weapon {unknown} f - a scroll of enchant armour {unknown} h - 2 scrolls of poison {unknown} j - 3 scrolls of identify {unknown} n - a scroll of vulnerability {unknown} o - 2 scrolls of immolation {unknown} Potions b - 2 potions of magic g - a potion of haste {unknown} m - a potion of degeneration {unknown} Skills: + Level 0.2 Fighting + Level 2.2 Ranged Weapons + Level 3.0 Dodging + Level 3.0 Stealth + Level 3.0 Spellcasting + Level 3.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Mephitic Cloud Conj/Alch/Air 7% N/A 26% 3 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Curse of Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: e) +2 sling (drain) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (38% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin! The water moccasin is moderately wounded. Fire: e) +2 sling (drain) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 38% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin! You drain the water moccasin. The water moccasin is severely wounded. The water moccasin bites you but does no damage. Fire: e) +2 sling (drain) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, lightly drained, 38% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin but does no damage. The water moccasin is severely wounded. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, lightly drained, 63% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin completely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. You die... .........#####.# ###....# ........(# #W# #<#.#### ..######## #.# #.#.# . #.# #...# #W# ##### #.# #.# #.# #.# ##S# #.@# #+## You could see a water moccasin (drained) and a phantom. Vanquished Creatures A howler monkey (D:4) 2 adders (D:2) An orc (D:3) 4 endoplasms A giant cockroach (D:2) 3 goblins 5 hobgoblins 6 jackals A quokka (D:2) 4 frilled lizards 4 kobolds 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gandelf the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 269 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 477 | D:2 | Learned a level 2 spell: Searing Ray 501 | D:2 | Reached XP level 3. HP: 15/16 MP: 1/8 758 | D:2 | Reached skill level 1 in Ranged Weapons 1901 | D:4 | Reached XP level 4. HP: 21/21 MP: 9/9 1901 | D:4 | Noticed a phantom 1903 | D:4 | Noticed a water moccasin 1937 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring D:2: layout_loops_ring, nicolae_the_louvre D:3: layout_loops_corners D:4: layout_basic, chequers_serial_rivers_large_a Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 3 | 3.7 Ranged Weapons | 2 | 2.2 Spellcasting | 3 | 3.0 Dodging | 3 | 3.0 Fighting | | 0.2 Stealth | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 55 | 8 || 63 Cast: Magic Dart | 22 | || 22 Searing Ray | 3 | || 3 Armour: Robe | 17 | 12 || 29 Dodge: Dodged | 33 | 5 || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1354 | 1338 | 16 | 0 | 1047 | 4 | 338.5 | Dungeon | 1354 | 1338 | 16 | 0 | 1047 | 4 | 338.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 541 daAuts D:3: 505 daAuts D:1: 257 daAuts D:4: 50 daAuts