Gandelf Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, 1, D:1) a quokka corpse (skeletalised by now) a jackal corpse (skeletalised by now) (11, -9, D:1) a hobgoblin corpse (skeletalised by now) (11, -7, D:1) a +0 dagger a kobold corpse (skeletalised by now) (11, -6, D:1) a +0 dagger 5 stones (17, 4, D:1) a rat corpse (skeletalised by now) (20, -13, D:1) a hobgoblin skeleton (20, 10, D:1) a beast talisman (21, 5, D:1) a +0 scale mail (22, -31, D:1) a +0 club a goblin skeleton (23, -2, D:1) a +0 sling (23, -1, D:1) a +0 dagger (24, 15, D:1) a rat corpse (skeletalised by now) (29, 3, D:1) a +0 club a goblin corpse (skeletalised by now) (30, 15, D:1) a +0 short sword (38, -23, D:1) a +0 whip 6 stones (39, -24, D:1) a +0 chain mail (39, 9, D:1) a frilled lizard corpse (skeletalised by now) (40, -29, D:1) a +0 dagger (41, 19, D:1) a frilled lizard corpse (skeletalised by now) (42, -15, D:1) 7 stones (42, 22, D:1) a rat corpse (skeletalised by now) (46, -20, D:1) a +0 dagger of protection (47, -8, D:1) a hobgoblin skeleton (47, 1, D:1) 6 stones (49, -9, D:1) 5 stones (52, 2, D:1) a +0 plate armour Level 2 of the Dungeon [Shop] Ezacs's Antique Armour Shop a +0 helmet of intelligence (241 gold) a +0 leather armour (42 gold) the +3 crown of Dyrovepreva {rElec Int+2 SInv} (869 gold) Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 robe (14 gold) a +0 plate armour (483 gold) a +0 hat (84 gold) a +0 leather armour (42 gold) a +0 ring mail (84 gold) a +0 ring mail (84 gold) a +0 robe (14 gold) [Shop] Diapt's Antique Armour Emporium a +0 pair of gloves (76 gold) a +0 cloak of willpower (195 gold) a +0 kite shield (76 gold) a +0 scale mail (68 gold) a +0 chain mail (76 gold) a +0 leather armour (34 gold) a +0 ring mail (68 gold) a +0 chain mail (76 gold) [Shop] Coggoqoj's Distillery a potion of ambrosia (104 gold) a potion of brilliance (52 gold) a potion of cancellation (104 gold) a potion of might (52 gold) 2 potions of brilliance (104 gold) a potion of curing (39 gold) a potion of degeneration (13 gold) a potion of heal wounds (65 gold) a potion of might (52 gold) a potion of enlightenment (65 gold) (0, 0, D:2) a +0 dagger a goblin skeleton (10, -44, D:2) a ring of resist corrosion (16, -28, D:2) a bat skeleton (17, -42, D:2) a rat corpse (skeletalised by now) (26, -32, D:2) a +0 club (31, -26, D:2) a hobgoblin skeleton (44, -50, D:2) a frilled lizard corpse (skeletalised by now) (47, 5, D:2) an adder skeleton (48, 1, D:2) a +0 club (49, -20, D:2) 6 stones (55, -34, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 9 gold pieces (1, 5, D:3) a Young Poisoner's Handbook (4, 1, D:3) 15 gold pieces (5, 12, D:3) 4 gold pieces (6, 10, D:3) a potion of curing (9, 15, D:3) 18 gold pieces (10, 11, D:3) a ball python corpse (11, 12, D:3) a potion of curing