Dungeon Crawl Stone Soup version 0.32-a0-994-gabb26cbae4 (console) character file. Game seed: 13140357044372169005 36 Gandelf the Conjurer (level 3, -2/16 HPs) Began as a Spriggan Conjurer on Apr 22, 2024. Slain by a sleepcap (16 damage) ... on level 3 of the Dungeon. The game lasted 00:02:35 (2425 turns). Gandelf the Conjurer (Spriggan Conjurer) Turns: 2425, Time: 00:02:35 Health: -2/16 AC: 4 Str: 5 XL: 3 Next: 19% Magic: 0/8 EV: 4 Int: 19 God: Gold: 57 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . r - +1 short sword (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . j - +2 hat rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: sleeping, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons f - a +0 whip i - a +1 dagger of venom r - a +1 short sword of draining (weapon) v - a +0 hand axe Missiles g - 3 boomerangs o - 5 poisoned darts Armour a - a +0 robe (worn) j - a +2 hat (worn) Magical Staves l - a staff of fire Jewellery d - a ring of ice Talismans t - a maw talisman Scrolls c - a scroll of silence {unknown} e - a scroll of acquirement {unknown} h - 2 scrolls of immolation {unknown} k - 5 scrolls of identify {unknown} n - a scroll of fear {unknown} q - a scroll of noise {unknown} s - a scroll of teleportation {unknown} Potions b - a potion of magic m - a potion of curing {unknown} p - 2 potions of mutation {unknown} u - a potion of attraction {unknown} w - a potion of heal wounds {unknown} x - a potion of invisibility {unknown} Skills: + Level 3.1 Dodging + Level 3.1 Stealth + Level 3.1 Spellcasting + Level 3.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 41% 3 Flame Wave Conj/Fire 9% 2d6 58% 4 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Sticky Flame Fire/Alch 2% 2d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History The goblin is almost dead. A quokka comes into view. The goblin misses you. A sleepcap comes into view. The magic dart hits the goblin. You kill the goblin! The magic dart hits the quokka. The quokka is heavily wounded. The endoplasm jiggles. The magic dart hits the quokka but does no damage. The quokka is heavily wounded. The magic dart hits the quokka. The quokka is severely wounded. The quokka barely misses you. You hit the quokka. You kill the quokka! The kobold throws a stone. The stone misses you. You see here a +0 club. The kobold attacks as it pursues you! The kobold hits you with a +0 short sword. The kobold throws a stone. The stone barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (72% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is lightly damaged. The searing ray hits the endoplasm! You kill the endoplasm! The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap completely misses you. The sleepcap releases spores at you! Ouch! That really hurt! You die... # . ..# .. #.# ... ###.# ..#.+ #.#.# #.#.# #.#.### # #.#..<# .###.#####.#.### ........f@...# ###...)##.### #.#..##.# # #.J.#.# ....#.# #..#.... ... .#.. #... .... #... .#### You could see a sleepcap. Vanquished Creatures 5 endoplasms 2 giant cockroaches 3 goblins 2 hobgoblins A jackal (D:3) 5 quokkas 5 ball pythons 3 bats (D:2) 2 frilled lizards 3 kobolds A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gandelf the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 529 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 532 | D:1 | Learned a level 2 spell: Searing Ray 2301 | D:3 | Reached XP level 3. HP: 16/16 MP: 2/8 2425 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic D:2: layout_loops_corners, roderic_serpentine_path, chequers_serial_rivers_micro_e, grunt_decor_junction, minmay_hedge_maze, minmay_indecisive_spiral D:3: layout_basic, hellmonk_no_cap Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.5 Dodging | 3 | 3.1 Spellcasting | 3 | 3.1 Stealth | | 3.1 Action || total ---------------------------++------- Melee: Short sword || 14 Cast: Magic Dart || 55 Searing Ray || 1 Armour: Robe || 14 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1698 | 1632 | 66 | 0 | 1459 | 3 | 566.0 | Dungeon | 1698 | 1632 | 66 | 0 | 1459 | 3 | 566.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 834 daAuts D:2: 820 daAuts D:3: 43 daAuts