Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 18283483791320063078 30 Garessta the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Dec 18, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:02:56 (839 turns). Garessta the Conjurer (Demonspawn Conjurer) Turns: 839, Time: 00:02:57 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 5% Magic: 6/6 EV: 16 Int: 20 God: Gold: 15 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . b - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn e - +4 ring of evasion MPRegen 0.10/turn (no ring) @: no status effects A: foul stench 1, sharp scales 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 robe (worn) Jewellery e - a +4 ring of evasion (left hand) Scrolls f - a scroll of vulnerability {unknown} Potions c - a potion of ambrosia {unknown} d - a potion of brilliance {unknown} Skills: + Level 0.2 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You are partially covered in razor-sharp scales. (AC +1, Slay +1) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin! You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. You now have 15 gold pieces (gained 11). A quokka comes into view. Found 18 sling bullets. A quokka is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. You kill the quokka! A bat comes into view. A bat is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! A hobgoblin comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .##.# ..... .##.# ##........g.... .##.# #.........# .##.# #.........# ###.## #.......... #..# #.......... ##.####### #.......... #.......# #.......# #.......# #.@...# #.......####..#.## #....†..##....#†## #................... #.....†........(.... #....)..##........## #..†..>.##........# #.......##........# #.......##........# You could see a hobgoblin (asleep). Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) 4 hobgoblins (D:1) 10 jackals (D:1) 2 quokkas (D:1) 2 bats (D:1) A kobold (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Garessta the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 202 | D:1 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 202 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 668 | D:1 | Learned a level 2 spell: Searing Ray 748 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 748 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/6 839 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_rooms, grunt_decor_cap, kennysheep_nondescript, minmay_misc_feat_columns Action || total -------------------------++------- Melee: Spear || 19 Cast: Magic Dart || 43 Armor: Robe || 4 Dodge: Dodged || 31