Gargoyl Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, 4, D:1) a +0 leather armour (-2, 9, D:1) a +0 robe (21, 20, D:1) a +0 club (-12, 21, D:1) a +0 robe (-33, 23, D:1) 9 stones (-23, 34, D:1) a +0 spear (5, 41, D:1) 13 arrows (-9, 47, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed +0 leather armour (-5, 7, D:2) a cursed +0 club (-6, 17, D:2) a +0 dagger (27, 17, D:2) a +0 cloak (28, 20, D:2) a +0 dagger (-11, 21, D:2) a +0 ring mail (-7, 23, D:2) 17 sling bullets (24, 30, D:2) a +0 club (26, 32, D:2) a stone (-7, 33, D:2) a +0 dagger (25, 36, D:2) a +0 club (28, 39, D:2) a +0 short sword (9, 40, D:2) a +0 mace (33, 44, D:2) a +0 robe (37, 49, D:2) 9 stones Level 3 of the Dungeon (3, 2, D:3) a +0 robe (26, 6, D:3) 17 stones (-23, 8, D:3) 22 stones (17, 15, D:3) 22 stones (-15, 19, D:3) 10 poisoned needles (25, 30, D:3) a +0 club (26, 30, D:3) a +0 dagger (-10, 31, D:3) a +0 leather armour (-11, 32, D:3) 23 arrows Level 4 of the Dungeon (0, 0, D:4) 21 arrows (-23, 1, D:4) a +0 leather armour (5, 1, D:4) a +0 ring mail a +0 club a +0 whip a +2 ring mail of cold resistance (0, 2, D:4) a scroll of immolation (6, 2, D:4) a +0 ring mail (6, 3, D:4) a +0 leather armour a +0 club (5, 4, D:4) a +0 ring mail a cursed -2 trident (6, 4, D:4) 8 bolts (-10, 6, D:4) a +0 leather armour a +1 robe of positive energy a +0 dagger a +2 dagger of speed (-10, 7, D:4) a +0 club (-16, 8, D:4) a +0 robe (-9, 9, D:4) a +0 club (-9, 10, D:4) a +0 ring mail (-7, 12, D:4) 2 throwing nets (-5, 12, D:4) a +0 club (-6, 13, D:4) a +0 club (-1, 13, D:4) a +0 ring mail (-5, 19, D:4) a +0 ring mail (-2, 19, D:4) 20 stones (-20, 22, D:4) a +0 flail Level 5 of the Dungeon [Shop] Calaluic's Antique Armour Boutique a +0 cloak (117 gold) a +0 plate armour (598 gold) a +2 ring mail of positive energy (104 gold) the cursed +0 leather armour "Ehoopsem" {rPois Int+8} (182 gold) It affects your intelligence (+8). It protects you from poison. It has a curse placed upon it. a +0 pair of boots (117 gold) a +3 chain mail of poison resistance (117 gold) a +0 scale mail (104 gold) a +0 ring mail of magic resistance (104 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (2792 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 ring mail (104 gold) (0, 0, D:5) a giant newt corpse (24, 5, D:5) 21 arrows (39, 5, D:5) a +0 dagger a +0 robe (40, 5, D:5) a -2 war axe (35, 9, D:5) 18 sling bullets (43, 10, D:5) a +0 club (3, 11, D:5) 17 stones (13, 12, D:5) a +0 short sword (-4, 16, D:5) a +0 robe (49, 16, D:5) a scroll of immolation (4, 22, D:5) a +0 ring mail (-8, 24, D:5) 25 stones (-1, 32, D:5) a +0 rapier (14, 37, D:5) a hound corpse (skeletalised by now) (-8, 40, D:5) 23 arrows (53, 43, D:5) a +2 ring mail of cold resistance (39, 47, D:5) a +0 flail (4, 49, D:5) a +0 chain mail (39, 49, D:5) 19 silver sling bullets Level 6 of the Dungeon (0, 0, D:6) a worker ant corpse (1, 11, D:6) a scorpion corpse (2, 18, D:6) a scroll of identify