Garmo Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (21, -12, D:1) a +0 club (23, 31, D:1) a +0 mace (24, -15, D:1) a +1 dagger (26, 25, D:1) a +0 dagger (27, -15, D:1) a +0 dagger (28, 28, D:1) a cursed -2 club (32, -16, D:1) a +0 dagger (34, -10, D:1) a +0 dagger (39, -15, D:1) a cursed -1 club (43, 17, D:1) a +0 club Level 2 of the Dungeon (5, 3, D:2) a cursed -1 falchion (28, 30, D:2) a +0 mace (37, 17, D:2) a +0 club (44, 31, D:2) a +0 club (53, -1, D:2) a +0 ring mail (58, 12, D:2) 16 gold pieces (59, 3, D:2) a +0 club (59, 11, D:2) 8 gold pieces (59, 12, D:2) 5 gold pieces (59, 13, D:2) 10 gold pieces (60, 11, D:2) 17 gold pieces (60, 12, D:2) 10 gold pieces (60, 13, D:2) 5 gold pieces Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 club a +0 flail a cursed +0 leather armour a cursed -1 mace (0, 13, D:3) a cursed -1 mace (3, -17, D:3) a +0 short sword (6, -2, D:3) a +0 club a +0 giant club (19, -16, D:3) a wand of random effects (8) (23, -32, D:3) a +0 whip (23, -19, D:3) a +0 naga barding (26, 15, D:3) a +0 club (33, 3, D:3) a +0 dagger a +0 animal skin (33, 6, D:3) a cursed -2 giant club Level 4 of the Dungeon [Shop] Vuafuv's Magic Scroll Shop a scroll of remove curse (33 gold) a scroll of identify (22 gold) a scroll of acquirement (572 gold) a scroll of remove curse (33 gold) a scroll of identify (22 gold) (0, 0, D:4) a +0 leather armour (12, -23, D:4) a +0 war axe (18, -14, D:4) a +0 flail (18, -10, D:4) a +0 flail (22, -8, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (2, -45, D:5) a cursed +0 scale mail a potion of degeneration {!q} a +1 dagger of venom (9, 10, D:5) a +0 robe a +0 scythe (13, -32, D:5) a cursed +0 helmet (14, -49, D:5) a +0 cloak (16, -24, D:5) a +0 leather armour (17, -45, D:5) a +0 hand axe a +0 leather armour (17, -44, D:5) a +0 hand axe a +0 chain mail (17, -13, D:5) 3 boomerangs (17, 9, D:5) a +0 falchion (18, -44, D:5) a +0 mace a +0 ring mail (18, -13, D:5) a +0 flail a +0 ring mail (20, -13, D:5) a +0 mace a +0 leather armour (20, 5, D:5) a +0 hand axe (22, -35, D:5) a +0 dagger (22, -31, D:5) 28 bolts (32, -8, D:5) a +0 quarterstaff (35, -12, D:5) a +0 dagger (36, -40, D:5) a +0 giant spiked club (43, -1, D:5) a +0 hunting sling (45, -42, D:5) a +0 club (46, -33, D:5) a cursed -3 dagger a +0 robe (47, -47, D:5) a +0 plate armour (47, -13, D:5) a +0 dagger a +0 mace a +0 dagger a +0 robe (51, -51, D:5) a +0 ring mail (51, -48, D:5) a +0 war axe (51, -35, D:5) a +0 hunting sling (51, -6, D:5) an uncursed ring of attention 24 sling bullets (53, -1, D:5) a +0 chain mail a +0 dagger (57, 8, D:5) a +0 pair of gloves Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (0, 2, D:6) a +0 hand axe (4, 29, D:6) the +4 flail of Suameenu {elec, Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). (7, 24, D:6) a +0 dagger (8, 25, D:6) a +4 flail (22, 5, D:6) a +0 dagger a jackal corpse (skeletalised by now) a necrophage corpse (skeletalised by now) (23, 5, D:6) a jackal corpse (skeletalised by now) (25, -5, D:6) a +0 club (26, -6, D:6) a +0 robe (28, -5, D:6) a +0 chain mail (30, 11, D:6) 2 large rocks (42, 24, D:6) an atropa-tipped dart (43, 25, D:6) the +1 ring mail of Akhotint {rElec Str-2 Int+6} (still there?) It affects your strength (-2). It affects your intelligence (+6). It insulates you from electricity. a stone (still there?) (44, 23, D:6) a stone (44, 24, D:6) 2 stones (44, 25, D:6) a +0 dagger (still there?) 3 stones (still there?) (44, 30, D:6) a stone the Ecumenical Temple