Gather Level 1 of the Dungeon (0, 0, D:1) 22 arrows (1, -25, D:1) 5 stones a +0 club (4, -32, D:1) a stone a +0 whip (12, 17, D:1) 22 stones (13, -16, D:1) a +0 club (17, -31, D:1) a +2 spear of flaming (20, -6, D:1) a +0 club (22, -37, D:1) a +0 scale mail (24, -21, D:1) 5 stones (28, -30, D:1) 4 stones a +0 whip (33, 24, D:1) a +0 club (42, 19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip of draining 5 stones (6, 4, D:2) 14 stones (6, 22, D:2) a +0 club 4 stones (7, -6, D:2) 20 bolts (14, -9, D:2) a +0 dagger (15, 28, D:2) 16 stones (23, 0, D:2) a +0 club (30, -15, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (9, 19, D:3) a +0 short sword (10, -16, D:3) a +0 club (19, 9, D:3) 18 stones a +0 chain mail (19, 16, D:3) a +0 fustibalus (35, -2, D:3) 24 bolts (39, 14, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 spear (3, -7, D:4) a +0 club (8, 9, D:4) a +0 ring mail (11, 4, D:4) a staff of air (25, 7, D:4) 24 arrows (27, -20, D:4) a +0 robe (34, 10, D:4) a +0 hunting sling (35, -24, D:4) a +0 dagger (41, -5, D:4) a +0 club (42, -18, D:4) 29 bolts Level 5 of the Dungeon [Shop] Ihefois's Neck Hole the +3 cloak of Dogma {-Tele rElec Int+4 Dex+7} (714 gold) Int: It affects your intelligence (+4). Dex: It affects your dexterity (+7). rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. a +0 cloak (63 gold) a scarf of harm (126 gold) an amulet of guardian spirit (420 gold) an amulet of faith (560 gold) an amulet of the acrobat (420 gold) (0, 0, D:5) a +0 mace (6, 10, D:5) a +0 giant club (11, -18, D:5) a +0 robe a +0 whip of freezing (11, 16, D:5) a +0 scale mail (15, -17, D:5) a +0 spear (16, -31, D:5) a +0 dagger of protection (18, -24, D:5) a +0 giant spiked club (21, -18, D:5) a +0 robe a +6 trident of venom (21, -9, D:5) a +0 spear (22, -17, D:5) a +0 rapier (24, 11, D:5) a +0 spear (26, 7, D:5) a +0 whip a +0 leather armour (27, 0, D:5) a +0 halberd (28, -19, D:5) 21 bolts (39, -5, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (0, 13, D:6) a +0 robe (6, 1, D:6) a +0 whip a +0 robe a +0 halberd (7, 1, D:6) a +0 club (8, 1, D:6) a +0 whip a +0 club (20, 19, D:6) a +0 rapier 31 arrows a +0 shortbow (25, 20, D:6) 23 bolts (27, 26, D:6) 15 arrows (28, 19, D:6) a +0 vorpal war axe (28, 30, D:6) a +0 giant spiked club (33, 22, D:6) a +0 hand axe (33, 23, D:6) a +0 short sword (34, 23, D:6) a +0 flail (36, 19, D:6) a +0 hand axe a +0 plate armour (36, 20, D:6) a +1 falchion of protection (36, 21, D:6) a +0 hand axe (37, 19, D:6) a +0 short sword (41, 15, D:6) a +0 ring mail a +0 mace (49, 3, D:6) a +0 flail a +0 chain mail (49, 4, D:6) a +0 spear (53, 13, D:6) a +0 pair of gloves (53, 19, D:6) 4 large rocks Level 7 of the Dungeon (0, 0, D:7) a staff of conjuration (4, 2, D:7) a water moccasin corpse (8, -3, D:7) a +0 falchion (13, -3, D:7) a +0 scale mail a +0 hand axe (13, -2, D:7) a +0 leather armour a +0 quarterstaff the human skeleton of Joseph (14, -1, D:7) a +0 club (18, 3, D:7) a +0 falchion (25, -15, D:7) a hound skeleton (27, -11, D:7) a +0 chain mail a +0 falchion an orc skeleton (32, -11, D:7) 20 arrows a +0 shortbow