Dungeon Sprint DCSS version 0.27-a0-926-g0e6d9124c6 (webtiles) character file. Game seed: 2404308242708054187 26 Gezukamaru the Covert (level 2, -14/13 HPs) Began as a Spriggan Enchanter on Apr 10, 2021. Demolished by an ogre ... wielding a +0 giant club (27 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:35 (297 turns). Gezukamaru the Covert (Spriggan Enchanter) Turns: 297, Time: 00:00:36 Health: -14/13 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 6/6 EV: 17 Int: 16 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Faith . (shield restricted) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... NoTele + (boots unavailable) Stlth ++++...... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds g - 2 potions of magic Skills: - Level 1.1 Short Blades - Level 2.6 Dodging + Level 10.1 Stealth - Level 2.6 Spellcasting - Level 3.6 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 14% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 13% N/A 13% 3 Tukima's Dance Hex 13% N/A 13% 3 Ensorcelled Hibernation Hex/Ice 14% N/A 14% 2 Dazzling Flash Conj/Hex 14% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History You start resting. HP restored. There is an open door, spattered with blood here. Things that are here: a +0 dagger; a +0 leather armour You open the door. An ogre comes into view. It is wielding a +0 giant club. There is an open door here. You hit the ogre. The ogre is lightly wounded. The ogre closely misses you. You hit the ogre. The ogre is moderately wounded. The ogre completely misses you. You barely miss the ogre. The ogre is moderately wounded. The ogre misses you. You barely miss the ogre. The ogre is moderately wounded. You hit the ogre but do no damage. The ogre is moderately wounded. The ogre completely misses you. You hit the ogre. The ogre is heavily wounded. The ogre barely misses you. You hit the ogre. The ogre is heavily wounded. You hit the ogre. The ogre is heavily wounded. The ogre misses you. You hit the ogre but do no damage. The ogre is heavily wounded. The ogre barely misses you. You hit the ogre but do no damage. The ogre is heavily wounded. You hit the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#..'..# #..)..#@O+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Gezukamaru the Spriggan Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 1 | D | Noticed Ijyb 12 | D | Killed Ijyb 13 | D | Reached skill level 10 in Stealth 13 | D | Reached XP level 2. HP: 3/13 MP: 6/6 284 | D | Noticed an ogre 297 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Stealth | 10 | 10.1 Short Blades | | 1.1 Dodging | | 2.6 Spellcasting | | 2.6 Hexes | | 3.6 Action || total -------------------------++------- Melee: Dagger || 18 Use: Potion || 2 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 288 | 288 | 0 | 265 | 0 | 1 | 288.0 | Dungeon | 288 | 288 | 0 | 265 | 0 | 1 | 288.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 288 daAuts