Gilette the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a manual of Armour (49, 37, D) a book of Air (50, 36, D) Cinu's Grimoire of Vitriolic Darkness Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Simulacrum Ice/Necromancy 6 yes c - Death Channel Necromancy 6 yes d - Eringya's Noxious Bog Transmutation/Poison 6 no (50, 37, D) a book of Debilitation (51, 36, D) a +0 vorpal great mace (51, 37, D) a staff of death (52, 36, D) a tin of tremorstones (2/2) (52, 37, D) a lightning rod (4/4) (53, 36, D) a +3 lajatang of speed (53, 37, D) the amulet of Miracles {Reflect -Cast Int-5 SH+5 SInv Stlth+} [amulet of reflection] It reflects blocked missile attacks. It affects your intelligence (-5). It lets you see invisible. It prevents spellcasting. It affects your SH (+5). It makes you more stealthy. (54, 36, D) a +6 fustibalus (59, 36, D) the +6 triple sword of Gilette's Sudden Death {protect, *Rage Int+2 Dex+4 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+2). It affects your dexterity (+4). It lets you see invisible. It may make you go berserk in combat. (59, 37, D) a +2 war axe of electrocution (60, 36, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (60, 37, D) a +2 chain mail of cold resistance (61, 8, D) the +1 buckler "Zoinace" {Str+3} It affects your strength (+3). (61, 16, D) a +1 robe of fire resistance (61, 28, D) a steam dragon corpse (skeletalised by now) (61, 36, D) the +11 spear "Murmur" {flame, Fragile Fly rPois Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from poison. It grants you flight. It will be destroyed if unequipped. (61, 37, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. It affects your SH (+8). (62, 0, D) a +3 scale mail of poison resistance (62, 8, D) quicksilver dragon scales (62, 9, D) a +4 chain mail of cold resistance (62, 17, D) a condenser vane (62, 26, D) a staff of earth (62, 27, D) a +1 vorpal flail (62, 36, D) a ring of poison resistance (62, 37, D) a ring of willpower (63, 0, D) a +1 leather armour of willpower (63, 8, D) the +3 ring mail of the Merchant {Int+4} It affects your intelligence (+4). (63, 16, D) a +0 long sword of protection (63, 27, D) a staff of air (63, 31, D) +0 acid dragon scales (still there?) an acid dragon corpse (skeletalised by now) (still there?) (63, 36, D) a +3 shortbow of flaming (63, 37, D) a Fen Folio (64, 17, D) a +1 shortbow of freezing (64, 26, D) a lightning rod (4/4) (64, 27, D) a staff of fire (64, 29, D) an acid dragon corpse (skeletalised by now) (64, 30, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (65, 26, D) a +1 vorpal broad axe (65, 28, D) a steam dragon corpse (skeletalised by now) (67, 42, D) a +0 scimitar a green draconian corpse (68, 0, D) the +7 trident of Diet Blood {vorpal, rF+ rCorr Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It protects you from acid and corrosion. It makes you more stealthy. (68, 41, D) a +0 flail (still there?) a +0 club (still there?) a +2 kite shield of cold resistance (still there?) a draconian corpse (still there?) (68, 43, D) a +0 short sword (69, 0, D) the +5 whip "Sarcophage" {protect, rPois rC- Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It makes you vulnerable to cold. It protects you from poison. (69, 10, D) a +0 arbalest (still there?) 19 bolts (still there?) (69, 11, D) a +0 shortbow (still there?) 15 arrows (still there?) (69, 43, D) a +0 hand axe (70, 8, D) a +3 chain mail of poison resistance (70, 9, D) a +0 broad axe of electrocution (70, 10, D) a +0 shortbow (still there?) 26 arrows (still there?) (70, 41, D) a staff of air (71, 8, D) a +1 shortbow of freezing (71, 17, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (71, 27, D) a +6 spear of venom (71, 36, D) a piece from Xom's chessboard (15/15) (71, 40, D) a +0 flail a draconian corpse (71, 43, D) a staff of cold a draconian corpse (72, 8, D) the +6 trident of Conscience {freeze, rPois rF+ Str-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It protects you from fire. It protects you from poison. (72, 9, D) the +7 mace of Ocetyng {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (72, 16, D) a condenser vane (72, 26, D) a staff of cold (72, 27, D) a +2 hand crossbow of flaming (72, 36, D) a +0 club (72, 37, D) a +0 club (72, 40, D) a +0 club (73, 1, D) the +6 leather armour of Darkness {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (73, 11, D) a +0 shortbow (still there?) 31 arrows (still there?) (73, 16, D) a lightning rod (4/4) (73, 17, D) a staff of cold (73, 37, D) a book of the Dragon (74, 11, D) a +0 shortbow (still there?) 16 arrows (still there?) (75, 1, D) a +5 vampiric short sword