Glider the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an uncursed staff of power (67, 1, D) a +0 short sword (68, 1, D) a +0 long sword (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) the +6 halberd "Reyxeaz" {chop, rPois rC+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It protects you from poison. (73, 2, D) a +2 leather armour of cold resistance (75, 2, D) a book of Alchemy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (67, 4, D) a +1 falchion of pain (68, 4, D) a +0 short sword (69, 4, D) a +0 morningstar of holy wrath a +0 ring mail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (62, 9, D) an uncursed amulet of guardian spirit (63, 9, D) a +0 club (70, 9, D) the cursed +1 robe "Feil" {*Drain +Fly rPois rN+++} It protects you from poison. It renders you almost immune to negative energy. It lets you fly. It causes draining when unequipped. It has a curse placed upon it. (71, 9, D) the cursed +0 pair of gloves "Ycojim" {+Blink Str+4} It affects your strength (+4). It lets you blink. It has a curse placed upon it. (72, 10, D) an uncursed staff of earth (62, 11, D) a +7 spear of piercing (61, 12, D) a +0 club a +0 leather armour (63, 12, D) a +0 flail a +0 ring mail (61, 13, D) a +0 ring mail (61, 17, D) a +0 long sword of holy wrath (62, 17, D) a +3 leather armour of magic resistance (63, 17, D) an uncursed staff of fire (64, 17, D) a +5 ring of dexterity a +3 ring of evasion (71, 17, D) a +2 plate armour of magic resistance (72, 17, D) an uncursed staff of energy (62, 18, D) a lantern of shadows (63, 18, D) an uncursed staff of wizardry (71, 18, D) a crystal ball of energy (72, 18, D) an uncursed staff of poison (73, 18, D) a +2 trident of flaming (62, 21, D) an ugly thing corpse (skeletalised by now) (64, 21, D) a +4 greatsling of flaming (61, 27, D) a +2 hunting sling of velocity (62, 27, D) a +4 flail of draining (72, 27, D) a +1 hand axe of draining (73, 27, D) a +2 shortbow of flaming (62, 28, D) an uncursed staff of energy (63, 28, D) a +2 vampiric war axe (73, 28, D) a +2 rapier of protection (72, 33, D) a +0 short sword a +0 robe (73, 34, D) a +0 flail a naga corpse (skeletalised by now) (49, 37, D) a +2 robe of magic resistance (52, 37, D) a +1 pair of boots of flying (53, 37, D) the +3 shortbow "Buapt" {flame, MR+ Str-5 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your resistance to hostile enchantments. It lets you see invisible. (54, 37, D) an uncursed staff of power (60, 37, D) a book of Hinderance Sif Muna's Handbook of the Voyage and Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Portal Projectile Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Excruciating Wounds Charms/Necromancy 5 e - Phase Shift Translocation 5 (62, 37, D) a +0 halberd of venom (63, 37, D) 2 scrolls of brand weapon 4 scrolls of amnesia (70, 37, D) a +1 shortbow of freezing (49, 38, D) a +2 plate armour of magic resistance (50, 38, D) a scroll of holy word (51, 38, D) a box of beasts (52, 38, D) a book of the Tempests (53, 38, D) a plain deck of changes (59, 38, D) the +4 great sword of Dithmenos's Pride {slice, rElec rPois rC+ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. It protects you from poison. (60, 38, D) a +2 robe of the Archmagi (61, 38, D) a lantern of shadows (70, 38, D) an uncursed staff of summoning (71, 42, D) a bolt (75, 42, D) a +0 long sword the +7 hand crossbow of the Rat {penet, rN+ Str-5 Dex+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-5). It affects your dexterity (+4). It protects you from negative energy. a +0 ring mail (75, 43, D) 2 bolts a +0 long sword a +0 chain mail a +0 great mace a cursed -1 plate armour (64, 44, D) a +0 arbalest 6 silver bolts an uncursed staff of fire a +0 shortbow 10 arrows a +2 long sword of protection a +0 arbalest 9 bolts a cyclops corpse a yaktaur corpse a cyclops skeleton (65, 44, D) a +0 arbalest 20 poisoned bolts (73, 44, D) a +0 arbalest 8 bolts (74, 44, D) a +0 great sword a +0 chain mail a cursed +0 long sword a +0 chain mail 2 bolts a cursed -1 dire flail a +0 chain mail a +0 war axe a +0 chain mail (75, 44, D) 3 bolts (61, 45, D) a silver bolt (63, 45, D) a bolt 3 arrows (64, 45, D) a +0 robe (65, 45, D) 3 arrows a bolt 4 large rocks 4 silver bolts