Dungeon Crawl Stone Soup version 0.27-a0-941-g386ccf399c (webtiles) character file. Game seed: 16245652643193481244 23 Glokmah the Magician (level 3, -2/26 HPs) Began as a Djinni Necromancer on Apr 11, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:04:31 (1490 turns). Glokmah the Magician (Djinni Necromancer) Turns: 1490, Time: 00:04:34 Health: -2/26 AC: 2 Str: 7 XL: 3 Next: 0% Gold: 27 EV: 12 Int: 17 God: SH: 0 Dex: 13 rFire + + . SeeInvis . d - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) e - a +0 ring mail Jewellery c - an amulet of guardian spirit Scrolls b - a scroll of teleportation {unknown} Skills: * Level 0.5 Fighting + Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 72% 1d7 2% 1 b - Animate Skeleton Necr 36% N/A 2% 1 c - Vampiric Draining Necr 9% 2d7 9% 3 d - Animate Dead Necr 9% N/A 26% 4 e - Agony Necr 18% N/A 58% 5 f - Magic Dart Conj 72% 1d6 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The jackal barely misses you. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 87%) The jackal writhes in agony. The jackal barely misses you. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to affect: 87%) The jackal writhes in agony. You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The power to cast Magic Dart wells up from within. Spell assigned to 'f'. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 89%) The jackal writhes in agony. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, chance to affect: 89%) The jackal writhes in agony. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #><##########.#.# #.# .............#..# #.# .......##.###.#.# #.. .......... ###.# #.####.### #.# #.# .# #.## #.# # #..# #.# ##.# ..# #@# ## #h# #.# . #.# . #.# . #.# ..# ... You could see a jackal. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 19 creatures vanquished. Vanquished Creatures (others) 6 plants (D:1) 6 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glokmah the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 461 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 466 | D:1 | Reached skill level 4 in Spellcasting 1055 | D:1 | HP: 1/22 [dart slug/slug dart (2)] 1489 | D:1 | Reached XP level 3. HP: 4/26 MP: 0/0 1489 | D:1 | Learned a level 1 spell: Magic Dart 1490 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_loops_ring, serial_forest, infiniplex_forest_end_2, infiniplex_forest_corner_2, infiniplex_forest_straight_4, infiniplex_forest_clump_tiny, infiniplex_forest_clump_large, infiniplex_forest_corner_1, infiniplex_forest_clump_curved, serial_shops, shop, grunt_decor_clamped Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Fighting | | 0.5 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Melee: Dagger || 2 Cast: Pain || 41 Animate Skeleton || 6 Armor: Robe || 1 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1489 | 1489 | 0 | 632 | 446 | 1 | 1489.0 | Dungeon | 1489 | 1489 | 0 | 632 | 446 | 1 | 1489.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1489 daAuts