Glokmah Level 1 of the Dungeon (0, 1, D:1) a +0 dagger (7, 5, D:1) a +0 whip (13, 8, D:1) a +0 dagger (13, 24, D:1) a +0 club (15, 8, D:1) a +0 barding (16, 10, D:1) a +0 dagger (18, 10, D:1) a +0 dagger (36, 8, D:1) a +0 club (37, 27, D:1) a +0 club (39, 21, D:1) a +0 robe (41, 10, D:1) a +0 robe (50, 10, D:1) a +0 short sword (52, 20, D:1) a book of Minor Magic Level 2 of the Dungeon [Shop] Huguvud's Assorted Antiques a potion of lignification (84 gold) a potion of berserk rage (140 gold) 2 potions of curing (168 gold) a +2 double sword of holy wrath (1092 gold) a potion of lignification (84 gold) a scroll of amnesia (98 gold) a wand of acid (9) (728 gold) a +0 scale mail (112 gold) [Shop] Zicacepi's Armour Shop a +2 leather armour of fire resistance (266 gold) a +0 leather armour (28 gold) a +3 leather armour (266 gold) a +0 cloak (63 gold) a +0 ring mail (56 gold) a +1 scale mail of poison resistance (182 gold) a +0 scale mail (56 gold) the +2 pair of gloves of Yngonimett {rElec rPois Regen+} (457 gold) It insulates you from electricity. It protects you from poison. It increases your rate of health regeneration. a +0 leather armour (28 gold) a +2 scale mail of cold resistance (294 gold) a +2 leather armour of willpower (266 gold) [Shop] Lianey's Distillery a potion of mutation (88 gold) a potion of degeneration (11 gold) a potion of flight (33 gold) a potion of heal wounds (55 gold) a potion of lignification (33 gold) a potion of degeneration (11 gold) a potion of flight (33 gold) a potion of curing (33 gold) [Shop] Joffess's Armour Shop a +0 leather armour (28 gold) the +10 plate armour of Xuuczo {SInv} (1178 gold) It lets you see invisible. a +2 leather armour of positive energy (224 gold) a +0 pair of gloves (63 gold) a +0 ring mail (56 gold) a +0 robe (9 gold) a +2 scale mail of cold resistance (294 gold) a +0 pair of boots (63 gold) a +2 cloak (231 gold) [Shop] Roixkapt's Weapon Shoppe a +0 quarterstaff of draining (119 gold) a +0 hunting sling (19 gold) 22 stones (28 gold) a +0 long sword (45 gold) a +5 trident of freezing (432 gold) a +0 spear (39 gold) a +0 short sword of protection (72 gold) a +0 club (13 gold) the +2 Maxwell's thermic engine {flame, freeze} (572 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It becomes more effective when it hits something. This effect fades over time. (0, 0, D:2) a +0 spear (7, 11, D:2) a +0 short sword (10, -7, D:2) a +0 ring mail (14, -1, D:2) a +0 robe (23, -14, D:2) a +0 robe a +0 dagger (26, 11, D:2) a +0 short sword (31, 5, D:2) a +0 club a +0 flail (31, 17, D:2) a +0 club (32, -16, D:2) a +0 short sword a +0 ring mail (32, 5, D:2) a +0 halberd (55, 7, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a giant cockroach corpse (2, -19, D:3) a quokka corpse (2, -17, D:3) 19 arrows (2, -2, D:3) a +0 flail a +0 club a +0 leather armour an orc corpse (3, -1, D:3) a +0 dagger a +0 robe (4, -15, D:3) a +0 short sword a kobold corpse (8, 0, D:3) a +0 falchion