Dungeon Crawl Stone Soup version 0.27-a0-1189-gb8eb6cee8e (webtiles) character file. Game seed: 12216429022610631570 3 Glokmah the Caller (level 1, 0/13 HPs) Began as a Merfolk Summoner on May 23, 2021. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:56 (171 turns). Glokmah the Caller (Merfolk Summoner) Turns: 171, Time: 00:00:56 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 50% Magic: 1/3 EV: 12 Int: 14 God: Gold: 6 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Missiles b - 18 poisoned darts Armour a - a +0 robe (worn) Scrolls d - a scroll of fog {unknown} Potions c - a potion of brilliance {unknown} Skills: + Level 0.2 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting * Level 4.1 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 12% N/A 7% 2 Call Canine Familiar Summ 12% N/A 13% 3 Summon Guardian Golem Hex/Summ 7% N/A 30% 3 Summon Ice Beast Ice/Summ 7% N/A 71% 4 Summon Lightning Spire Summ/Air 7% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, p - endoplasm There's nothing there! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - quokka Aim: a quokka (moderately wounded) Attack! Your bat hits the quokka but does no damage. The quokka completely misses you. The endoplasm closely misses your rat. Your rat bites the quokka. Your bat closely misses the quokka. The quokka closely misses your bat. Your bat hits the quokka but does no damage. Your bat closely misses the quokka. The quokka completely misses your bat. Your bat hits the quokka but does no damage. The quokka completely misses your bat. Your bat hits the quokka. Your bat hits the quokka but does no damage. The quokka bites you but does no damage. Your bat barely misses the quokka. The quokka barely misses you. The endoplasm barely misses you. Something barely misses your bat. Your bat hits the quokka but does no damage. Your bat hits the endoplasm. Your bat barely misses the endoplasm. The quokka misses you. The endoplasm hits your bat. Your bat closely misses the quokka. Your bat hits the quokka but does no damage. Your bat hits the endoplasm. Your bat hits the quokka but does no damage. Your bat barely misses the quokka. Your bat closely misses the quokka. Your bat misses the quokka. The quokka bites you. You die... #.. ....... #..########.....###### #...................# #...................# #..................# . #........###.......# ...###........# #.......# ...........>..###..b....# .>..##..........@r....# ##. #.)...###.####...# .. ###...##.## ##.## . #.#.##.♣#♣♣##..# ##...##♣...<♣#.J## .####....#♣.♣..♣##...# .......).r#.♣#♣♣##..#.## ..........##.####..##..## ..........###.##..####..# You could see a quokka (ally target) and a friendly bat (summoned). Vanquished Creatures (collateral kills) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glokmah the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 171 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_rooms, minmay_misc_feat_ornament Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Summon Small Mamm || 11 Armor: Robe || 2 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 171 | 171 | 0 | 0 | 54 | 1 | 171.0 | Dungeon | 171 | 171 | 0 | 0 | 54 | 1 | 171.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 171 daAuts