Dungeon Crawl Stone Soup version 0.27-a0-1196-g3e9cee4cb2 (webtiles) character file. Game seed: 6294195166168420611 84 Glokmah the Conjurer (level 4, -1/25 HPs) Began as a Deep Elf Conjurer on May 28, 2021. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:04:06 (2585 turns). Glokmah the Conjurer (Deep Elf Conjurer) Turns: 2585, Time: 00:04:06 Health: -1/25 AC: 2 Str: 4 XL: 4 Next: 24% Magic: 5/12 EV: 12 Int: 24 God: Gold: 106 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . SeeInvis . d - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn b - ring of flight MPRegen 0.13/turn o - ring of poison resistance @: lethally poisoned (-1 -> -18), flying A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) m - a +0 hunting sling Missiles k - 5 javelins n - 50 stones Armour a - a +0 robe (worn) Jewellery b - a ring of flight (left hand) o - a ring of poison resistance (right hand) Scrolls c - a scroll of blinking {unknown} f - a scroll of vulnerability {unknown} g - 2 scrolls of teleportation {unknown} i - a scroll of immolation {unknown} j - a scroll of fog {unknown} l - a scroll of identify {unknown} p - a scroll of magic mapping {unknown} Potions e - 4 potions of might {unknown} h - 2 potions of curing {unknown} Skills: + Level 1.4 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Shops: D:1 * D:3 ( Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you. x2 You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is almost dead. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin! You kill the water moccasin! You finish channeling your searing ray. You die... ###.###.#####.####.#..#.##.# #.# ...........#...#...#<.#.##.# #.# .######..........#.#..#.##.###.# .# ######...#...#...........# .# ##.###.##..#.##.###### .# #.# #.##..#.##....... .# #.# #†#...#.######### .####### #.###.#..##.# ####### ........ #...@.......# #.....< ######## ####†##..#### #.##### # #.##..# ##.# # ### #.##..# #..# ###.## ......# #.## ## ##...## #.##.## #.# #. ......# #.##.# #.# #. ##...## #.##.# #.# #. ##.## #.# #. There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) 3 adders 3 dart slugs 8 ball pythons 5 endoplasms 3 giant cockroaches 7 goblins 5 jackals (D:1) 4 bats 4 frilled lizards A kobold (D:2) 6 rats 50 creatures vanquished. Vanquished Creatures (others) 11 plants (D:3) 11 creatures vanquished. Grand Total: 61 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glokmah the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:1 | Found Qor Fiuz's Assorted Antiques. 338 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 437 | D:1 | Learned a level 2 spell: Searing Ray 1183 | D:2 | Reached skill level 5 in Conjurations 1183 | D:2 | Reached XP level 3. HP: 20/20 MP: 3/10 1457 | D:2 | Reached skill level 1 in Fighting 2264 | D:3 | Reached XP level 4. HP: 25/25 MP: 8/11 2425 | D:3 | Found a white marble altar of Elyvilon. 2507 | D:3 | Found Odwoem's Antique Weapon Shop. 2579 | D:3 | Noticed a water moccasin 2585 | D:3 | Killed a water moccasin 2585 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic, serial_shops, nicolae_shop_overgrown_old_shop D:2: layout_basic D:3: layout_loops_ring, nicolae_elyvilon_temple_path, serial_shops, nicolae_shop_temple_entry_statues_fountains Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.4 Fighting | 1 | 1.4 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 5 | || 5 Cast: Magic Dart | 69 | 11 || 80 Searing Ray | 3 | 2 || 5 Armor: Robe | 3 | || 3 Dodge: Dodged | 7 | 3 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2588 | 2384 | 204 | 69 | 1989 | 3 | 862.7 | Dungeon | 2588 | 2384 | 204 | 69 | 1989 | 3 | 862.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1067 daAuts D:2: 915 daAuts D:3: 605 daAuts