Dungeon Crawl Stone Soup version 0.27-a0-1242-ge70438ac7b (webtiles) character file. Game seed: 4768197271722070412 20 Glokmah the Caller (level 2, 0/21 HPs) Began as a Merfolk Summoner on June 9, 2021. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:49 (1161 turns). Glokmah the Caller (Merfolk Summoner) Turns: 1161, Time: 00:01:50 Health: 0/21 AC: 2 Str: 8 XL: 2 Next: 79% Magic: 3/5 EV: 13 Int: 14 God: Gold: 53 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . g - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn c - ring of poison resistance MPRegen 0.09/turn (no ring) @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 ring mail g - a +0 robe (worn) h - a +0 leather armour Jewellery c - a ring of poison resistance (left hand) Wands e - a wand of polymorph (7) Scrolls f - 2 scrolls of enchant weapon {unknown} i - a scroll of amnesia {unknown} k - a scroll of identify {unknown} Potions d - a potion of berserk rage {unknown} j - a potion of degeneration {unknown} Skills: + Level 1.0 Fighting + Level 3.1 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 b - Call Imp Summ 13% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 4% 1d3 24% 1 Searing Ray Conj 2% 3d3 34% 2 Call Canine Familiar Summ 13% N/A 12% 3 Summon Guardian Golem Hex/Summ 7% N/A 28% 3 Dazzling Flash Conj/Hex 2% N/A 56% 3 Summon Ice Beast Ice/Summ 7% N/A 67% 4 Summon Lightning Spire Summ/Air 7% N/A 67% 4 Fulminant Prism Conj/Hex 0% 3d6 93% 4 Iskenderun's Mystic Bla Conj/Tloc 1% 2d3 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Your Fighting skill increases to level 1! Things that are here: a +0 dagger; a quokka corpse You swap places. Your crimson imp disappears in a puff of smoke! Found a scroll labelled JEUKALO WUID. k - a scroll labelled CEMUTR WUTU You can't go up here! Okay, then. Your crimson imp blinks! Your white imp disappears in a puff of smoke! Your crimson imp disappears in a puff of smoke! An endoplasm comes into view. The endoplasm quivers. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. You die... ....#.#..##..#######.# .......#....># #.# ....#.#..#.### ### ....##.......# ....#..#.....# ...##..#.†...##### ..###..#.........####+## .## #..#.#†#####..?..... #####..#.#......@J...... .........#...#.......... .........#)..#.......... .........#..(#.......... .#####.......#.......... ## #####.#.......... # ............. .....##+###.. ##### You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 ball pythons (D:1) 10 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glokmah the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 51 | D:1 | Found a faded altar of an unknown god. 402 | D:1 | Reached XP level 2. HP: 16/20 MP: 1/5 532 | D:1 | HP: 1/20 [jackal (1)] 851 | D:1 | Learned a level 2 spell: Call Imp 1066 | D:1 | Reached skill level 1 in Fighting 1161 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, hellmonk_ecumenical_altar_lost_god, minmay_misc_feat_five, minmay_pentomino_o4 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Fighting | 1 | 1.0 Stealth | | 2.1 Spellcasting | | 2.2 Summonings | | 4.3 Action || total -------------------------++------- Melee: Mace || 31 Club || 3 Cast: Summon Small Mamm || 15 Call Imp || 5 Armor: Robe || 7 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1172 | 1172 | 0 | 496 | 432 | 1 | 1172.0 | Dungeon | 1172 | 1172 | 0 | 496 | 432 | 1 | 1172.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1172 daAuts