Dungeon Crawl Stone Soup version 0.27-a0-1272-g7c8ad2e407 (webtiles) character file. Game seed: 12305733156129553064 11 Glokmah the Insei (level 2, 0/18 HPs) Began as an Octopode Transmuter on June 11, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (667 turns). Glokmah the Insei (Octopode Transmuter) Turns: 667, Time: 00:00:41 Health: 0/18 AC: 1 Str: 9 XL: 2 Next: 29% Magic: 2/5 EV: 13 Int: 15 God: Gold: 6 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: appendages (expiring), wereblooded A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were on level 1 of the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Scrolls a - a scroll of noise {unknown} Skills: + Level 1.2 Fighting + Level 2.1 Dodging * Level 3.1 Unarmed Combat + Level 2.1 Spellcasting * Level 2.3 Transmutations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 b - Wereblood Tmut 8% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 4% N/A 22% 1 Call Imp Summ 1% N/A 32% 2 Spider Form Tmut/Pois 2% N/A 38% 3 Call Canine Familiar Summ 1% N/A 54% 3 Summon Guardian Golem Hex/Summ 1% N/A 54% 3 Ice Form Ice/Tmut 5% N/A 80% 4 Summon Ice Beast Ice/Summ 1% N/A 91% 4 Summon Lightning Spire Summ/Air 1% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A rat comes into view. The jackal barely misses you. The jackal bites you. Unknown command. You tentacle-slap the jackal but do no damage. You pierce the jackal. You feel a bit better. You kill the jackal! The jackal bites you. The bat barely misses you. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You completely miss the jackal. Your grab misses the jackal. You pierce the jackal, but do no damage. The bat barely misses you. The bat hits you but does no damage. The jackal barely misses you. The jackal bites you. The jackal closely misses you. You miss the jackal. You grab the jackal. Your transformation is almost over. You constrict the jackal. The bat closely misses you. The jackal barely misses you. The jackal bites you. The bat closely misses you. You tentacle-slap the jackal. You squeeze the jackal. You feel a bit better. You kill the jackal! The bat hits you but does no damage. The jackal bites you. You barely miss the jackal. Your grab misses the jackal. You howl as the wereblood boils in your veins! The bat barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The bat hits you but does no damage. The jackal closely misses you. The jackal barely misses you. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. You howl as the wereblood boils in your veins! The bat hits you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ##### #.....############ #.....#..........# ##### ......#..........# #.... .................# #.### ......b..........# #.# # #.....h@...).....# #.# # #.....h###.#####.###.### #.....r #.# #.##..... #...... #.#####........ +...... ............... #...... #.#####.##.###. ######. #........#.# ## #. ##.##.##..#.#### ............... You could see 2 jackals, a bat and a rat. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glokmah the Octopode Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 473 | D:1 | Reached XP level 2. HP: 9/18 MP: 3/5 476 | D:1 | Learned a level 2 spell: Wereblood 667 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_basic, chequers_serial_rivers_marsh Action || total -------------------------++------- Melee: Unarmed || 26 Constrict || 8 Kick || 7 Tentacles || 3 Cast: Beastly Appendage || 6 Wereblood || 1 Stab: Sleeping || 1 Armor: Skin || 6 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 665 | 665 | 0 | 279 | 302 | 1 | 665.0 | Dungeon | 665 | 665 | 0 | 279 | 302 | 1 | 665.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 665 daAuts