Glokmah Level 1 of the Dungeon (0, 0, D:1) a +0 whip 3 stones (2, -6, D:1) a +0 hand axe (9, -1, D:1) a +0 club a stone (10, -12, D:1) a +0 club 2 stones (18, -1, D:1) 14 sling bullets (22, 7, D:1) a +0 dagger (32, -30, D:1) a +0 club (40, -21, D:1) a +0 dagger (45, -24, D:1) a +0 spear Level 2 of the Dungeon (18, -29, D:2) a +0 club (20, -29, D:2) a +0 hunting sling (21, -17, D:2) 2 stones a +0 club (21, -14, D:2) a +0 club (27, -36, D:2) a +0 hunting sling (29, -32, D:2) a +1 whip of freezing (38, -30, D:2) a +0 plate armour (46, -30, D:2) a +0 dagger (52, -28, D:2) a +0 dagger Level 3 of the Dungeon (12, 6, D:3) a +0 dagger (12, 9, D:3) a +0 war axe (18, 17, D:3) a +0 robe (26, 29, D:3) 16 stones (33, -7, D:3) a +0 leather armour a +0 falchion (33, 16, D:3) a +0 ring mail (41, 8, D:3) a +0 hand axe a +0 leather armour (43, 10, D:3) a +0 ring mail (49, 0, D:3) 23 stones (51, 28, D:3) 5 stones a +0 club (54, -4, D:3) 3 stones (still there?) a +0 short sword (still there?) (55, 7, D:3) a +0 hunting sling (56, 5, D:3) a +0 leather armour a +0 club Level 4 of the Dungeon [Shop] Jumehez's Antique Weapon Shop the +8 war axe of the Spectre {protect, rPois Str+4 Int+2 Stlth-} (1332 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. It makes you less stealthy. a +0 mace (60 gold) a +0 scythe (60 gold) a +0 battleaxe (130 gold) a +0 rapier (80 gold) a +2 flail of protection (324 gold) a +0 rapier (80 gold) a +2 shortbow of freezing (348 gold) a +0 giant spiked club (38 gold) (0, 0, D:4) a +0 leather armour (8, -36, D:4) a +0 mace a +0 club a +0 hand crossbow 27 bolts (8, -30, D:4) 20 bolts (23, 1, D:4) a +0 hunting sling (30, -33, D:4) a +0 club (42, -40, D:4) a +0 club (42, -4, D:4) 16 stones (43, -8, D:4) a +0 shortbow (46, -1, D:4) a +2 falchion of holy wrath (48, -10, D:4) a +0 dagger a +0 ring mail (51, -15, D:4) 17 stones (51, -13, D:4) a +0 flail (54, -9, D:4) a +0 short sword (54, 1, D:4) a +0 shortbow (56, -10, D:4) a +0 short sword 2 stones Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (2, 17, D:5) a +0 dagger (15, 16, D:5) a +0 giant club (18, 17, D:5) a +0 leather armour (21, 16, D:5) a +0 flail (22, 15, D:5) a +0 club a +0 whip a +0 scale mail a +0 trident (23, 15, D:5) an amulet of reflection a +0 whip (24, 14, D:5) a +0 club (25, -6, D:5) a +0 great mace (26, -10, D:5) a +4 trident (26, 21, D:5) 26 stones (27, 6, D:5) a +0 flail (27, 7, D:5) a +0 club a +0 leather armour (35, -19, D:5) a +0 quarterstaff (40, 24, D:5) a +0 hand axe (41, 18, D:5) a +0 leather armour a +0 club (41, 23, D:5) a +0 ring mail a +0 war axe a +0 chain mail a +0 club (42, -7, D:5) a +0 flail (42, 24, D:5) a +0 ring mail (45, -7, D:5) a +0 dagger of venom a +0 robe a +0 trident a +0 scale mail (47, -6, D:5) a +0 club a +0 leather armour (48, -5, D:5) a +0 dagger a +0 robe (49, -5, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 robe (0, 9, D:6) a +0 hand axe (1, 41, D:6) 21 stones (3, 18, D:6) 15 stones (9, 36, D:6) a +0 scimitar a +0 robe (9, 41, D:6) a +0 leather armour (17, 39, D:6) a +0 robe a +0 hand axe (19, -6, D:6) a +1 whip of flaming a +0 robe (19, 42, D:6) a +0 scythe a +0 robe (21, 35, D:6) a +0 falchion (27, 39, D:6) a +0 morningstar a +0 robe (35, 19, D:6) a +0 club (44, 1, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe a +0 leather armour (1, -9, D:7) a +0 ring mail (1, -2, D:7) a +0 leather armour a +0 flail (2, 0, D:7) a +0 club (4, -10, D:7) 17 sling bullets (9, -10, D:7) 14 sling bullets (9, 32, D:7) a +0 rapier (12, 24, D:7) a +1 hand axe of electrocution (14, 22, D:7) a +0 shortbow (22, 16, D:7) a +0 club (23, 28, D:7) a +0 club (27, 4, D:7) a +0 rapier (29, 29, D:7) a +0 flail (35, 30, D:7) 19 bolts (42, 32, D:7) a +5 halberd of flaming +0 steam dragon scales (44, 22, D:7) a +0 club (44, 23, D:7) a +0 broad axe (45, 21, D:7) a +0 hand axe a +0 plate armour Level 8 of the Dungeon [Shop] Alecow's Jewellery Shoppe a ring of protection from fire (350 gold) a +6 ring of strength (819 gold) a ring of poison resistance (280 gold) a +4 ring of protection (504 gold) the amulet of Juppu {Reflect Harm SH+5} (518 gold) [amulet of reflection] It reflects blocked missile attacks. It affects your SH (+5). It increases damage dealt and taken. an amulet of guardian spirit (420 gold) a +6 ring of dexterity (819 gold) a +6 ring of dexterity (819 gold) an amulet of magic regeneration (420 gold) an amulet of the acrobat (420 gold) [Shop] Wopnev's Antique Weapon Shoppe a +0 shortbow (66 gold) a +0 falchion (66 gold) a +0 mace (66 gold) a +2 quarterstaff of draining (422 gold) a +0 shortbow (66 gold) a +0 spear (66 gold) a +0 flail (77 gold) a +0 hand crossbow (77 gold) a +0 war axe (77 gold) a +0 hunting sling (33 gold) the +8 hand crossbow "Afatz" {elec, rF- Int+6} (1348 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+6). It makes you vulnerable to fire. [Shop] Butsoh's Assorted Antiques a +0 ring mail (80 gold) a +0 hunting sling (30 gold) a scroll of teleportation (60 gold) a scroll of identify (40 gold) a +3 mace of protection (412 gold) a potion of curing (60 gold) a scroll of brand weapon (400 gold) a +0 scale mail (80 gold) a +0 rapier (80 gold) a +0 bardiche of protection (256 gold) a +1 morningstar of protection (236 gold) a +0 whip of venom (100 gold) (0, 0, D:8) a +0 leather armour (4, -25, D:8) a +0 dagger (10, -34, D:8) a +0 dagger of venom a +0 robe a +0 dagger a +0 robe (12, -23, D:8) a +0 club (14, -35, D:8) a +0 flail a +0 chain mail a ring of flight (14, -30, D:8) 21 stones (28, -36, D:8) a +0 whip (29, -37, D:8) a +0 halberd (29, -36, D:8) a +0 spear a +0 ring mail (30, -35, D:8) a +0 whip (36, -15, D:8) a +0 ring mail a +2 spear of venom (37, -17, D:8) a +0 flail (40, -1, D:8) a +0 robe (46, -21, D:8) a +0 club (62, -16, D:8) a +0 rapier Level 9 of the Dungeon (0, 0, D:9) an arrow (1, 0, D:9) an arrow (1, 1, D:9) an arrow (still there?) a killer bee corpse (still there?) (1, 2, D:9) 2 arrows (1, 3, D:9) an arrow (2, 0, D:9) the +6 dagger "Ruwomozi" {vamp, rPois Str+5 Dex+3} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+5). It affects your dexterity (+3). It protects you from poison. 2 arrows (still there?) an orc corpse (still there?) a killer bee corpse (still there?) (3, 0, D:9) an arrow (still there?) a killer bee corpse (still there?) (4, 0, D:9) an arrow (still there?) a killer bee corpse (still there?) (14, -19, D:9) a +0 dagger a +0 robe an orc corpse (15, -20, D:9) a +2 falchion of flaming a +0 robe a +5 spear of freezing a +0 robe (16, -21, D:9) a +0 flail a +0 robe a +0 dagger a +0 robe a +0 whip an orc corpse an orc corpse (18, -22, D:9) a +0 war axe a +0 robe a +0 hand axe an orc corpse (30, -27, D:9) 2 arrows (32, -27, D:9) an arrow (35, -27, D:9) an arrow (38, -22, D:9) 2 arrows the Ecumenical Temple