Glokmah Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -1, D:1) a +0 dagger (11, 14, D:1) a +0 robe (18, -28, D:1) a +0 dagger (19, -35, D:1) a +0 club (19, -23, D:1) 26 stones (21, -34, D:1) a +0 plate armour (24, 3, D:1) a +0 robe (33, -11, D:1) a +0 hand axe of draining (43, -5, D:1) a staff of death (48, -15, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (13, 1, D:2) a +0 dagger (15, -20, D:2) a +0 robe a +0 scythe (16, 1, D:2) a +0 dagger (16, 4, D:2) a +0 short sword (17, -37, D:2) a +0 leather armour (21, -24, D:2) 11 stones a +0 dagger (23, -21, D:2) a +0 dagger (28, -39, D:2) a +0 leather armour (28, -37, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 dagger a +0 robe a +0 flail (1, 0, D:3) a +0 club a +0 leather armour (3, 1, D:3) a +0 ring mail (17, 0, D:3) a +0 chain mail (23, -7, D:3) a +0 dagger a +0 scale mail (23, -6, D:3) a +0 short sword a +0 leather armour a +0 short sword a +0 trident (26, -6, D:3) a +0 club (33, 7, D:3) a +0 club (34, -12, D:3) a +0 robe Level 4 of the Dungeon [Shop] Noybboz's Weapon Shop the +1 morningstar "Afenihat" {freeze, SInv} (304 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. SInv: It lets you see invisible. the +6 dagger "Uklocamn" {drain, *Noise Drain Str+3 Int+7} (682 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). Int: It affects your intelligence (+7). *Noise: It may make noises in combat. Drain: It drains your maximum health when unequipped. 15 stones (19 gold) a +3 spear (260 gold) a +0 rapier (52 gold) a +0 quarterstaff (52 gold) the +7 flail of Cuocon {pain, Contam Will+ MP+9 Str+4} (1014 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4). MP: It affects your magic capacity (+9). Contam: It causes magical contamination when unequipped. Will: It increases your willpower. Trog disapproves of the use of such an item. the +2 mace of Fundamental Breach {spect, Drain rC+ Str+3} (418 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. (0, 0, D:4) a +0 spear (0, 5, D:4) a +0 trident (10, 25, D:4) a +0 halberd (11, 21, D:4) a +0 hand axe (11, 25, D:4) a +1 whip of venom (14, 2, D:4) 23 arrows (15, 12, D:4) a +0 plate armour (15, 18, D:4) a +0 club (21, 37, D:4) a +0 dagger (22, 24, D:4) a +0 dagger (22, 31, D:4) a +0 short sword 3 stones (33, 22, D:4) a +0 leather armour (35, 52, D:4) a +0 club (36, 51, D:4) a +0 club 3 stones (45, 31, D:4) a +0 quarterstaff (58, 33, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (11, -1, D:5) 13 stones (28, -12, D:5) a +0 ring mail (29, -3, D:5) a +0 whip (46, 12, D:5) a +0 halberd (47, 24, D:5) the +6 shortbow of the Shore {venom, rF- Int+4 Stlth+} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. Stlth: It makes you more stealthy. (48, 13, D:5) a +0 spear (49, -2, D:5) a book of Air Level 6 of the Dungeon (0, 0, D:6) 13 stones (3, 18, D:6) a +0 giant club (13, 34, D:6) a +0 robe (28, 10, D:6) 9 stones (33, 49, D:6) a +0 short sword a +0 scale mail (34, 37, D:6) a +6 ring of strength (35, 13, D:6) a +0 whip a +0 leather armour a +0 war axe a +0 ring mail (35, 14, D:6) a +0 dagger a +0 robe (36, 12, D:6) a +0 dagger a +0 robe (36, 14, D:6) a +0 war axe (39, 1, D:6) a +0 hand axe a +3 ring mail (39, 2, D:6) a +0 club a +0 leather armour (39, 50, D:6) a +0 dagger a +0 robe (40, 3, D:6) a +0 club (41, 3, D:6) a +0 short sword (42, 6, D:6) a +0 shortbow 12 arrows (61, 47, D:6) a +0 giant club (63, 49, D:6) a +0 robe a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 ring mail (0, 1, D:7) a +0 mace a +0 hand axe a +0 scale mail a +0 dagger a +0 robe (0, 30, D:7) a staff of poison (1, -1, D:7) a +2 mace of holy wrath (4, 36, D:7) a +0 leather armour (14, 4, D:7) a +4 flail (15, 13, D:7) a +0 leather armour (17, 3, D:7) 15 arrows (18, 45, D:7) 11 stones (19, -1, D:7) a +0 giant spiked club a +1 great mace of draining (22, 35, D:7) a +0 giant club (41, 3, D:7) a +2 hand axe a +0 robe (56, 18, D:7) a +0 whip (58, 18, D:7) a +0 hand axe (58, 19, D:7) a +0 whip of electrocution (58, 20, D:7) a silver boomerang a +0 club Level 8 of the Dungeon [Shop] Xeoklys's Jewellery Shop (Shop contents are unknown) (0, 0, D:8) 28 stones a +0 animal skin (0, 2, D:8) a +0 animal skin (1, -8, D:8) 18 stones (2, -22, D:8) a +0 plate armour a +0 mace a +0 robe a +0 mace (2, 0, D:8) a +0 animal skin (2, 1, D:8) 5 stones a +0 animal skin (3, -22, D:8) a +0 robe a +3 battleaxe (3, -21, D:8) a +0 club (4, 0, D:8) 5 stones a +0 animal skin (4, 1, D:8) 5 stones a +0 animal skin (6, -13, D:8) a +0 dagger a +0 robe (8, -20, D:8) a +0 robe a +5 mace (8, -13, D:8) a +0 club 40 stones (15, -23, D:8) the +2 cloak "Xewaz" {rElec} rElec: It insulates you from electricity. (15, -6, D:8) a +0 giant spiked club a +0 giant club (15, 5, D:8) a +1 plate armour of poison resistance (17, 1, D:8) a +0 robe a +3 scimitar a +0 robe a +3 falchion of freezing (24, -24, D:8) 18 arrows (24, -9, D:8) 19 arrows (32, -28, D:8) a +0 chain mail 2 scrolls of immolation (36, -28, D:8) a +3 shortbow 12 arrows (38, -28, D:8) a +0 falchion (39, -29, D:8) 10 sling bullets (41, -29, D:8) a +0 club (41, -25, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a staff of earth (16, 14, D:9) a +0 chain mail (17, 33, D:9) a +0 giant club (22, 36, D:9) a +0 leather armour (26, 28, D:9) a book of the Hunter (31, 5, D:9) a +0 giant spiked club a +0 dire flail (31, 45, D:9) a +0 dagger a +0 robe (31, 47, D:9) a +0 dagger a +0 robe (32, 8, D:9) 22 stones (32, 47, D:9) a +0 short sword (still there?) a +0 dagger (still there?) a +0 robe (still there?) (34, 44, D:9) a +0 whip (35, 40, D:9) a +0 longbow 19 arrows (44, 31, D:9) a phial of floods Level 10 of the Dungeon (1, -2, D:10) a +0 war axe Level 1 of the Lair of Beasts (0, 0, Lair:1) a book of Fire (1, 1, Lair:1) a +2 chain mail of poison resistance (4, 17, Lair:1) a scroll of vulnerability (6, -23, Lair:1) a +0 hunting sling (7, 7, Lair:1) a bullfrog corpse (skeletalised by now) (11, -17, Lair:1) 9 stones (12, 5, Lair:1) the +0 war axe of Vosyuj {venom, rC++ Stlth+} It poisons the flesh of those it strikes. rC: It greatly protects you from cold. Stlth: It makes you more stealthy. (18, -16, Lair:1) a +0 robe (20, -16, Lair:1) a book of Hexes (23, 3, Lair:1) a +0 robe (29, -8, Lair:1) a book of the Dragon (36, -5, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a book of Spectacle (2, -1, Lair:2) a +0 dagger (4, 16, Lair:2) a water moccasin corpse (skeletalised by now) (15, 17, Lair:2) a +0 cloak a volcano (0, 0, Volcano) 2 bolts (12, 13, Volcano) a hell hound corpse