Gnirx Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, 5, D:1) a +0 dagger (10, 2, D:1) 4 curare-tipped darts (13, -15, D:1) 23 sling bullets (20, -12, D:1) a +0 leather armour (27, 19, D:1) a +2 dagger of venom (29, 11, D:1) 4 boomerangs (46, -11, D:1) 13 bolts Level 2 of the Dungeon (17, 10, D:2) a +0 dagger (39, -25, D:2) a +0 spear (58, -16, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 spear (0, 2, D:3) a +0 mace (2, 0, D:3) a +0 hand axe (2, 2, D:3) a +0 falchion (3, 16, D:3) a +0 club (4, 12, D:3) a +0 club (10, 6, D:3) a +0 leather armour (16, 24, D:3) a +3 vorpal hunting sling (18, -9, D:3) a +0 club (20, 17, D:3) a +0 dagger (21, -5, D:3) a +0 club a +0 leather armour (27, -18, D:3) a +0 dagger (31, 17, D:3) a cursed +0 giant club (32, 2, D:3) a cursed -1 hunting sling (39, -15, D:3) a +0 whip (40, 15, D:3) a +0 club Level 4 of the Dungeon [Shop] Vala's Lightly-Used Armoury a -3 lajatang (1 gold) a -3 barding (80 gold) a -1 quick blade (100 gold) a -3 quick blade (1 gold) a -1 double sword (100 gold) a -2 bardiche (1 gold) a -2 crystal plate armour (700 gold) a -1 demon whip (100 gold) a -2 eveningstar (50 gold) a -2 lajatang (50 gold) -3 gold dragon scales (650 gold) (0, 0, D:4) 15 gold pieces (0, 1, D:4) 5 gold pieces (1, -1, D:4) 5 gold pieces (1, 0, D:4) 12 gold pieces (1, 1, D:4) 10 gold pieces (2, 0, D:4) 13 gold pieces (2, 1, D:4) 11 gold pieces (11, -16, D:4) a +0 giant club (11, -11, D:4) 2 silver javelins (11, -6, D:4) a +0 flail a silver javelin a +0 club a +0 flail (12, -18, D:4) a +0 club (13, -17, D:4) a +0 robe a +0 dagger (13, -16, D:4) a +0 chain mail a +0 whip (19, 8, D:4) a +0 mace (23, 11, D:4) a +0 chain mail (27, 7, D:4) a +0 ring mail (30, -12, D:4) a +0 short sword (30, 0, D:4) a +0 hand axe (46, -19, D:4) a +0 robe a +0 dagger (46, -3, D:4) a +0 robe a +0 dagger (46, 0, D:4) a +0 leather armour a +0 dagger (50, -15, D:4) a +0 hand axe a +2 ring mail of poison resistance (54, -17, D:4) a +0 club (54, -16, D:4) 3 boomerangs (67, 23, D:4) a +0 plate armour Level 5 of the Dungeon (1, -19, D:5) a +0 club a +0 leather armour (2, -18, D:5) a +0 spear (11, 17, D:5) the +3 war axe of Traps {venom, rC+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from cold. (21, -15, D:5) a +0 club (23, 16, D:5) 20 sling bullets (24, -15, D:5) a +0 hand axe (33, -18, D:5) a +0 leather armour (43, 17, D:5) a +0 quarterstaff (44, 25, D:5) a +0 dagger 5 boomerangs a cursed -1 falchion (45, -9, D:5) a +0 dagger (45, 25, D:5) a +0 dagger a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +1 whip of freezing a +2 robe (1, 30, D:6) a +0 great sword a +0 robe a +0 robe a +2 scimitar of protection (6, -10, D:6) a +0 plate armour (17, 25, D:6) a +0 leather armour (26, -4, D:6) a +0 shortbow (27, -4, D:6) a +0 ring mail (42, -13, D:6) a +0 ring mail (48, 13, D:6) a +0 flail a +0 club a +0 club a +0 spear (52, 29, D:6) an uncursed ring of attention Level 7 of the Dungeon [Shop] Hilluw's Jewellery Shoppe a +4 ring of protection (540 gold) an uncursed ring of willpower (375 gold) a cursed amulet of inaccuracy (30 gold) an uncursed amulet of guardian spirit (450 gold) the brooch of Shielding {Spirit SH+8} (891 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your SH (+8). an uncursed amulet of magic regeneration (450 gold) an uncursed amulet of faith (600 gold) an uncursed ring of wizardry (450 gold) a cursed amulet of inaccuracy (30 gold) an uncursed ring of fire (375 gold) a +4 ring of slaying (1170 gold) (0, 0, D:7) a +0 short sword (4, 5, D:7) a +0 robe a cursed +0 trident (5, 5, D:7) a +0 robe a +3 flail a +0 robe a cursed +4 halberd (6, 5, D:7) a +0 chain mail (15, -6, D:7) a +0 mace of protection (16, -29, D:7) a +0 scale mail (17, -6, D:7) a +0 dagger a +0 robe (17, -5, D:7) a +0 dagger a +0 scale mail (17, 12, D:7) a +0 hand axe a +0 chain mail (18, 12, D:7) a +0 dagger (19, 11, D:7) a +0 dagger a +0 robe (23, 14, D:7) a +0 glaive (25, -18, D:7) the +5 long sword of the Thing {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). (25, -16, D:7) a +0 robe a +0 great sword (25, -15, D:7) a cursed +0 robe a cursed +3 scimitar of freezing (25, -14, D:7) a +0 robe a cursed +3 war axe (34, 17, D:7) 5 javelins (34, 19, D:7) a +0 robe (47, 4, D:7) a +3 scale mail Level 8 of the Dungeon (10, -46, D:8) a +0 chain mail (10, -43, D:8) a +0 leather armour (18, -1, D:8) a +0 giant spiked club (23, -42, D:8) a +0 whip (24, -42, D:8) a +0 dagger a +0 dagger a +0 club a +0 club (26, -10, D:8) a +0 mace (26, -1, D:8) a +0 club a +0 leather armour (28, -8, D:8) a +0 helmet (33, -36, D:8) a +0 hand axe (45, -38, D:8) a +0 giant spiked club (53, -3, D:8) a +5 vorpal broad axe (55, -35, D:8) 20 sling bullets (59, -12, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 chain mail (7, 8, D:9) a +0 giant club (9, 0, D:9) a +0 shortbow (20, 3, D:9) a book of Geomancy (20, 9, D:9) a +0 cloak (23, 12, D:9) the +7 hand axe of Destiny {protect, rPois rC+ Int-2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (-2). It protects you from cold. It protects you from poison. (30, 9, D:9) a +0 robe (33, 44, D:9) the +9 trident "Teidgh" {flame, rPois rF- Will+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from poison. It affects your willpower, your defense against some magical effects. (34, 13, D:9) a +0 ring mail (35, 34, D:9) a +0 robe (39, 3, D:9) a +3 battleaxe a +0 robe (39, 57, D:9) a +0 falchion (46, 1, D:9) a +3 falchion a +0 robe (54, 6, D:9) a +0 battleaxe a +0 robe a +0 hand axe a +0 robe (61, 34, D:9) a +0 leather armour (64, -2, D:9) a +0 dagger a +0 robe (68, 15, D:9) a +0 war axe (72, 0, D:9) a +0 robe (76, 0, D:9) 20 bolts the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 hunting sling (10, 14, Lair:1) a cursed -1 club (31, 28, Lair:1) the +2 war axe of No Interval {vamp, Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). (33, -6, Lair:1) 14 poisoned darts (42, 15, Lair:1) 7 poisoned darts (47, 11, Lair:1) a +0 dagger (50, 11, Lair:1) 11 poisoned darts Level 2 of the Lair of Beasts (0, 0, Lair:2) 16 gold pieces (0, 2, Lair:2) a wand of enslavement (4) (11, -4, Lair:2) a komodo dragon corpse (12, -3, Lair:2) a water moccasin corpse (33, 39, Lair:2) a scroll of magic mapping (41, 34, Lair:2) a water moccasin corpse (skeletalised by now) (42, 5, Lair:2) a cane toad corpse (43, 6, Lair:2) a yak corpse a yak corpse a yak corpse (skeletalised by now) (44, 7, Lair:2) a black mamba corpse (45, 17, Lair:2) a +0 war axe