Dungeon Crawl Stone Soup version 0.24.0-2-g5b39cebb1c (webtiles) character file. Game seed: 12433996671192138862, levelgen mode: deterministic 17 Goblin1989 the Skirmisher (level 2, 0/24 HPs) Began as a Mummy Fighter on Oct 31, 2019. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:57 (377 turns). Goblin1989 the Skirmisher (Mummy Fighter) Turns: 377, Time: 00:01:58 Health: 0/24 AC: 6 Str: 19 XL: 2 Next: 44% Magic: 2/2 EV: 7 Int: 7 God: Gold: 35 SH: 8 Dex: 11 Spells: 1/1 levels left rFire x . . SeeInvis . a - +0 flail rCold + . . Gourm . c - +0 shield rNeg + + + Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) d - a +0 pair of boots Skills: - Level 3.0 Fighting + Level 2.5 Maces & Flails - Level 2.4 Armour - Level 2.4 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Moving in this stuff is going to be slow. There is a stone staircase leading down here. A ball python comes into view. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! The ball python is too close now for your liking. The ball python bites you but does no damage. The ball python barely misses you. You hit the ball python. You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A frilled lizard and a goblin come into view. The goblin shouts! The frilled lizard hisses angrily. You hear a shout! A gnoll comes into view. It is wielding a +0 spear. You see here 8 gold pieces. A kobold comes into view. It is wielding a +0 whip. The gnoll shouts! The kobold shouts! The frilled lizard bites you but does no damage. You barely miss the frilled lizard. The frilled lizard barely misses you. You sock the frilled lizard! You kill the frilled lizard! The goblin hits you but does no damage. The gnoll hits you from afar with a +0 spear. You see here a frilled lizard corpse. You closely miss the goblin. The goblin hits you but does no damage. The gnoll hits you from afar with a +0 spear. You completely miss the kobold. The gnoll hits you from afar with a +0 spear. You block the kobold's attack. The goblin hits you but does no damage. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The kobold hits you but does no damage. The goblin barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You see here 8 gold pieces. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading down here. The kobold hits you but does no damage. You climb downwards. An adder comes into view. The adder hisses angrily. There is a stone staircase leading up here. You hit the kobold. You kill the kobold! You closely miss the adder. The adder bites you but does no damage. A rat comes into view. The adder bites you. * * * LOW HITPOINT WARNING * * * You miss the adder. The adder barely misses you. You block the adder's attack. Your shield and scale mail prevent you from hitting the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You closely miss the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... ██████ .!.... ...... █████...... █.. ..... ███████.█ .?. █......<██.█ ........S@.█ .█████████..r..█ .██.... .█ ███ ██ You could see an adder and a rat. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 3 hobgoblins (D:1) 3 kobolds 3 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Goblin1989 the Mummy Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 121 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 377 | D:2 | Slain by an adder Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, fountainhead D:2: layout_rooms Skill XL: | 1 | ---------------+----+----- Maces & Flails | 2 | 2.5 Fighting | | 3.0 Armour | | 2.4 Shields | | 2.4 Action || total -------------------------++------- Melee: Flail || 42 Armor: Scale mail || 26 Dodge: Dodged || 14 Block: Shield || 17 Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, fountainhead D:2: layout_rooms