ERROR: range check error (27000 / 2000) Version: Dungeon Crawl Stone Soup bcrawl-1.27.1d Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-bcrawl -name GodsVoicemail -rc /dgldir/rcfiles/crawl-bcrawl/GodsVoicemail.rc -macro /dgldir/rcfiles/crawl-bcrawl/GodsVoicemail.macro -webtiles-socket /crawl-master/webserver/sockets/GodsVoicemail:dcss-bcrawl.sock -morgue /dgldir/morgue/GodsVoicemail/ RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 31 stack frames. /usr/games/crawl-bcrawl(_Z17write_stack_traceP8_IO_FILEi+0x28) [0x5617f445f548]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-bcrawl(_Z13do_crash_dumpv+0x480) [0x5617f44678a0]: do_crash_dump() /usr/games/crawl-bcrawl(_Z20crash_signal_handleri+0x7e) [0x5617f445f84e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f21bb9f0060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f21bbd6cf9f]: /usr/games/crawl-bcrawl(+0x349056) [0x5617f4467056]: /usr/games/crawl-bcrawl(+0x349413) [0x5617f4467413]: /usr/games/crawl-bcrawl(_Z11acquirement17object_class_typeibPibb+0xca3) [0x5617f43dda03]: acquirement(object_class_type, int, bool, int*, bool, bool) /usr/games/crawl-bcrawl(_Z11read_scrollR8item_def+0x1284) [0x5617f45f4d14]: read_scroll(item_def&) /usr/games/crawl-bcrawl(_Z4readP8item_def+0x508) [0x5617f45faac8]: read(item_def*) /usr/games/crawl-bcrawl(_Z13describe_itemR8item_defSt8functionIFvRNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEEE+0x2144) [0x5617f449c9d4]: describe_item(item_def&, std::function, std::allocator >&)>) /usr/games/crawl-bcrawl(+0x4c831f) [0x5617f45e631f]: /usr/games/crawl-bcrawl(_ZN4Menu11process_keyEi+0x8d5) [0x5617f46f31c5]: Menu::process_key(int) /usr/games/crawl-bcrawl(+0x5c99e0) [0x5617f46e79e0]: /usr/games/crawl-bcrawl(_ZN2ui6Widget8on_eventERK8wm_event+0x80) [0x5617f4977b20]: ui::Widget::on_event(wm_event const&) /usr/games/crawl-bcrawl(_ZN2ui3Bin8on_eventERK8wm_event+0x132) [0x5617f4977cc2]: ui::Bin::on_event(wm_event const&) /usr/games/crawl-bcrawl(_ZN2ui8Scroller8on_eventERK8wm_event+0x11) [0x5617f4977d11]: ui::Scroller::on_event(wm_event const&) /usr/games/crawl-bcrawl(_ZN2ui9Container8on_eventERK8wm_event+0xd9) [0x5617f49775b9]: ui::Container::on_event(wm_event const&) /usr/games/crawl-bcrawl(_ZN2ui9Container8on_eventERK8wm_event+0xd9) [0x5617f49775b9]: ui::Container::on_event(wm_event const&) /usr/games/crawl-bcrawl(_ZN2ui3Bin8on_eventERK8wm_event+0x132) [0x5617f4977cc2]: ui::Bin::on_event(wm_event const&) /usr/games/crawl-bcrawl(_ZN2ui5Stack8on_eventERK8wm_event+0xae) [0x5617f497773e]: ui::Stack::on_event(wm_event const&) /usr/games/crawl-bcrawl(_ZN2ui11pump_eventsEi+0x87) [0x5617f4979747]: ui::pump_events(int) /usr/games/crawl-bcrawl(_ZN4Menu7do_menuEv+0x28a) [0x5617f46f11ca]: Menu::do_menu() /usr/games/crawl-bcrawl(_ZN4Menu4showEb+0x85) [0x5617f46f13a5]: Menu::show(bool) /usr/games/crawl-bcrawl(_Z17display_inventoryv+0xd1) [0x5617f45ec981]: display_inventory() /usr/games/crawl-bcrawl(_Z15process_command12command_type+0x1069) [0x5617f49fb2f9]: process_command(command_type) /usr/games/crawl-bcrawl(+0x8db64f) [0x5617f49f964f]: /usr/games/crawl-bcrawl(+0x8dbcf5) [0x5617f49f9cf5]: /usr/games/crawl-bcrawl(main+0x13b) [0x5617f43bff9b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f21bb9dd2e1]: /usr/games/crawl-bcrawl(_start+0x2a) [0x5617f43c0ada]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="bcrawl" -Wall -Wformat-security -Wundef -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-bcrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-bcrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-bcrawl/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 6 Level id: Lair:6 Level build method = random_map_for_place, level layout type = city, absdepth0 = 13 Level vaults: gammafunk_lair_ancient_temple layout_regular_city slime_altar_1 serial_rivers chequers_serial_rivers_small_b chequers_serial_rivers_micro_e chequers_serial_rivers_room_a chequers_serial_rivers_micro_c chequers_serial_rivers_room_b chequers_serial_rivers_small_b uniq_rupert Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The bolt of negative energy hits the cane toad!! The cane toad is drained! You kill the cane toad! Your Fighting skill increases to level 6! Something hits your dream sheep skeleton! A water moccasin comes into view. The water moccasin hisses angrily. A cane toad comes into view. Something hits your dream sheep skeleton! Your dream sheep skeleton is destroyed! The water moccasin moves out of view. The cane toad moves out of view. The cane toad gives a loud, deep croak! A wind drake comes into view. A cane toad comes into view. There is a stone staircase leading up here. The water moccasin barely misses you. x2 You fly upwards. Level annotation: exclusions: downstairs and oklob plant You are feeling hungry. There is a stone staircase leading down here. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin is stunned by your will and fails to attack. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin The magic dart hits the water moccasin. The water moccasin is moderately wounded. You block the water moccasin's attack. The water moccasin bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) The bolt of negative energy misses the water moccasin. The water moccasin bites you! You are poisoned. The water moccasin poisons you! Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) The magic dart hits the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin misses you. The water moccasin is stunned by your will and fails to attack. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) The magic dart hits the water moccasin but does no damage. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) The magic dart hits the water moccasin. The water moccasin is moderately wounded. You feel sick. You block the water moccasin's attack. The water moccasin bites you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded) The magic dart hits the water moccasin. The water moccasin is heavily wounded. You block the water moccasin's attack. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded) The magic dart hits the water moccasin. The water moccasin is severely wounded. You feel sick. You block the water moccasin's attack. The water moccasin misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded) The magic dart hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You focus your will and illuminate the water moccasin in retribution! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, softly glowing) The magic dart hits the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, softly glowing) The magic dart hits the water moccasin. You kill the water moccasin! You feel sick. You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. You feel sick. x11 Some of the chunks of flesh in your inventory have rotted away. You feel sick. x8 You are no longer poisoned. You start resting. All of the chunks of flesh in your inventory have rotted away. Magic restored. HP restored. There is a stone staircase leading down here. You fly downwards. Level annotation: Rupert There is a stone staircase leading up, spattered with blood here. You see here a long sword. A dream sheep comes into view. The dream sheep bleats! A rime drake comes into view. The rime drake hisses angrily. The dream sheep bleats! You hear an angry growl. The rime drake breathes ice at you. The flash freeze hits you! You are encased in ice. The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. A dream sheep comes into view. The dream sheep bleats! The ice encasing you melts away. The dream sheep closely misses you. The rime drake breathes ice at you. The flash freeze hits you!! You wake up. You are encased in ice. You focus your will and slow the rime drake in retribution! The dream sheep completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. The rime drake closely misses you. You block the dream sheep's attack. Casting: Regeneration (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dream sheep Aim: a dream sheep Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Aim the phial where? Press: ? - help, Shift-Dir - straight line, f - dream sheep Aim: a dream sheep The torrent of water hits the dream sheep!! You kill the dream sheep! Your Spellcasting skill increases to level 15! The wave splashes down. The water rises up and takes form. You hear an angry growl. You hear a trumpeting! You hear an angry hiss. You hear an angry growl. You hear a shout! x2; You hear an angry hiss. x2 You hear a roar! The dream sheep splashes around in the water. You block the rime drake's attack. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dream sheep Aim: a dream sheep The bolt of negative energy hits the dream sheep!! The dream sheep is drained! You kill the dream sheep! The ice encasing you melts away. You block the dream sheep's attack. You block the rime drake's attack. Your water elemental barely misses the dream sheep. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dream sheep Aim: a dream sheep The bolt of negative energy hits the dream sheep!! The dream sheep is drained! You kill the dream sheep! Your Evocations skill increases to level 8! The rime drake is stunned by your will and fails to attack. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (slow) The bolt of negative energy hits the rime drake!! The rime drake is drained! The rime drake is almost dead. Your water elemental misses the rime drake. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (almost dead, slow, lightly drained) The bolt of negative energy hits the rime drake! The rime drake is drained! You kill the rime drake! You see here a dream sheep corpse. You butcher the dream sheep corpse. You hear a splash. j - 2 chunks of flesh You see here a dream sheep skeleton. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... The dead are walking! You start resting. An elephant comes into view. A polar bear comes into view. There are monsters nearby! Your skin is crawling a little less now. Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant The bolt of negative energy hits the elephant!!! The elephant is drained! The elephant is severely wounded. A polar bear comes into view. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (severely wounded, lightly drained) The elephant is filled with an intense inner flame! Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elephant Aim: an elephant (heavily wounded, lightly drained, inner flame) The bolt of negative energy hits the elephant!! The elephant is drained! The elephant explodes! You hear a roar! You hear a screech! You hear a shout! You hear a bleat! You hear an angry hiss. You hear a bleat! Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - polar bear Aim: a polar bear Okay, then. The polar bear is engulfed in blazing flames. Your skin stops crawling. The polar bear is engulfed in blazing flames. You are feeling hungry. Your water elemental disappears in a puff of smoke! Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - polar bear Aim: a polar bear (water, heavily wounded) The bolt of negative energy hits the polar bear!! The polar bear is drained! You kill the polar bear! Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - polar bear Aim: a polar bear The bolt of negative energy hits the polar bear!! The polar bear is drained! The polar bear is heavily wounded. Your dream sheep skeleton bites the polar bear. The polar bear goes berserk! Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - polar bear Aim: a polar bear (severely wounded, berserk, fast, unusually strong, lightly drained) The bolt of negative energy hits the polar bear! The polar bear is drained! The polar bear is almost dead. A five-headed hydra comes into view. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - polar bear Aim: a polar bear (water, almost dead, berserk, fast, unusually strong, lightly drained) The bolt of negative energy hits the polar bear! The polar bear is drained! You kill the polar bear! Evoke which item? (* to show all) (? for menu, Esc to quit) That's the wrong kind of item! (Use * to select it.) Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - Rupert Aim: Rupert, wielding a +1 great mace of protection and wearing a +0 chain mail The bolt of acid hits Rupert!! Rupert is splashed with acid. The acid corrodes Rupert! Rupert is lightly wounded. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - Rupert Aim: Rupert, wielding a +1 great mace of protection and wearing a +0 chain mail (lightly wounded, covered in acid) The bolt of acid hits Rupert! Rupert is splashed with acid. Rupert seems to be corroded for longer. Rupert is moderately wounded. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - Rupert Aim: Rupert, wielding a +1 great mace of protection and wearing a +0 chain mail (moderately wounded, covered in acid) The bolt of acid hits Rupert! Rupert is splashed with acid. Rupert seems to be corroded for longer. Rupert is heavily wounded. You redirect Rupert's attack! Your dream sheep skeleton bites the five-headed hydra. You block the five-headed hydra's attack. The five-headed hydra misses you. x2 You block the five-headed hydra's attack. x2 Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You redirect Rupert's attack! Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - five-headed hydra, p - Rupert Aim: a five-headed hydra (translocational energy) The bolt of negative energy misses the five-headed hydra. Rupert begins to attack, but is stunned by your will! Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - five-headed hydra Aim: a five-headed hydra (water) The bolt of negative energy hits the five-headed hydra!! The five-headed hydra is drained! The five-headed hydra is moderately wounded. Rupert hits your dream sheep skeleton with a +1 great mace of protection!! Your dream sheep skeleton barely misses Rupert. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - five-headed hydra Aim: a five-headed hydra (moderately wounded, lightly drained) The bolt of negative energy hits the five-headed hydra!! The five-headed hydra is drained! The five-headed hydra is severely wounded. You block the five-headed hydra's attack. The five-headed hydra barely misses you. x2 The five-headed hydra completely misses you. You block the five-headed hydra's attack. Your dream sheep skeleton bites Rupert but does no damage. Rupert hits your dream sheep skeleton with a +1 great mace of protection. Magic courses through your body. The five-headed hydra bites you but does no damage. You block the five-headed hydra's attack. The five-headed hydra closely misses you. The five-headed hydra completely misses you. The five-headed hydra bites you! Your dream sheep skeleton bites Rupert. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - five-headed hydra Aim: a five-headed hydra (severely wounded, lightly drained) The bolt of negative energy hits the five-headed hydra!!! The five-headed hydra is drained! You kill the five-headed hydra! Rupert hits your dream sheep skeleton with a +1 great mace of protection! Your dream sheep skeleton bites Rupert. Rupert hits your dream sheep skeleton with a +1 great mace of protection!! Your dream sheep skeleton is destroyed! Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Rupert Aim: Rupert, wielding a +1 great mace of protection and wearing a +0 chain mail (heavily wounded, covered in acid) The bolt of negative energy hits Rupert!! Rupert is drained! Rupert is severely wounded. Rupert roars wildly at you. You resist with significant effort. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Rupert Aim: Rupert, wielding a +1 great mace of protection and wearing a +0 chain mail (severely wounded, covered in acid, lightly drained) The bolt of negative energy misses Rupert. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Rupert Aim: Rupert, wielding a +1 great mace of protection and wearing a +0 chain mail (severely wounded, covered in acid, lightly drained) The bolt of negative energy hits Rupert!! Rupert is drained! Rupert is almost dead. Rupert roars wildly at you. You resist with some effort. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Rupert Aim: Rupert, wielding a +1 great mace of protection and wearing a +0 chain mail (almost dead, covered in acid, lightly drained) The bolt of negative energy hits Rupert!! Rupert is drained! You kill Rupert! Your Dodging skill increases to level 10! You have reached level 15! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your scales feel stronger. You see here a hydra corpse. Things that are here: a +1 great mace of protection; a +0 chain mail You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. HP restored. A hornet comes into view. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! The hornet buzzes angrily. Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet Aim: a hornet (flame) That beam is likely to hit you. Continue anyway? The ball explodes into a vile cloud! The stinking cloud engulfs the hornet but does no damage. The stinking cloud engulfs you but does no damage. You are engulfed in noxious fumes. You choke on the stench! You are confused. You hear a screech! You hear an angry hiss. x2 The hornet is engulfed in blazing flames. The hornet stings you. The hornet is engulfed in blazing flames. The hornet is engulfed in noxious fumes. The hornet appears confused. The hornet barely misses you. You hit the hornet. The hornet is severely wounded. You feel less confused. The hornet is engulfed in noxious fumes. The hornet appears confused. You block the hornet's attack. The hornet is engulfed in noxious fumes. You catch the helpless hornet completely off-guard! You hit the hornet but do no damage. The hornet is severely wounded. The hornet is engulfed in noxious fumes. The hornet completely misses you. A rime drake comes into view. You hit the hornet but do no damage. The hornet is severely wounded. The hornet is engulfed in noxious fumes. The hornet appears confused. The hornet is stunned by your will and fails to attack. The hornet is engulfed in noxious fumes. The hornet appears confused. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (noxious fumes, severely wounded, confused) The magic dart hits the hornet. The hornet is almost dead. The hornet is engulfed in noxious fumes. The rime drake breathes ice at you. The flash freeze misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (flame, almost dead, confused) The magic dart hits the hornet. The hornet is almost dead. The hornet is engulfed in blazing flames. You kill the hornet! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake The bolt of negative energy hits the rime drake!! The rime drake is drained! The rime drake is almost dead. The rime drake breathes ice at you. The flash freeze misses you. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (almost dead, catching its breath, lightly drained) The bolt of negative energy hits the rime drake! The rime drake is drained! You kill the rime drake! You start resting. HP restored. Magic restored. You see here a rime drake corpse. You butcher the rime drake corpse. j - 7 chunks of flesh (gained 6) You see here a rime drake skeleton. Things that are here: a +1 great mace of protection; a +0 chain mail You see here a rime drake skeleton. You see here a rime drake skeleton. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... The dead are flying! Things that are here: a +1 great mace of protection; a +0 chain mail You see here a hydra corpse. Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! The wind drake flaps its wings at you. The air twists around and violently strikes you in flight! You redirect the wind drake's attack! You see here 2 inedible chunks of flesh. You float gracefully downwards. Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wind drake Aim: a wind drake (deflecting missiles) The bolt of negative energy misses the wind drake. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (deflecting missiles) The wind drake deflects the bolt of negative energy! The wind drake exhales a fierce blast of wind! You are blown backwards! The monsters around you are blown away! Your five-headed hydra skeleton bites the wind drake. Your five-headed hydra skeleton bites the wind drake but does no damage. Your five-headed hydra skeleton barely misses the wind drake. Your five-headed hydra skeleton misses the wind drake. Your five-headed hydra skeleton completely misses the wind drake. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (lightly wounded, deflecting missiles) The bolt of negative energy hits the wind drake!! The wind drake is drained! The wind drake is heavily wounded. The wind drake flaps its wings at you. The air twists around and strikes you. Your rime drake skeleton closely misses the wind drake. You block the wind drake's attack. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (water, heavily wounded, deflecting missiles, lightly drained) The bolt of negative energy hits the wind drake!!! The wind drake is drained! You kill the wind drake! Okay, then. You flutter up into the air. You are feeling hungry. You start resting. Eating one of 7 chunks of flesh. You eat one of the 7 chunks of flesh. This raw flesh tastes terrible. HP restored. Magic restored. Unknown command. You swap places. You see here 2 inedible chunks of flesh. You see here a long sword. You see here a dream sheep skeleton. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... The dead are walking! Unknown command. A harpy comes into view. A crocodile comes into view. The harpy screeches! The crocodile puts on a burst of speed! Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy The bolt of negative energy misses the harpy. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy The bolt of negative energy hits the harpy!! The harpy is drained! The harpy is heavily wounded. The harpy misses you. The harpy claws you. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy (heavily wounded, lightly drained) The bolt of negative energy misses the harpy. You block the harpy's attack. The harpy completely misses you. The harpy claws your rime drake skeleton. The harpy claws your rime drake skeleton! Your rime drake skeleton bites the harpy! The cane toad hits your five-headed hydra skeleton! Your five-headed hydra skeleton bites the cane toad! x2 Your five-headed hydra skeleton bites the cane toad. Your five-headed hydra skeleton closely misses the cane toad. Your five-headed hydra skeleton bites the cane toad but does no damage. Your dream sheep skeleton closely misses the harpy. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your skin crawls. The harpy misses you. You block the harpy's attack. Your rime drake skeleton bites the crocodile! The cane toad hits your five-headed hydra skeleton. The crocodile completely misses you. Casting: Regeneration (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - harpy Aim: a harpy (severely wounded, lightly drained) The bolt of negative energy hits the harpy!!! The harpy is drained! You kill the harpy! Your five-headed hydra skeleton barely misses the cane toad. x2 Your five-headed hydra skeleton bites the cane toad! Your five-headed hydra skeleton barely misses the cane toad. x2 The cane toad hits your five-headed hydra skeleton! The crocodile completely misses you. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (moderately wounded, covering ground quickly) The bolt of negative energy misses the crocodile. The cane toad hits your five-headed hydra skeleton! Your five-headed hydra skeleton bites the cane toad. The cane toad dies! The crocodile barely misses you. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded, covering ground quickly) The bolt of negative energy hits the crocodile!! The crocodile is drained! You kill the crocodile! You see here a crocodile corpse. You butcher the crocodile corpse. Your skin stops crawling. j - 9 chunks of flesh (gained 3) You see here a crocodile skeleton. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... The dead are walking! You start resting. The manticore is too close now for your liking. You redirect the manticore's attack! Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - manticore Aim: a manticore The bolt of negative energy hits the manticore!! The manticore is drained! The manticore is severely wounded. Your five-headed hydra skeleton bites the bush. Your five-headed hydra skeleton bites the bush but does no damage. x3 Your five-headed hydra skeleton bites the bush! The manticore flicks its tail. The volley of spikes hits you. The barbed spikes become lodged in your body. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (severely wounded, lightly drained) The bolt of negative energy hits the manticore!! The manticore is drained! You kill the manticore! The barbs in your skin will harm you if you move. Continue? [Y]es or [N]o only, please. The barbs in your skin will harm you if you move. Continue? Okay, then. You start resting. A rime drake comes into view. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The rime drake breathes ice at you. The flash freeze hits your dream sheep skeleton! Your dream sheep skeleton partially resists. Your dream sheep skeleton is flash-frozen. You carefully extract the barbed spikes from your body. Your dream sheep skeleton bites the rime drake! The rime drake bites your dream sheep skeleton. You swap places. The rime drake bites your dream sheep skeleton. Your crocodile skeleton bites the rime drake. Your dream sheep skeleton barely misses the rime drake. You swap places. The rime drake misses you. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (moderately wounded, catching its breath) The bolt of negative energy hits the rime drake!!! The rime drake is drained! You kill the rime drake! Your five-headed hydra skeleton bites the bush but does no damage. x2 Your five-headed hydra skeleton bites the bush. Your five-headed hydra skeleton bites the bush but does no damage. x2 You see here a rime drake corpse. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are flying! j - 13 chunks of flesh (gained 4) You start resting. Your dream sheep skeleton is no longer encased in ice. Magic restored. Unknown command. c - 5 scrolls of magic mapping (gained 1) There are no items here. You see here a plate armour. Your five-headed hydra skeleton crumbles into dust! You now have 558 gold pieces (gained 18). There are no items here. h - 9 scrolls of identify (gained 1) Some of the chunks of flesh in your inventory have rotted away. The cane toad gives a loud, deep croak! You hear a bellow! The cane toad closely misses you. You see here 18 gold pieces. Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad The bolt of negative energy hits the cane toad!! The cane toad is drained! The cane toad is heavily wounded. You block the cane toad's attack. x2 Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad (heavily wounded, lightly drained) The bolt of negative energy hits the cane toad!! The cane toad is drained! You kill the cane toad! You see here a cane toad corpse. You swap places. You now have 576 gold pieces (gained 18). You swap places. You see here a cane toad corpse. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are hopping! You see here 3 inedible chunks of flesh. You swap places. A crocodile comes into view. A yak comes into view. A yak comes into view. The yak bellows! The yak moves out of view. You see here a wand of disintegration (12). A - a wand of disintegration (21) (gained 12 charges) A cane toad comes into view. A yak comes into view. Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak The bolt of negative energy hits the yak!! The yak is drained! The yak is almost dead. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead, lightly drained) The bolt of negative energy hits the yak!!! The yak is drained! You kill the yak! A yak comes into view. You swap places. The cane toad barely misses your rime drake skeleton. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile The bolt of negative energy hits the crocodile!! The crocodile is drained! You kill the crocodile! Your phial of floods has recharged. Your rime drake skeleton crumbles into dust! The cane toad hits your crocodile skeleton. Your crocodile skeleton bites the cane toad. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (lightly wounded) Okay, then. Your crocodile skeleton bites the cane toad! Your dream sheep skeleton bites the cane toad but does no damage. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad (moderately wounded) The bolt of negative energy hits the cane toad! The cane toad is drained! The cane toad is severely wounded. Your crocodile skeleton bites the yak! Your dream sheep skeleton bites the cane toad. Your rime drake skeleton bites the yak but does no damage. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak, p - cane toad Aim: a yak (moderately wounded) The bolt of negative energy hits the cane toad!! The cane toad is drained! You kill the cane toad! The bolt of negative energy hits the yak!! The yak is drained! You kill the yak! Okay, then. You are feeling hungry. Your rime drake skeleton barely misses the yak. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak The bolt of negative energy hits the yak! The yak is drained! The yak is moderately wounded. Your crocodile skeleton bites the yak. The yak gores your crocodile skeleton! The yak gores your crocodile skeleton. Your rime drake skeleton barely misses the yak. Your dream sheep skeleton barely misses the yak. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded, lightly drained) The bolt of negative energy hits the yak!!! The yak is drained! You kill the yak! The yak gores your crocodile skeleton. Your crocodile skeleton bites the yak but does no damage. Your cane toad skeleton hits the yak. Your rime drake skeleton closely misses the yak. Your dream sheep skeleton bites the yak. The yak completely misses you. Your crocodile skeleton bites the yak. Your cane toad skeleton hits the yak! Your rime drake skeleton barely misses the yak. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (heavily wounded) The bolt of negative energy hits the yak!! The yak is drained! You kill the yak! You swap places. You start resting. Eating one of 7 chunks of flesh. You eat one of the 7 chunks of flesh. This raw flesh tastes terrible. Your rime drake skeleton crumbles into dust! Magic restored. You see here 3 inedible chunks of flesh. You see here a cane toad corpse. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are hopping! You see here 3 inedible chunks of flesh. Your dream sheep skeleton crumbles into dust! You see here a crocodile corpse. Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! j - 8 chunks of flesh (gained 2) You swap places. Your crocodile skeleton crumbles into dust! A cane toad comes into view. The cane toad gives a loud, deep croak! You hear an angry hiss. x2 Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad The bolt of negative energy hits the cane toad!! The cane toad is drained! The cane toad is severely wounded. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad (severely wounded, lightly drained) The magic dart hits the cane toad but does no damage. The cane toad is severely wounded. A water moccasin comes into view. You redirect the cane toad's attack! The cane toad hits itself! Your cane toad skeleton hits the cane toad. The cane toad dies! A rime drake comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake The bolt of negative energy hits the rime drake!!! The rime drake is drained! You kill the rime drake! Your cane toad skeleton hits the water moccasin. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (moderately wounded) The bolt of negative energy hits the water moccasin!! The water moccasin is drained! You kill the water moccasin! A cane toad comes into view. Some of the chunks of flesh in your inventory have rotted away. The cane toad gives a loud, deep croak! There is a stone staircase leading up, spattered with blood here. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cane toad Aim: a cane toad The bolt of negative energy misses the cane toad. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cane toad Aim: a cane toad The bolt of negative energy hits the cane toad!!! The cane toad is drained! The cane toad is almost dead. The cane toad hits your cane toad skeleton. Your cane toad skeleton hits the cane toad. The cane toad hits your cane toad skeleton!! The cane toad hits your cane toad skeleton. Your cane toad skeleton hits the cane toad! The cane toad dies! There is a stone staircase leading up, spattered with blood here. You start resting. Magic restored. Some of the chunks of flesh in your inventory have rotted away. You swap places. You see here a cane toad corpse. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are hopping! You see here 4 inedible chunks of flesh. You see here a plate armour. You see here a rime drake corpse. Casting: Animate Skeleton (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are flying! j - 6 chunks of flesh (gained 4) z - 737 poisoned tomahawks (gained 68) You see here a pair of boots. You now have 595 gold pieces (gained 19). Your rime drake skeleton bites the plant. Your cane toad skeleton hits the plant! Found a viscous altar of Jiyva. Found a staircase to the Slime Pits. Your cane toad skeleton hits the plant but does no damage. As you read the scroll labeled BIERHY AJUQ, it crumbles to dust. Magic quickly surges around you. It was a scroll of vulnerability. Your cane toad skeleton hits the plant. As you read the scroll labeled MUZUEJ VOMOU, it crumbles to dust. x2 This is a scroll of acquirement! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: bcrawl-1.27.1d Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_INVENTORY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [GodsVoicemail] Species: Fairy Job: Wizard HP: 96/96; mods: 0/0 MP: 45/45; mod: 0 Stats: 6 (6) 25 (25) 11 (11) Position: (64, 57), god: Ru (22), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 25 | 6 | 1558 | 310/416 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | | 0 | 0 | 0 | 0 | 0/70 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/84 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 25 | 10 | 1879 | 215/387 Stealth | X | 0 | 0 | 1 | 151 | 81/142 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 25 | 15 | 5276 | 291/813 Conjurations | X | 0 | 0 | 12 | 2969 | 0/601 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Charms | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 2 | 126 | 0/126 Necromancy | X | 0 | 0 | 13 | 5183 | 133/950 Translocations | X | 0 | 0 | 2 | 126 | 0/126 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 7 | 1123 | 134/283 Ice Magic | | 0 | 0 | 0 | 0 | 0/35 Air Magic | X | 0 | 0 | 7 | 1116 | 127/283 Earth Magic | | 0 | 0 | 0 | 0 | 0/35 Poison Magic | X | 0 | 0 | 0 | 0 | 0/35 Invocations | | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 1 | 25 | 8 | 1795 | 282/379 Spell bugs: Durations: #54: 390 Attributes: #12: 1416 #13: 821 #22: 1 #23: 18868 #24: 1117139206 #27: 93627 #49: 1602 #59: 1 Mutations: weak: 1 (innate) missing a hand: 1 (innate) able to fly: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: cursed +6 falchion eq slot #1, inv slot #42: +2 cloak eq slot #2, inv slot #5: +1 hat eq slot #4, inv slot #14: +1 pair of boots eq slot #8, inv slot #35: ring of magical power eq slot #9, inv slot #40: +3 amulet of reflection }}}}}}}}}}} Unlinked temporary item: +9 fustibalus of Prescription {flame, *Corrode +Inv Int+3} item #17: base: 0; sub: 53; plus: 9; plus2: 0; special: 0 quant: 1; ident: 0x1800100f; ident_type: 0 x: 0; y: 0; link: 27000 Unlinked temporary item: runed scarf item #18: base: 2; sub: 43; plus: 0; plus2: 0; special: 23 quant: 1; ident: 0x00020000; ident_type: 0 x: 0; y: 0; link: 27000 Unlinked temporary item: amulet "Roxuher" {Faith rC++} item #20: base: 6; sub: 45; plus: 0; plus2: 0; special: 340 quant: 1; ident: 0x1800100f; ident_type: 0 x: 0; y: 0; link: 27000 Unlinked temporary item: paperback book item #28: base: 8; sub: 22; plus: 0; plus2: 0; special: 0 quant: 1; ident: 0x00000000; ident_type: 0 x: 0; y: 0; link: 27000 Unlinked temporary item: shiny gold wand item #38: base: 3; sub: 20; plus: 10; plus2: 0; special: 101 quant: 1; ident: 0x00000000; ident_type: 0 x: 0; y: 0; link: 27000 Unlinked temporary item: 9 rations item #40: base: 4; sub: 0; plus: 0; plus2: 0; special: 0 quant: 9; ident: 0x00000000; ident_type: 0 x: 0; y: 0; link: 27000 Unlinked temporary item: 1063 gold pieces item #41: base: 13; sub: 0; plus: 0; plus2: 0; special: 0 quant: 1063; ident: 0x00000000; ident_type: 0 x: 0; y: 0; link: 27000 Webtiles message buffer: Webtiles JSON stack: Screenshot: .................._... ..................>... .............#.#..... ................#..## ............###.#...## . ............PP#....#.#.. ...........ZZZ.......... .............#.Z....#... ............###Z@....... <............ ##........ .............# ..$..PP.. .............#.P..#.P... ........................ .....###P...#...#.....P. ##P### #..# P.##.## ## ### ### ## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>