GordonOverkill the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 33, D) Sif Muna's Guide on Ashen Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Lee's Rapid Deconstruction Earth 5 c - Summon Mana Viper Hexes/Summoning 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Summon Demon Summoning 5 f - Lehudib's Crystal Spear Conjuration/Earth 8 (60, 22, D) a hell hound corpse (60, 23, D) a hell hound corpse (61, 0, D) the +5 battleaxe of the Fulmar {chop, *Drain rF+++ rC+ rN+ MP+9} It inflicts extra damage upon your enemies. It renders you almost immune to fire. It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). It causes draining when unequipped. (61, 12, D) a +0 dagger (61, 13, D) a +0 flail (61, 16, D) a +3 ring mail of fire resistance (61, 26, D) an uncursed ring of positive energy (62, 0, D) a +1 ring mail of poison resistance (62, 8, D) an uncursed staff of wizardry (62, 9, D) the amulet "Bokle" {Harm *Drain rF+} [amulet of harm] It increases damage dealt and taken. It protects you from fire. It causes draining when unequipped. (62, 12, D) a cursed +0 war axe the +5 battleaxe of Etsivveg {freeze, rC+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you see invisible. (62, 16, D) a cursed staff of cold (62, 17, D) a +5 scimitar of venom (62, 26, D) a +2 short sword of venom (62, 27, D) the cursed +0 great mace of Disaster {freeze, +Inv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (63, 0, D) the +10 rapier of the Absolute Madman {flame, rElec MR- Dex+8 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+8). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 8, D) a +0 club (63, 16, D) a +3 ring of protection (63, 17, D) an uncursed staff of fire (63, 26, D) Sif Muna's Volume of Creative Transmutation Spells Type Level a - Call Canine Familiar Summoning 3 b - Petrify Transmutation/Earth 4 c - Shadow Creatures Summoning 6 d - Spellforged Servitor Conjuration/Summoning 7 (63, 27, D) a +0 fustibalus of freezing (64, 16, D) a +1 lajatang of venom (64, 17, D) the cursed +2 hunting sling of Hepliaklqana's Outrage {speed, +Blink rPois rC+ MR-} Attacks with this weapon are significantly faster. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (64, 26, D) a +2 whip of freezing (64, 27, D) a +5 spear of piercing (65, 26, D) an uncursed staff of fire (69, 0, D) a fan of gales (70, 8, D) an uncursed ring of poison resistance (70, 12, D) a +0 hand axe (70, 13, D) a cursed +0 dagger (71, 8, D) a fan of gales (71, 12, D) a +1 hand axe of chopping (71, 17, D) a box of beasts (71, 26, D) a lightning rod (4/4) (71, 27, D) the cursed +1 plate armour of Protective Custody {rN++} It greatly protects you from negative energy. It has a curse placed upon it. (72, 9, D) a +0 short sword (72, 11, D) a +0 club (72, 13, D) a +0 hand axe (72, 16, D) a +3 ring mail of positive energy (72, 17, D) a +1 glaive of holy wrath (72, 19, D) a +0 flail (72, 26, D) an uncursed staff of conjuration (72, 27, D) a +4 vampiric demon trident (73, 1, D) a box of beasts (73, 16, D) the cursed +3 hand axe "Luteqeaf" {chop, rElec rN+ MR- Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 17, D) a +7 falchion of electrocution (73, 26, D) a +1 vampiric whip (73, 27, D) an uncursed staff of death (74, 19, D) a +0 morningstar