GordonOverkill Level 1 of the Dungeon (0, 0, D:1) 10 arrows (0, 47, D:1) 2 potions of mutation (3, 15, D:1) a +0 whip (27, -1, D:1) a +0 hand axe (36, 32, D:1) 13 bolts (37, -3, D:1) a +0 club (38, 6, D:1) a +0 ring mail (40, 25, D:1) a +0 ring mail (52, 11, D:1) a +0 club (54, 8, D:1) a potion of heal wounds Level 2 of the Dungeon (0, 0, D:2) a potion of haste (13, -10, D:2) 21 sling bullets (16, -2, D:2) 11 sling bullets (21, 13, D:2) a +0 whip (41, -4, D:2) a potion of magic (43, -20, D:2) 16 sling bullets (51, 15, D:2) a +0 club (54, -19, D:2) a +0 club (57, -2, D:2) 22 arrows Level 3 of the Dungeon (0, 0, D:3) a potion of ambrosia (4, -16, D:3) a +0 club (6, 12, D:3) 10 poisoned needles (21, 19, D:3) a ration (28, -12, D:3) a +0 rapier (28, -7, D:3) a potion of mutation (32, 14, D:3) a cursed +0 falchion (34, 4, D:3) 2 potions of invisibility (38, 4, D:3) a +0 club (39, -19, D:3) a bat corpse (skeletalised by now) (40, -11, D:3) a potion of magic (42, 22, D:3) a ration (46, -9, D:3) a potion of curing Level 4 of the Dungeon (0, 0, D:4) a potion of curing