Dungeon Sprint DCSS version 0.25-a0-41-g6cf4ce537d (webtiles) character file. Game seed: 7483643405817394890, levelgen mode: deterministic 25 GordonOverkill the Shield-Bearer (level 2, -9/28 HPs) Began as a Deep Dwarf Fighter on Oct 21, 2019. Mangled by an ogre ... wielding a +0 giant spiked club (30 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:25 (139 turns). GordonOverkill the Shield-Bearer (DDFi) Turns: 139, Time: 00:00:26 Health: -9/28 AC: 7 Str: 19 XL: 2 Next: 82% Magic: 2/2 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration l - a chunk of flesh Skills: + Level 3.4 Fighting * Level 4.2 Axes + Level 4.1 Armour * Level 4.8 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Things that are here: a +0 dagger; a +0 leather armour; the goblin corpse of Ijyb You butcher the goblin corpse of Ijyb. l - a chunk of flesh Things that are here: a +0 dagger; a +0 leather armour; the goblin skeleton of Ijyb You start waiting. Done waiting. You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! You hit the ogre but do no damage. You block the ogre's attack. You slash the ogre! The ogre is moderately wounded. The ogre hits you but does no damage. You closely miss the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..').#..+ #..####*+# * #..# * #..# ≈ #..#_ * ≈ #⌠⌠#_ , * ####_ _ *, _ You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | GordonOverkill the Deep Dwarf Fighter began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 1 | D | Noticed Ijyb 30 | D | Killed Ijyb 30 | D | Reached XP level 2. HP: 21/28 MP: 2/2 135 | D | Noticed an ogre 139 | D | Mangled by an ogre Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.4 Axes | 4 | 4.2 Armour | 4 | 4.1 Shields | 4 | 4.8 Action || total -------------------------++------- Melee: War axe || 31 Armor: Scale mail || 14 Dodge: Dodged || 6 Block: Shield || 15 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------