GordonOverkill Level 1 of the Dungeon [Shop] Futampul's General Store the +8 plate armour of Titwaorch {Regen+ rCorr} (982 gold) Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. 17 stones (22 gold) a +0 short sword (39 gold) a staff of conjuration (325 gold) 16 stones (20 gold) a scroll of magic mapping (45 gold) a +1 quarterstaff of distortion (221 gold) 17 stones (22 gold) a +0 club (13 gold) (4, -23, D:1) 19 bolts (11, -20, D:1) a +0 dagger (12, -19, D:1) a +0 long sword (13, -26, D:1) a +2 pair of gloves of strength (14, -18, D:1) 16 bolts (16, -23, D:1) a +0 flail (17, -16, D:1) a +0 short sword (19, 4, D:1) a +0 short sword (25, 2, D:1) a +0 club (29, -6, D:1) a +0 dagger (32, 0, D:1) a +0 ring mail (33, -28, D:1) a +0 robe (33, -24, D:1) a +0 dagger (36, -16, D:1) a +0 dagger (40, 2, D:1) 31 sling bullets (41, -3, D:1) +0 pearl dragon scales (43, -12, D:1) a +0 short sword (44, -10, D:1) 4 stones a +0 short sword (46, -19, D:1) a +0 ring mail (51, -13, D:1) a potion of degeneration Level 2 of the Dungeon (0, 0, D:2) a +0 spear (13, -9, D:2) a +0 spear (14, 39, D:2) 20 poisoned darts (15, 10, D:2) 4 stones a +0 short sword (20, 6, D:2) a +0 robe (20, 27, D:2) 25 bolts (21, 13, D:2) a +0 ring mail (26, -20, D:2) a +0 dagger (26, 12, D:2) a +0 hand axe (28, -12, D:2) 19 arrows (33, -11, D:2) a +0 dagger a +0 spear (38, 13, D:2) a +0 trident Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, -17, D:3) a +2 short sword of venom (24, -9, D:3) 21 arrows (27, 14, D:3) a +0 club a +0 robe (33, 24, D:3) a +0 dagger (38, 0, D:3) a +0 whip (43, 6, D:3) a +1 short sword of speed (43, 13, D:3) a +0 mace a +0 plate armour (44, -10, D:3) 14 stones (45, 11, D:3) a +0 flail a +0 chain mail (45, 23, D:3) a +0 dagger (46, 24, D:3) a +0 short sword (47, 24, D:3) a +0 dagger a +0 ring mail (48, 10, D:3) a +0 dagger a +0 robe (49, 10, D:3) a +0 hand axe a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 tower shield (2, 1, D:4) a +0 leather armour (13, -34, D:4) a +0 dagger a +0 robe (14, -35, D:4) a +0 hand axe a +0 ring mail (14, -32, D:4) a +0 ring mail 25 stones a +0 hand axe (16, -7, D:4) a +0 whip a +0 leather armour a +0 mace (16, -6, D:4) a +0 robe a +0 dagger (27, 9, D:4) a +0 dagger (30, -22, D:4) a potion of resistance (31, -2, D:4) a +0 giant spiked club (37, -23, D:4) 16 gold pieces (37, -22, D:4) a +0 hunting sling (37, -21, D:4) 12 gold pieces (38, -23, D:4) a throwing net (38, -21, D:4) a potion of curing (40, 10, D:4) a +0 spear (44, -12, D:4) a +0 plate armour (44, 0, D:4) 30 stones (45, -18, D:4) a +0 hand axe (45, -6, D:4) a +0 robe (49, -22, D:4) 13 stones (50, -11, D:4) a staff of cold Level 5 of the Dungeon (0, 0, D:5) a +0 club (8, -27, D:5) a +0 leather armour a +0 dagger (8, -24, D:5) a +0 club (17, -33, D:5) a +1 vorpal long sword a +0 robe (18, -22, D:5) a +0 ring mail (18, 8, D:5) a +0 rapier (25, -23, D:5) 16 stones (33, -44, D:5) a +0 halberd a +1 spear of distortion (35, -44, D:5) a +0 whip (40, -21, D:5) a +0 whip (41, -33, D:5) a +0 ring mail (42, -7, D:5) a +0 club (42, -5, D:5) a +0 flail a +0 halberd a +2 vorpal spear a +0 scale mail (44, -23, D:5) a +0 spear (50, -8, D:5) a +0 spear (54, -39, D:5) 14 stones (54, -19, D:5) a +0 whip (54, -17, D:5) a +0 halberd (58, -32, D:5) 22 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 cloak (1, 28, D:6) a +0 robe (4, 29, D:6) a +0 club (12, 12, D:6) 12 stones (14, 8, D:6) a +0 ring mail (26, 26, D:6) the +4 falchion of Axtiergh {spect, Will+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Will: It increases your willpower. (33, 0, D:6) a +0 robe (34, 1, D:6) 28 arrows (36, 0, D:6) a +0 dagger (37, 0, D:6) a +0 short sword (42, 0, D:6) 21 arrows a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) a +0 trident (1, -1, D:7) a +0 war axe a +0 plate armour a +0 short sword a +0 dagger a +0 robe a +0 club 3 silver boomerangs (27, -16, D:7) 19 arrows (39, -12, D:7) a +0 short sword a +0 short sword (39, -10, D:7) a stone a +0 short sword (39, -3, D:7) a +0 club 5 stones (40, 5, D:7) a +0 ring mail (41, -13, D:7) 18 arrows a +0 shortbow (55, -2, D:7) a +0 short sword a +0 club 16 stones (56, -2, D:7) a +0 short sword 6 poisoned darts (57, 0, D:7) a +0 whip Level 8 of the Dungeon (0, 16, D:8) a +0 cloak (2, -22, D:8) a +0 robe a +0 dagger a +0 leather armour a +0 club (2, 4, D:8) a +0 falchion (2, 8, D:8) a +0 plate armour a +0 mace (3, -22, D:8) a throwing net a +0 spear a +0 spear a +0 ring mail a +0 hand axe (3, -21, D:8) a +0 robe a +0 dagger a +0 flail a +0 club 3 boomerangs a +0 whip (3, -20, D:8) a +0 robe a +0 dagger a +0 ring mail a +0 war axe (4, -20, D:8) a +0 robe a +0 dagger a +0 leather armour a +0 club a +0 dagger (7, -18, D:8) 23 stones (8, -13, D:8) a +0 spear (12, -16, D:8) 14 stones (13, -11, D:8) 26 stones (20, -29, D:8) a +0 scale mail a +0 dagger a +0 robe a +0 dagger a +0 club a +0 leather armour a +0 short sword (21, -27, D:8) a +0 ring mail a +0 whip (25, -7, D:8) 20 arrows a +0 shortbow (43, -31, D:8) a +0 short sword (44, -31, D:8) a +0 robe (52, -31, D:8) the +7 great mace of Natas {freeze, rElec Str-2 Int+10 Dex-5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-2). Int: It affects your intelligence (+10). Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (still there?) a +0 robe (still there?) (1, 42, D:9) a +0 scimitar (4, 23, D:9) a +0 robe (13, 10, D:9) 20 stones (25, 12, D:9) a +0 short sword (25, 16, D:9) a +0 dagger (31, 15, D:9) a +2 leather armour of willpower a +0 hand axe (39, 30, D:9) 15 arrows a +0 shortbow (41, 29, D:9) a +0 robe a +0 dagger (44, 14, D:9) a +0 plate armour a +0 halberd a +0 chain mail a +0 flail (44, 15, D:9) a +0 chain mail a +0 trident (45, 14, D:9) a +0 whip (45, 17, D:9) a +0 chain mail 6 silver boomerangs a +0 halberd a +0 club a +0 club (45, 23, D:9) a +0 club (45, 25, D:9) a +0 dire flail a +0 plate armour (45, 27, D:9) a +0 plate armour a +0 scimitar (45, 35, D:9) a +0 hand axe (46, 16, D:9) a +0 dagger (46, 22, D:9) a +0 dagger (46, 36, D:9) a +0 giant spiked club a +0 giant spiked club (47, 21, D:9) a +0 trident a +0 leather armour a +0 mace (48, 20, D:9) a +0 dagger (49, 18, D:9) a +0 flail (49, 24, D:9) a +0 ring mail a +0 whip (53, 22, D:9) 21 stones Level 10 of the Dungeon [Shop] Otwualez's Weapon Shoppe a +0 hand axe (42 gold) a +1 great mace of holy wrath (261 gold) a +0 quarterstaff (56 gold) a +0 long sword (49 gold) a +0 short sword (42 gold) 19 stones (26 gold) a +0 mace (42 gold) a +0 falchion (42 gold) a +0 fustibalus (210 gold) a +0 dagger of venom (61 gold) [Shop] Plog's Magic Scroll Emporium a scroll of summoning (123 gold) a scroll of identify (26 gold) a scroll of enchant weapon (97 gold) a scroll of identify (26 gold) a scroll of teleportation (39 gold) a scroll of blinking (97 gold) a scroll of immolation (45 gold) a scroll of blinking (97 gold) a scroll of holy word (97 gold) a scroll of teleportation (39 gold) a scroll of holy word (97 gold) 3 scrolls of identify (78 gold) a scroll of silence (97 gold) [Shop] Ziaxtif's Weapon Emporium a +1 rapier of venom (129 gold) a +0 trident (38 gold) a +0 falchion (33 gold) a +0 long sword (38 gold) a +0 vorpal flail (79 gold) a +0 war axe (38 gold) the +8 quarterstaff of Defiance {freeze, Contam rC++} (727 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It greatly protects you from cold. Contam: It causes magical contamination when unequipped. a +0 mace (33 gold) a +0 dagger (22 gold) a +0 war axe (38 gold) 14 stones (15 gold) 30 bolts (66 gold) 21 stones (23 gold) a +0 hand axe (33 gold) 22 stones (24 gold) [Shop] Milidaz's Book Shoppe a There-And-Back Book (450 gold) a book of Vapours (360 gold) Emetod's Volume of Bewitchment (480 gold) Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Cause Fear Hexes 4 no c - Invisibility Hexes 6 no a book of Dangerous Friends (600 gold) a book of Air (330 gold) a book of Beasts (570 gold) a book of Spectacle (480 gold) a book of Vapours (360 gold) a book of Fire (660 gold) a book of the Moon (600 gold) a book of Conjurations (300 gold) a book of Stone (540 gold) a book of Rime (420 gold) the Grimoire of Lethal Black Arts (720 gold) Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Animate Dead Necromancy 4 yes c - Freezing Cloud Conjuration/Ice/Air 5 no d - Infestation Necromancy 8 no [Shop] Pes Zuj's General Store 7 boomerangs (45 gold) a +2 plate armour of positive energy (481 gold) 2 scrolls of identify (52 gold) a +1 scale mail of willpower (208 gold) the +8 war axe of Ranous {antimagic, *Rage rC+ Int+6} (975 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+6). rC: It protects you from cold. *Rage: It may make you go berserk in combat. 31 stones (40 gold) an amulet of guardian spirit (390 gold) a potion of haste (130 gold) a +0 long sword (45 gold) a scroll of magic mapping (45 gold) an amulet of faith (520 gold) (1, 1, D:10) 22 stones (1, 27, D:10) a +0 chain mail (4, 15, D:10) a +0 ring mail a +0 trident (5, 16, D:10) 22 arrows a +0 plate armour a +0 mace (5, 24, D:10) a +0 hand axe a +0 ring mail a +0 hand axe a +0 ring mail a +1 whip of venom a +0 club a +0 leather armour a +2 falchion of flaming a +0 leather armour (15, -26, D:10) a +0 chain mail (19, -18, D:10) 20 bolts (30, -15, D:10) a +0 club (30, -14, D:10) a +0 dagger a +0 robe (31, -13, D:10) a +0 mace a +1 chain mail of willpower (31, 3, D:10) 19 stones (33, 20, D:10) 21 sling bullets (34, -22, D:10) 18 stones (40, 17, D:10) a +0 club (40, 18, D:10) a +0 ring mail a +0 trident (41, 16, D:10) a +0 club a +0 whip (42, 12, D:10) 32 arrows (42, 15, D:10) a +0 halberd (47, -6, D:10) a +0 whip a +0 club (47, -5, D:10) a +0 war axe a +0 chain mail (48, -7, D:10) a +0 dagger a +0 robe (48, -6, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon (7, -1, D:11) a +2 leather armour of cold resistance the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 chain mail a +0 mace (1, 0, Orc:1) a +0 robe a +4 vampiric dagger (1, 1, Orc:1) a +0 club (2, -2, Orc:1) a +0 leather armour 4 boomerangs of dispersal a +0 dagger (3, -4, Orc:1) a +0 hand axe (5, 1, Orc:1) a +0 halberd 7 boomerangs a +0 chain mail (9, 4, Orc:1) a +0 whip a +0 leather armour (11, 4, Orc:1) a +0 giant club a +0 giant club (13, 6, Orc:1) a +0 club a +0 leather armour (20, 8, Orc:1) a +0 chain mail a +0 war axe (20, 9, Orc:1) a +0 hand axe (21, 10, Orc:1) a +0 dagger a +0 trident of pain (21, 13, Orc:1) a +0 whip a +0 leather armour (22, 11, Orc:1) a +0 dagger (23, 12, Orc:1) a +0 short sword a +0 leather armour (27, 15, Orc:1) a +1 robe of positive energy a +0 dagger (32, 18, Orc:1) a +0 mace (38, 17, Orc:1) a +0 giant spiked club (39, 4, Orc:1) 10 gold pieces (39, 16, Orc:1) a +0 trident a +0 chain mail (40, 16, Orc:1) a +0 dagger a +0 robe a +0 dagger (42, 17, Orc:1) a +0 whip a +0 chain mail (43, 13, Orc:1) a +0 club a +0 chain mail (43, 19, Orc:1) a +0 short sword a +0 leather armour (44, 19, Orc:1) a +0 club a +0 leather armour (44, 20, Orc:1) a +0 dagger a +0 robe Level 1 of the Lair of Beasts (0, 6, Lair:1) a potion of attraction (2, 22, Lair:1) 19 stones (17, 0, Lair:1) 16 stones (24, 4, Lair:1) 15 stones (26, -14, Lair:1) 9 stones (36, -2, Lair:1) a scroll of noise (44, 16, Lair:1) 23 gold pieces (55, -17, Lair:1) a +0 scale mail Level 2 of the Abyss (0, 0, Abyss:2) a +0 ring mail