GordonOverkill Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, 8, D:1) a +0 whip (3, 35, D:1) a +0 leather armour (4, 8, D:1) a +0 ring mail (5, -3, D:1) a +0 mace (14, 21, D:1) a +1 spear of flaming (18, 29, D:1) a +0 club a +0 whip (24, 26, D:1) a +0 quarterstaff (25, 14, D:1) a +0 chain mail (33, 28, D:1) a +0 dagger (35, 22, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a scroll of noise (16, -3, D:2) 7 stones (17, -29, D:2) a +0 chain mail (24, -17, D:2) a +0 morningstar (28, 18, D:2) a +0 pair of gloves (40, 16, D:2) a +0 hand axe (52, -40, D:2) a +0 chain mail a +0 short sword (61, -31, D:2) a +1 pair of boots (62, 0, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 morningstar a +0 ring mail a +0 dagger (9, 0, D:3) a +0 club (13, 3, D:3) a +0 dagger (14, -23, D:3) a +0 club (14, 1, D:3) a +0 robe a +0 scythe (15, -22, D:3) 6 stones (17, 16, D:3) a +0 mace a +0 leather armour (19, 0, D:3) a +0 short sword (20, 8, D:3) 5 stones (32, -17, D:3) a +0 short sword (36, 8, D:3) a staff of earth (41, -9, D:3) a serpent talisman (41, 4, D:3) a +0 whip (41, 5, D:3) a +0 spear (42, 8, D:3) a +0 flail (56, -1, D:3) a +0 whip a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 5 stones a +0 leather armour a +0 club (4, -24, D:4) 5 stones (5, -23, D:4) a +0 robe (6, 4, D:4) a +0 chain mail (13, -6, D:4) a +0 club (14, -25, D:4) a +0 hand axe (15, 2, D:4) a +0 sling (23, -1, D:4) a +0 whip (26, 3, D:4) a +0 ring mail (30, -11, D:4) a +0 club (31, -5, D:4) a +0 ring mail (37, -6, D:4) a +0 dagger (37, 7, D:4) a +0 dagger a +0 sling (38, -4, D:4) a +0 club a +0 leather armour (39, -23, D:4) 9 stones (41, 4, D:4) a +0 club a +0 sling Level 5 of the Dungeon (0, 0, D:5) a +0 whip a +0 leather armour a +0 whip (0, 1, D:5) a +0 hand axe (1, 1, D:5) a +0 short sword a +0 chain mail (3, -1, D:5) a +0 club (7, -17, D:5) a +0 giant spiked club (12, -20, D:5) a +0 whip (30, 1, D:5) the +0 chain mail of the Shore {Harm rElec rC- Dex+3} Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (34, -22, D:5) a +0 falchion a +0 ring mail (35, -22, D:5) a +0 club (35, -21, D:5) a +0 whip a +0 club (36, -21, D:5) a +0 short sword (41, -6, D:5) the +7 Throatcutter {drain, coup de grace} (45, -17, D:5) a +0 whip (46, -29, D:5) a +0 dagger a +0 chain mail a +0 flail (47, -30, D:5) a +0 robe a +0 dagger a +0 ring mail a +0 dagger a +0 ring mail a +0 hand axe (47, -28, D:5) a +0 robe a +4 mace a +0 chain mail a +0 club (47, -20, D:5) a +1 hand axe of draining a +0 chain mail a +0 short sword (49, -28, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +1 heavy hand axe (14, -8, D:6) a +0 orcbow (16, -10, D:6) a +0 robe a +4 morningstar (22, 14, D:6) a +0 mace an orc corpse (22, 16, D:6) a +0 chain mail a +0 club (24, -6, D:6) a +0 ring mail a +0 dagger (27, 6, D:6) a +0 robe a +3 hand axe (28, -12, D:6) a +0 trident of venom a +0 chain mail (31, 27, D:6) 6 stones (35, -5, D:6) a +4 trident of freezing a +0 robe (36, 1, D:6) a +0 robe a +3 halberd of freezing (37, 0, D:6) a +0 robe a +0 scimitar (39, -4, D:6) a +0 club a +0 leather armour (39, -2, D:6) a +0 robe a +4 great sword (49, 20, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 rapier (0, 6, D:7) 7 stones (6, -29, D:7) 5 stones (6, 5, D:7) a +0 heavy spear a +0 robe (7, -10, D:7) a +0 mace (9, 13, D:7) a +3 dire flail a +0 robe a +0 trident an orc corpse (skeletalised by now) (10, 4, D:7) a +2 heavy falchion a +0 leather armour (10, 15, D:7) a +1 falchion of protection (still there?) a +0 robe (still there?) (10, 20, D:7) 5 stones (18, 9, D:7) a +0 sling (25, 6, D:7) an orb of light the Ecumenical Temple (17, 10, Temple) a +0 robe a +0 dire flail