Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 12884920273299135006 37 GordonOverkill the Conjurer (level 3, -3/26 HPs) Began as a Merfolk Conjurer on Feb 1, 2024. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 2 of the Dungeon. The game lasted 00:04:32 (2418 turns). GordonOverkill the Conjurer (Merfolk Conjurer) Turns: 2418, Time: 00:04:33 Health: -3/26 AC: 2 Str: 7 XL: 3 Next: 41% Magic: 0/7 EV: 12 Int: 19 God: Gold: 24 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . l - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons l - a +0 short sword (weapon) Armour a - a +0 robe (worn) Magical Staves k - a staff of air Jewellery j - a ring of positive energy Potions b - a potion of magic Skills: - Level 1.0 Fighting - Level 2.8 Dodging - Level 2.3 Stealth - Level 3.0 Spellcasting + Level 3.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The orc priest looks encouraged for a moment. x2 There is a stone staircase leading up here. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 orcbow and wearing a +2 leather armour of fire resistance (lightly wounded, 76% to hit) The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest shoots an arrow. The arrow closely misses you. The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest shoots an arrow. The arrow hits you. The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. The orc priest shoots an arrow. The arrow closely misses you. The searing ray hits the orc priest. The orc priest is almost dead. You finish channelling your searing ray. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 orcbow and wearing a +2 leather armour of fire resistance (almost dead, 76% to hit) The searing ray hits the orc priest but does no damage. The orc priest is almost dead. (Press . to maintain the ray.) The orc priest unwields a +0 orcbow. The orc priest closely misses you. Without enough magic to sustain it, your searing ray dissipates. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the orc priest but do no damage. The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #...# ## #.).# .##..##### ###.†(# ........<#####....†## ...........#...#..... #######..........#### ########...#..#...# #####..............#..... #.†....÷o@................ . #.###.#######.####....#... o$ #.# #.# #.##...#. ..### #.# #.# .# ..## ...###.#######.# .. .. #.#...........# #...#########.# #..###.... ..# #..##..~.. ..#.# You could see an orc priest. Vanquished Creatures An adder (D:2) An orc (D:2) 2 bats 3 endoplasms 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins 3 kobolds A quokka (D:2) 5 ball pythons 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GordonOverkill the Merfolk Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 387 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 510 | D:1 | Reached skill level 1 in Fighting 1829 | D:2 | Reached XP level 3. HP: 12/26 MP: 1/7 2032 | D:1 | Learned a level 2 spell: Searing Ray 2418 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic D:2: cheibrodos_pilgrimage, layout_rooms, hellmonk_ecumenical_altar_leap_of_faith, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Spellcasting | 3 | 3.0 Dodging | | 2.8 Stealth | | 2.3 Conjurations | | 3.4 Action || total ---------------------------++------- Melee: Short sword || 21 Cast: Magic Dart || 56 Searing Ray || 3 Use: Scroll || 5 Potion || 2 Armour: Skin || 42 Robe || 18 Dodge: Dodged || 22