Goreval Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, 20, D:1) a +0 dagger (30, 38, D:1) a +0 dagger (37, 39, D:1) a +2 hand axe of electrocution {don't train} (39, 3, D:1) 7 arrows (40, 0, D:1) 21 arrows (41, 1, D:1) 10 arrows (42, 5, D:1) a +0 plate armour {don't use} (47, 11, D:1) a +0 hand axe (53, 15, D:1) a +0 robe (55, 12, D:1) a +0 chain mail {don't use} (58, 0, D:1) a +0 whip {don't train} Level 2 of the Dungeon (2, 5, D:2) 28 arrows (10, -1, D:2) a +0 short sword (20, -49, D:2) a +0 short sword (23, -58, D:2) 23 sling bullets (33, 0, D:2) a +0 robe (34, -40, D:2) a cursed +0 leather armour (41, -43, D:2) a +0 dagger (42, -9, D:2) a +0 robe (51, -12, D:2) a +0 club {don't train} (52, -46, D:2) a +0 club (52, -3, D:2) 18 arrows (58, -37, D:2) 14 arrows 15 sling bullets {don't train} Level 3 of the Dungeon (0, 0, D:3) 20 arrows (18, -34, D:3) a +0 club {don't train} (18, -27, D:3) a +0 club {don't train} (21, -30, D:3) a +1 flail of protection {don't train} (21, 0, D:3) a cursed +0 club {don't train} (22, -31, D:3) a +0 flail {don't train} (24, 0, D:3) 9 arrows (25, -29, D:3) a +0 leather armour 3 boomerangs {don't train} a +0 mace {don't train} (27, -28, D:3) a +0 hand axe {don't train} (28, -29, D:3) a +0 club {don't train} (35, -9, D:3) 17 sling bullets (53, -2, D:3) a +0 flail {don't train} (60, -8, D:3) a +0 ring mail