Goreval Level 1 of the Dungeon (2, 4, D:1) a +0 club (2, 17, D:1) a +0 dagger (17, 2, D:1) a +0 dagger a +0 club (22, 45, D:1) a +0 club (28, -5, D:1) a +4 dagger (34, 33, D:1) a +0 dagger (37, 5, D:1) a +0 hunting sling (38, -7, D:1) a +0 robe Level 2 of the Dungeon (2, 6, D:2) a +0 club (4, -6, D:2) a +0 club (4, -4, D:2) a +0 club (6, 21, D:2) a +0 scale mail (10, 14, D:2) a cursed +0 club (20, 13, D:2) a +0 dagger (22, -23, D:2) a +0 quarterstaff (34, -33, D:2) a cursed +0 leather armour (34, -20, D:2) a +0 club (48, 12, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (12, 35, D:3) 25 bolts (13, 2, D:3) the +3 quarterstaff of Imminent Death {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (14, -5, D:3) 4 poisoned darts a +0 club (15, -6, D:3) a poisoned dart (22, 3, D:3) a +0 giant club (34, 28, D:3) a +0 leather armour (36, -6, D:3) a cursed +0 dagger (38, 6, D:3) a +0 whip of venom (42, 41, D:3) a +0 robe (43, 27, D:3) a +0 club (46, -2, D:3) 8 arrows (48, 14, D:3) a +0 ring mail a +0 falchion (48, 15, D:3) a cursed -3 dagger a +0 robe (51, 8, D:3) a +0 spear (54, 23, D:3) a +0 leather armour a +0 whip Level 4 of the Dungeon (2, -16, D:4) a +0 club (4, -20, D:4) a +1 dagger of pain (5, -21, D:4) a +0 dagger a +0 dagger (8, -20, D:4) a +0 club (9, 1, D:4) a -2 ring mail (13, 19, D:4) a +0 war axe (22, -12, D:4) a +0 spear (23, -11, D:4) a +0 spear (25, 6, D:4) a +0 robe (28, -18, D:4) 17 arrows (30, 6, D:4) a +0 dagger a +0 robe (40, -8, D:4) a +0 falchion Level 5 of the Dungeon (25, 9, D:5) a +0 robe a +0 dagger a +0 short sword (25, 10, D:5) a +0 whip (32, -13, D:5) 29 arrows (32, 13, D:5) a wand of random effects (22) (33, 26, D:5) a +0 whip (35, 14, D:5) a +0 robe a +0 dagger a +0 ring mail (36, 15, D:5) a +0 leather armour a +0 war axe (37, 14, D:5) 5 boomerangs a +0 flail (39, 13, D:5) a cursed +0 ring mail a +0 dagger (40, 24, D:5) 16 sling bullets (48, 11, D:5) a +0 robe a +0 dagger (49, -21, D:5) 25 sling bullets (54, -15, D:5) 24 sling bullets (57, 0, D:5) a +0 leather armour (60, 0, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (0, 13, D:6) 24 arrows (4, 3, D:6) a +0 hunting sling (17, -12, D:6) 25 arrows (31, 32, D:6) 23 bolts (37, -20, D:6) 9 sling bullets (49, 1, D:6) a +0 giant club (51, 23, D:6) a +0 buckler Level 7 of the Dungeon (4, -14, D:7) a +2 dagger of electrocution (8, 0, D:7) a stone (9, -17, D:7) a +0 robe (19, -3, D:7) a stone (20, -3, D:7) a stone (21, -3, D:7) a stone (23, -3, D:7) a +0 giant club (26, -53, D:7) a +0 giant spiked club (28, -42, D:7) a +0 quarterstaff (30, 4, D:7) a +0 buckler (34, -2, D:7) a +0 trident (46, -14, D:7) a +0 club a +0 short sword (52, -37, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) 11 arrows (10, -25, D:8) an uncursed ring of positive energy (11, -2, D:8) a +0 scale mail (12, -17, D:8) 17 arrows (37, 3, D:8) a +0 flail (38, -18, D:8) a cursed +0 leather armour (45, -15, D:8) a +0 dagger (46, -10, D:8) a bullfrog skeleton Level 9 of the Dungeon (0, 0, D:9) a quokka skeleton