Dungeon Crawl Stone Soup version 0.26-b1-57-gb162d0664a (webtiles) character file. Game seed: 4283506962476956522 1 Goreval the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on Jan 8, 2021. Slain by a gnoll ... wielding a +0 whip (13 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (53 turns). Goreval the Conjurer (Octopode Conjurer) Turns: 53, Time: 00:00:22 Health: -2/11 AC: 1 Str: 6 XL: 1 Next: 20% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 72% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 36% 4% 2 Dazzling Flash Conj/Hex 20% 21% 3 Fulminant Prism Conj/Hex 5% 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The bat hits you but does no damage. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat barely misses you. The bat barely misses you. The magic dart hits the bat. You kill the bat! Your magical contamination has completely faded away. You see here a dagger. The gnoll hits you but does no damage. The magic dart hits the gnoll. The gnoll completely misses you. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. There is an escape hatch in the floor here. There is a staircase leading out of the dungeon here. You tentacle-slap the gnoll. Your grab misses the gnoll. The gnoll hits you with a +0 whip! Ouch! That really hurt! You die... ### #@# #g# #.# ##.# #..# ##.## #..# #.## ##.# You could see a gnoll. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Goreval the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 53 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_k, layout_basic Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 3 Armor: Skin || 2 Dodge: Dodged || 3