Goreval Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 3, D:1) a +0 ring mail (15, 11, D:1) 6 poisoned darts (25, 14, D:1) a +0 whip (27, 29, D:1) 6 stones (42, 39, D:1) 6 stones (45, 39, D:1) a +0 dagger a +0 dagger 6 stones (45, 40, D:1) a +0 dagger 2 stones (47, 34, D:1) a +0 dagger (50, 4, D:1) a +0 club (55, 45, D:1) a +0 kite shield (56, 45, D:1) a +0 dagger (57, 44, D:1) a +0 whip 8 stones (63, 28, D:1) a +0 whip (65, 52, D:1) a +0 dagger of venom (66, 25, D:1) a +0 club (66, 27, D:1) a +0 whip (69, 24, D:1) a +0 dagger Level 2 of the Dungeon (5, 36, D:2) a +0 scale mail (15, 12, D:2) a +0 robe (17, -7, D:2) a +0 club a +0 sling (20, 6, D:2) a +0 leather armour (24, 8, D:2) 4 stones (28, 9, D:2) a +0 sling (36, 20, D:2) the +7 chain mail of Foolhardiness {rF- rN+ Int+4 Slay+2} Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. Level 3 of the Dungeon (0, 0, D:3) 4 stones (1, -9, D:3) a +0 club (6, 16, D:3) a +0 dagger (12, -23, D:3) a +0 dagger (13, 10, D:3) a +0 dagger (14, 3, D:3) a +0 club (16, -3, D:3) a +0 dagger a stone (20, -4, D:3) 2 stones (42, -12, D:3) a +0 dagger (43, -31, D:3) 6 stones (43, -11, D:3) a +0 dagger (52, -31, D:3) a +0 dagger (52, -23, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club (11, -26, D:4) a +0 leather armour (17, -12, D:4) a +0 whip (17, -3, D:4) 3 stones (17, 0, D:4) a +0 robe (19, -24, D:4) a +0 ring mail (23, -36, D:4) 5 boomerangs (28, -18, D:4) a +0 robe (33, 11, D:4) a +0 club (33, 18, D:4) a +0 robe (34, -1, D:4) 5 stones (54, -33, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 4 stones (11, -11, D:5) a +0 short sword (12, -3, D:5) a +0 plate armour (15, 4, D:5) a scroll of teleportation (39, -3, D:5) 17 gold pieces (41, 22, D:5) a hound corpse (skeletalised by now) (43, 5, D:5) a +0 flail (44, 3, D:5) a killer bee corpse (45, 3, D:5) a killer bee corpse (51, 18, D:5) 2 stones