Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 3598650508540978561 50 Grabarz the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on Dec 2, 2021. Frozen to death by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:30:28 (1414 turns). Grabarz the Conjurer (Demigod Conjurer) Turns: 1414, Time: 00:30:28 Health: 0/26 AC: 2 Str: 8 XL: 3 Next: 35% Magic: 5/9 EV: 12 Int: 24 God: Gold: 4 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: high mp 1, forlorn a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions c - a potion of heal wounds Skills: + Level 1.8 Dodging + Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 12% 1 Dazzling Flash Conj/Hex 26% N/A 14% 3 Call Imp Summ 2% N/A 19% 2 Mephitic Cloud Conj/Pois/Air 9% N/A 19% 3 Call Canine Familiar Summ 2% N/A 34% 3 Summon Guardian Golem Hex/Summ 2% N/A 34% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 82% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. You die... #######.### #.#.# #######.######...# ......#.#........# ......#.#........# ........#........##### ........#............# ........#........###.# ......###......#J#...# ......# #......#@#.##### ......# #......#)#.....# ......# #......#.#####.# ......# #......#.......# ####### ######.######### #######.....### #.............# #.............# #.............# You could see an endoplasm. Vanquished Creatures 2 gnolls An adder (D:2) 7 bats (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 6 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Grabarz the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 438 | D:1 | Reached skill level 4 in Conjurations 503 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 605 | D:1 | Learned a level 2 spell: Searing Ray 1208 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/8 1412 | D:2 | HP: 1/26 [gnoll (6)] 1414 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, minmay_close_crescents D:2: layout_loops_ring, ebering_ecumenical_altar_sacrificial, serial_shops, shop, nicolae_shop_waterfront, grunt_ministairs_14, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.4 Spellcasting | 2 | 2.2 Stealth | 2 | 2.0 Dodging | | 1.8 Action || total -------------------------++------- Cast: Magic Dart || 60 Searing Ray || 12 Use: Scroll || 3 Armor: Robe || 1 Dodge: Dodged || 10