Graphine Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -1, D:1) a scroll of noise (10, -6, D:1) a +0 chain mail (10, 5, D:1) a +0 club (15, -6, D:1) a +0 robe (15, 22, D:1) a stone (27, 0, D:1) a +0 barding (29, -15, D:1) a +0 club (32, 4, D:1) a +0 club (33, 8, D:1) a book of Changes (44, 3, D:1) a +0 club (45, 3, D:1) a +0 whip (55, 7, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (12, -29, D:2) a +0 robe (13, 7, D:2) a +0 ring mail (21, 7, D:2) a +0 quarterstaff (25, -37, D:2) the +1 robe of Qucoal {-Tele rF+++ SInv Stlth+} rF: It renders you almost immune to fire. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. Stlth: It makes you more stealthy. (42, -5, D:2) a +0 robe (45, 13, D:2) a +0 dagger (57, -36, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a dart slug corpse (2, 10, D:3) a +0 hand axe (9, 4, D:3) a staff of fire (unseen) (11, 23, D:3) a +0 robe (13, 20, D:3) 5 stones (15, 28, D:3) a +0 dagger (15, 29, D:3) a bat corpse (16, 29, D:3) a +0 trident a +0 leather armour (17, 33, D:3) a rat corpse (18, 28, D:3) a +0 club a goblin corpse (18, 29, D:3) a +0 dagger of freezing (still there?) a goblin corpse (still there?) (20, 33, D:3) a +0 robe (21, 13, D:3) a +0 club (24, 3, D:3) 7 stones a hobgoblin corpse (skeletalised by now) (27, 6, D:3) a quokka corpse (skeletalised by now) (29, 2, D:3) a +0 club an orc corpse (skeletalised by now) (30, 1, D:3) a +0 club a +0 club (33, 0, D:3) a +0 flail a +0 leather armour (38, 4, D:3) a +0 leather armour