GreatBamboolord Level 1 of the Dungeon [Shop] Yfantu's Magic Scroll Shoppe a scroll of identify (28 gold) a scroll of magic mapping (105 gold) a scroll of identify (28 gold) a scroll of fear (56 gold) a scroll of vulnerability (56 gold) a scroll of summoning (133 gold) a scroll of poison (56 gold) [Shop] Taehaaps's Antique Armour Boutique a +0 pair of boots of stealth (218 gold) a +2 chain mail of fire resistance (408 gold) a +0 leather armour (38 gold) the +0 plate armour of the Ancient Ultimatums {rElec rN+ Dex-4 Stlth+} (676 gold) Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. rN: It protects you from negative energy. Stlth: It makes you more stealthy. a +0 pair of boots of flying (218 gold) a +2 leather armour of fire resistance (361 gold) the +0 chain mail of Grace {rN+ Will++ Dex-2} (484 gold) Dex: It affects your dexterity (-2). rN: It protects you from negative energy. Will: It greatly increases your willpower. [Shop] Ecemmick's Magic Scroll Shop a scroll of torment (104 gold) a scroll of teleportation (33 gold) a scroll of blinking (82 gold) a scroll of blinking (82 gold) a scroll of magic mapping (82 gold) a scroll of blinking (82 gold) a scroll of poison (44 gold) a scroll of amnesia (44 gold) [Shop] Tecs's Book Boutique the Treatise on Searing Shapes (330 gold) Spells Type Level a - Passwall Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Dragon Form Transmutation 7 a book of Blood (308 gold) Jeeti Guaqe's Discursus on Frosty Enchantment (484 gold) Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Dazzling Flash Conjuration/Hexes 3 c - Silence Hexes/Air 5 d - Enfeeble Hexes 7 a book of Conjurations (220 gold) a book of Weapons (308 gold) a book of Necromancy (264 gold) a book of Minor Magic (198 gold) [Shop] Mim Xur's Antique Weapon Shop a +0 great mace of holy wrath (232 gold) a +0 short sword (51 gold) a +0 dagger (34 gold) a +1 glaive of venom (251 gold) a +0 mace (51 gold) the +3 shortbow of Dowdy Defence {elec, Fragile Will+ Str+7 SInv} (822 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+7). SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. Will: It increases your willpower. (0, 0, D:1) a +0 spear (4, -13, D:1) 3 stones (6, 20, D:1) 5 stones (8, 11, D:1) a +0 dagger (10, -13, D:1) a +0 whip (32, 23, D:1) 4 boomerangs (34, -6, D:1) a +0 mace (40, -13, D:1) a +0 dagger (43, 20, D:1) a +0 club (47, -18, D:1) a +0 rapier (47, 19, D:1) 9 stones (49, -24, D:1) a +0 club (53, 22, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (6, 12, D:2) a +0 spear (13, 7, D:2) a +0 scale mail (15, 7, D:2) a +0 dagger a goblin corpse (skeletalised by now) (15, 9, D:2) a +0 club (16, 10, D:2) a +0 dagger (16, 11, D:2) a +0 club a goblin corpse (skeletalised by now) (17, 12, D:2) a +0 dagger a goblin corpse (skeletalised by now) (17, 16, D:2) a +0 dagger of electrocution (21, 5, D:2) a +0 flail (21, 16, D:2) a +0 dagger a goblin corpse (24, 11, D:2) a +0 flail (26, 13, D:2) a +0 club (37, 34, D:2) a +0 dagger (43, -1, D:2) a staff of poison (44, 15, D:2) a scroll of noise