GreatBamboolord the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 club (still there?) a +0 morningstar of holy wrath (still there?) (61, 5, D) a +0 short sword (62, 0, D) a +0 scimitar of holy wrath (unseen) (62, 1, D) the +5 great sword of Experimentation {freeze, *Corrode rPois Str+5 Int+3} Str: It affects your strength (+5). Int: It affects your intelligence (+3). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (unseen) (63, 0, D) the scarf of Resonance {rC+ rF+, Regen+ Str+3 Int+3} Str: It affects your strength (+3). Int: It affects your intelligence (+3). Regen: It increases your rate of health regeneration. (unseen) (67, 1, D) a +0 dagger a +0 robe an orc corpse (68, 0, D) a +0 hand axe of venom (68, 3, D) a +0 whip a +0 chain mail a +0 dagger a +0 robe (73, 1, D) a +4 falchion of electrocution