GreatBamboolord the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 16, D) a book of Misfortune (62, 8, D) a +4 halberd (62, 16, D) the staff of poison "Emnirad" {rPois Str+3} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 17, D) the amulet "Homesi" {Spirit Int+3} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+3). (unseen) (63, 0, D) a +4 short sword of venom (63, 8, D) a +3 buckler a +0 robe (63, 16, D) a +1 ring mail of cold resistance (unseen) (63, 17, D) a +5 great sword of flaming (unseen) (64, 16, D) a +1 dire flail of protection (unseen) (64, 17, D) an Inescapable Atlas (67, 0, D) the +3 hand axe of Arbitration {speed, *Corrode Int+8 Dex-5 SInv} Int: It affects your intelligence (+8). Dex: It affects your dexterity (-5). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (69, 26, D) an amulet of regeneration (70, 11, D) a +0 shortbow (70, 12, D) a +0 shortbow (71, 10, D) a +0 shortbow (71, 16, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a ring of flight 5 scrolls of identify (71, 26, D) a +0 war axe of draining (72, 8, D) the +2 glaive of Inent {speed, Stlth+} Stlth: It makes you more stealthy. (72, 9, D) a +0 arbalest the +0 ring mail "Qaimycs" {Dex+5} Dex: It affects your dexterity (+5). (72, 12, D) a +0 shortbow (72, 16, D) a +3 chain mail of cold resistance (72, 18, D) a +0 short sword (72, 20, D) a +0 whip a +0 mace a +0 chain mail a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 21, D) a +0 club a +0 leather armour (72, 26, D) the +1 leather armour of Hauv {Int+5 Dex+2} Int: It affects your intelligence (+5). Dex: It affects your dexterity (+2). (72, 27, D) a +3 dagger of electrocution (72, 33, D) an ugly thing corpse (73, 1, D) the +0 falchion of Resourcefulness {elec, rPois Int+4} Int: It affects your intelligence (+4). rPois: It protects you from poison. (73, 18, D) a +0 hand axe (73, 26, D) a +2 antimagic spear (73, 32, D) an ugly thing corpse