GreatBamboolord the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 2, D) a ring of flight a +6 ring of strength a +6 ring of dexterity (62, 0, D) the staff of death "Ofugi" {rN+ Str+3 Int+2 Dex-5} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). Int: It affects your intelligence (+2). Dex: It affects your dexterity (-5). rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (62, 8, D) a +6 ring of intelligence the +6 mace "Ocejauz" {drain, rC+} rC: It protects you from cold. (63, 8, D) a +0 longbow of flaming (67, 0, D) a +0 plate armour of cold resistance (68, 0, D) a staff of cold (70, 8, D) a staff of poison (70, 12, D) a +0 dagger a +0 robe (71, 8, D) a +0 whip of electrocution (71, 10, D) a +0 dagger a +0 scale mail (71, 12, D) a +0 club a +0 chain mail an orc corpse (71, 16, D) a book of Conjurations (71, 17, D) a +0 scale mail of fire resistance (unseen) (72, 8, D) a +0 hand crossbow of draining (72, 9, D) a staff of conjuration (72, 12, D) a +0 dagger a +0 robe (72, 13, D) a +0 club a +0 leather armour an orc corpse (72, 16, D) a +3 heavy long sword (unseen) (72, 17, D) the orb of Apathy {*channel, Regen+ Str+9 Int-5 Slay-2} Str: It affects your strength (+9). Int: It affects your intelligence (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). Regen: It increases your rate of health regeneration. (unseen) (73, 1, D) a +1 dagger of venom (73, 16, D) a staff of conjuration (73, 17, D) a +2 pair of boots of stealth (unseen) (75, 1, D) 5 scrolls of identify a +0 robe