GreatBamboolord the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +3 scale mail of willpower (61, 16, D) a +4 shortbow of freezing (unseen) (61, 26, D) a wand of mindburst (8) (62, 1, D) a phial of floods (62, 9, D) a +1 short sword of draining (62, 16, D) a +2 chain mail of cold resistance (62, 17, D) a +1 flail of draining a +0 scale mail a staff of conjuration the human corpse of Edmund (62, 23, D) a +0 short sword a +0 scale mail (62, 26, D) a +6 ring of strength (62, 27, D) a +1 short sword of flaming (unseen) (63, 0, D) a +2 shortbow of flaming (unseen) (63, 16, D) a +5 heavy trident (63, 17, D) a staff of air (63, 19, D) a +3 quarterstaff of chaos a +0 club a +0 robe a +0 short sword a +0 robe (63, 22, D) a +0 robe a +0 dagger the elf corpse of Dowan (63, 26, D) Unan's Octavo of Rime and Haze Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 b - Hailstorm Conjuration/Ice 3 (unseen) (63, 27, D) a wand of charming (5) (63, 32, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (64, 16, D) a +2 plate armour of fire resistance (64, 17, D) a staff of cold (64, 18, D) a +0 scythe a +0 robe (64, 26, D) a +0 sling of flaming (unseen) (64, 27, D) a book of the Sky (65, 26, D) Lan Iqog's Verses on Refrigeration Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Ice 3 c - Ice Form Ice/Transmutation 4 (unseen) (68, 0, D) a +0 heavy flail (69, 0, D) the +7 long sword of the Bashing Priest {pain, rPois rF+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. rPois: It protects you from poison. (70, 8, D) the +1 dagger of Uciof {freeze, rF+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. (71, 8, D) 5 scrolls of identify (71, 16, D) a +1 dagger of venom (71, 26, D) a +1 great mace of protection (71, 27, D) a +1 longbow of flaming (71, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (72, 17, D) a staff of conjuration (72, 22, D) a hell hound corpse (skeletalised by now) (72, 26, D) a +0 dagger of speed (72, 27, D) a +6 ring of intelligence (72, 31, D) a +0 trident a throwing net a +0 trident a merfolk corpse (skeletalised by now) (72, 32, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 1, D) a +1 rapier of electrocution (unseen) (73, 16, D) a +1 arbalest of freezing (73, 31, D) a +0 trident a boomerang (73, 32, D) a +0 shortbow a centaur corpse (skeletalised by now) (74, 1, D) a +6 ring of strength a ring of flight a +6 ring of dexterity