Grillzange Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (12, 5, D:1) a +0 dagger (13, -3, D:1) 3 large rocks Level 2 of the Dungeon (0, 0, D:2) a +0 robe (29, 29, D:2) a +0 short sword 3 stones (37, 37, D:2) the +1 leather armour "Pebborim" {-Tele Dex+4} Dex: It affects your dexterity (+4). -Tele: It prevents most forms of teleportation. (46, -8, D:2) a +0 spear (47, 5, D:2) a +0 robe (48, 37, D:2) a +0 mace (49, -2, D:2) a +0 club (55, 4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 5 stones (6, 0, D:3) a +0 club (16, -8, D:3) a +0 club (26, -14, D:3) a +0 club (27, -14, D:3) a +0 club a +0 ring mail (27, -13, D:3) a +0 club a +0 leather armour a +0 mace (27, 9, D:3) a +0 short sword a +0 ring mail (28, -9, D:3) 3 stones (29, -17, D:3) a +0 chain mail (34, 24, D:3) a +0 hand axe a +0 leather armour a +0 short sword a +0 scale mail (35, 9, D:3) a +0 leather armour (35, 24, D:3) a +0 dagger (36, 24, D:3) a +0 dagger a +0 ring mail (39, 9, D:3) a +0 club a +0 dagger a +1 robe of the Archmagi a +0 dagger a stone a +0 dagger 2 boomerangs a +0 club a +0 leather armour (40, -3, D:3) a +0 robe (44, -21, D:3) a +0 dagger 4 poisoned darts (45, -24, D:3) a +0 helmet (45, -21, D:3) a +0 trident a +0 ring mail (45, -13, D:3) a +0 flail a +0 whip a +0 dagger the +0 scale mail "Forget-Me-Not" {Rampage Fly rF+ Int-3} Int: It affects your intelligence (-3). rF: It protects you from fire. Fly: It grants you flight. Rampage: It bestows one free step when moving towards enemies. a +0 hand axe 3 boomerangs a +0 flail (48, -19, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 robe (4, -12, D:4) a scroll of poison (5, -14, D:4) a +0 halberd (10, -15, D:4) a +0 flail (13, -5, D:4) a +0 mace (13, 17, D:4) a +0 short sword (16, 10, D:4) a +0 mace (22, -3, D:4) a +2 vorpal scythe a +0 robe (23, 15, D:4) a +1 falchion of protection (25, -35, D:4) a +0 club (27, -11, D:4) a +0 spear (28, 8, D:4) 6 stones (28, 23, D:4) a +0 leather armour (29, -15, D:4) a +0 robe a +0 whip (29, 19, D:4) a +0 battleaxe (32, -12, D:4) a +0 halberd (33, -12, D:4) a +0 dagger (47, -11, D:4) a +0 ring mail (50, -9, D:4) a +0 scale mail (52, -7, D:4) 6 stones (53, -9, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (6, 6, D:5) a +0 dagger 2 boomerangs (9, -6, D:5) a +0 mace (16, 12, D:5) 4 stones (18, -2, D:5) a +2 shortbow of flaming (18, 19, D:5) a +0 club (19, 18, D:5) a +2 flail of protection (23, 24, D:5) a +0 hand axe (23, 25, D:5) a +0 short sword a +0 chain mail (24, 0, D:5) a +0 whip (26, -1, D:5) a +0 club a +0 whip (30, -4, D:5) a +0 ring mail (30, 31, D:5) a +1 dagger of holy wrath a +0 robe (31, -4, D:5) a +0 giant spiked club (37, 14, D:5) a +5 flail of holy wrath a +1 scale mail of fire resistance (40, 27, D:5) a +0 pair of boots Level 6 of the Dungeon (8, -10, D:6) a +0 scale mail a +0 whip a +0 robe a +0 dagger (9, -35, D:6) a +0 dagger (9, -13, D:6) a +0 whip (9, -10, D:6) a +0 short sword (10, -19, D:6) a +0 dagger a +0 club (10, -18, D:6) a +0 falchion (10, -16, D:6) a +0 leather armour a +0 falchion (16, -24, D:6) a +0 flail (19, -40, D:6) 4 stones (23, -1, D:6) a +0 shortbow (28, -21, D:6) a +0 mace (29, -22, D:6) a +0 trident (29, -21, D:6) a +0 club a +0 shortbow (30, -21, D:6) a +0 hand axe a +0 scale mail (39, -18, D:6) a +0 mace (40, -18, D:6) a +0 flail (40, -4, D:6) a +0 broad axe (41, -18, D:6) a +2 dagger of venom a +0 robe (44, -3, D:6) 3 stones (45, -4, D:6) an orb of light (51, -8, D:6) a +0 pair of gloves (52, -26, D:6) a +0 dagger (54, 11, D:6) a +0 ring mail (60, -36, D:6) 5 javelins Level 7 of the Dungeon [Shop] Ymaran's Assorted Antiques 2 potions of berserk rage (300 gold) a scroll of torment (285 gold) a scroll of amnesia (120 gold) the +3 hand axe of Disaster {antimagic, Contam Int+4 Dex+5 SInv} (1455 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+5). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. a +0 robe (21 gold) a potion of lignification (90 gold) a scroll of amnesia (120 gold) an amulet of faith (1200 gold) (0, 2, D:7) a +0 giant club (4, 9, D:7) a +0 long sword (21, 7, D:7) +0 steam dragon scales (25, 11, D:7) a +0 hand axe (25, 15, D:7) a +0 pair of gloves (48, 11, D:7) a +0 hand axe a +0 ring mail (49, 10, D:7) a +0 short sword (49, 11, D:7) a +0 whip (49, 22, D:7) a scroll of noise (52, 12, D:7) a +0 flail (52, 20, D:7) a +0 hand axe a +0 scale mail (60, 3, D:7) a +0 robe (65, 11, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail (6, 2, D:8) a +0 ring mail (17, -14, D:8) a +0 scimitar a +0 plate armour (18, -16, D:8) a +0 club a +0 dagger a +0 robe (18, -15, D:8) a +3 mace a boomerang of dispersal a +0 scale mail (23, -13, D:8) a +0 dagger (24, -14, D:8) a +0 hand axe (25, -13, D:8) a +0 club (34, 20, D:8) a scroll of noise (36, 11, D:8) a +0 falchion (38, -13, D:8) a +2 helmet (38, -5, D:8) a +0 quarterstaff (39, -18, D:8) a +0 robe (40, -19, D:8) a +0 robe (41, -18, D:8) a +0 club (48, -4, D:8) a +0 quarterstaff a +0 sling a +2 leather armour of willpower Level 9 of the Dungeon (0, 0, D:9) a +0 short sword 6 poisoned darts (1, -2, D:9) a +0 dagger (1, -1, D:9) a +0 dagger of venom (15, 5, D:9) a +0 leather armour (17, -49, D:9) a +0 rapier (21, -50, D:9) 4 stones (22, -18, D:9) a +0 whip (36, -2, D:9) 9 stones (46, 1, D:9) a +0 dire flail a +0 plate armour (46, 2, D:9) a +0 short sword (47, 1, D:9) a +0 dagger (51, -41, D:9) a +0 short sword (56, -53, D:9) a +0 cloak of stealth (63, -39, D:9) a +0 dagger a +0 robe (63, -37, D:9) a +2 antimagic halberd a +0 chain mail (64, -38, D:9) a +0 dagger a +0 robe (64, -37, D:9) a +2 flail of protection Level 10 of the Dungeon (0, 0, D:10) a +0 robe (1, -2, D:10) a +0 robe (3, -3, D:10) a +0 quarterstaff (12, -4, D:10) a +0 flail a +0 robe (12, 0, D:10) a +0 robe (13, -4, D:10) a +0 scale mail (14, -6, D:10) a +0 dagger a +0 robe of cold resistance (16, -5, D:10) a +3 short sword a +0 robe a +0 giant spiked club a +0 giant spiked club (16, -4, D:10) a +0 dagger a +0 robe (18, -21, D:10) a scroll of noise (22, 0, D:10) a +0 ring mail (24, -14, D:10) a +0 quarterstaff (34, 10, D:10) a +0 falchion (36, -11, D:10) a +0 ring mail (47, -17, D:10) a +0 giant club a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a phial of floods (2, 8, D:11) a +0 shortbow (4, -17, D:11) a +0 tower shield (6, -35, D:11) 2 stones (7, -26, D:11) a ring of positive energy (13, -8, D:11) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 chain mail a +0 halberd (13, -7, D:11) a +0 robe a +0 dagger (13, -5, D:11) a +0 flail (14, -15, D:11) a +0 troll leather armour (19, -24, D:11) a +0 scale mail (21, -12, D:11) a condenser vane (22, -24, D:11) a +0 cloak (29, -14, D:11) a +0 robe (31, -23, D:11) a +0 robe a +0 robe (35, -15, D:11) a +3 eveningstar of draining (36, -14, D:11) 3 large rocks (36, 11, D:11) a +0 troll leather armour (41, -23, D:11) a +0 leather armour (45, -18, D:11) a +0 helmet (50, -25, D:11) 3 stones (52, -12, D:11) a +0 hand axe (52, -11, D:11) a +0 falchion a +0 ring mail (53, -12, D:11) a +0 whip (53, -11, D:11) a +0 long sword a +0 plate armour (55, 13, D:11) a +0 pair of gloves Level 12 of the Dungeon (0, 0, D:12) 3 stones (10, 7, D:12) a +0 dagger (15, -2, D:12) a +0 cloak (15, 9, D:12) a ring of magical power (17, 14, D:12) a scroll of noise (19, 9, D:12) a +0 leather armour a +0 short sword a +0 leather armour a +0 club (19, 10, D:12) a +0 whip a +0 chain mail a +0 club a +0 robe a +0 dagger (20, 10, D:12) a +0 plate armour a +0 halberd (21, -21, D:12) the +5 trident "Ityeda Baud" {speed, Contam rElec rF+ Stlth+} Attacks with this weapon are significantly faster. rF: It protects you from fire. rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (21, 10, D:12) a +0 hand axe a +0 ring mail a +0 dagger (22, -30, D:12) a +0 spear (22, 10, D:12) a +0 troll leather armour a +0 leather armour a +0 flail (24, -17, D:12) a +0 pair of gloves (25, 0, D:12) a +0 flail a +0 leather armour a +0 flail a +0 chain mail 2 boomerangs a +0 mace (25, 1, D:12) a +0 robe a +0 dagger (25, 2, D:12) a boomerang a +0 dagger (27, -32, D:12) a +0 whip (30, -28, D:12) 5 poisoned darts a +0 dagger a +0 whip a +0 shortbow (30, -27, D:12) a +0 leather armour a +0 falchion 5 stones a +0 short sword a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 whip a +0 robe a +0 dagger a +0 leather armour a +0 whip a +0 long sword a +0 long sword (30, -26, D:12) 2 potions of degeneration a +0 club (31, -28, D:12) a +0 falchion (33, -26, D:12) a +0 dagger (34, -9, D:12) a +1 falchion of electrocution a +0 leather armour a +0 dire flail (35, -9, D:12) a +1 buckler of protection (35, -8, D:12) a +0 hand axe a +0 chain mail (39, 0, D:12) 4 large rocks (44, 2, D:12) a +2 trident of venom (45, -32, D:12) a +0 morningstar (55, -20, D:12) a +0 scale mail Level 13 of the Dungeon (5, -28, D:13) a +0 troll leather armour 3 large rocks (6, -30, D:13) a +0 flail a +0 dagger a +0 robe (6, -22, D:13) a +0 morningstar (7, -32, D:13) a +0 club a +0 leather armour (12, -23, D:13) a +0 flail (13, -40, D:13) a +0 mace (13, -26, D:13) a +0 longbow (16, -10, D:13) +0 acid dragon scales (18, -44, D:13) a +0 short sword (18, -42, D:13) a +0 long sword (36, -3, D:13) a stone (39, -43, D:13) a +0 plate armour (39, 2, D:13) a +0 spear a +0 longbow 5 stones a +0 arbalest a centaur skeleton (40, 2, D:13) a +0 trident a shapeshifter skeleton (41, 2, D:13) a +0 whip a +0 shortbow 6 stones (42, 2, D:13) a +0 shortbow a centaur skeleton (43, 2, D:13) a +0 longbow 5 stones (44, 2, D:13) a +0 long sword a +0 leather armour a +0 shortbow an elf skeleton (45, 2, D:13) 4 large rocks (46, -33, D:13) 9 stones the Ecumenical Temple Level 1 of the Lair of Beasts (1, 29, Lair:1) 2 poisoned darts (7, 24, Lair:1) a +0 chain mail (16, -11, Lair:1) a +6 ring of intelligence a +0 buckler (44, -14, Lair:1) 6 javelins (45, 8, Lair:1) a +0 ring mail (46, 32, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 sling (17, -4, Lair:2) a +0 buckler (23, -13, Lair:2) a +0 leather armour (23, 14, Lair:2) a book of Frost (23, 29, Lair:2) a +0 long sword (32, -11, Lair:2) a potion of degeneration (37, 11, Lair:2) a +0 ring mail (39, -18, Lair:2) a +0 plate armour Level 3 of the Lair of Beasts (3, 24, Lair:3) a +0 rapier (21, -15, Lair:3) a +3 dagger of venom a +2 robe of the Archmagi (21, 7, Lair:3) a +0 leather armour (22, 5, Lair:3) a box of beasts (25, -5, Lair:3) 2 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 ring mail (5, 4, Lair:4) a +0 robe (10, 9, Lair:4) an orb of mayhem (15, -21, Lair:4) a +0 hand axe (32, -31, Lair:4) 4 stones (33, -4, Lair:4) a +0 robe (40, -3, Lair:4) 6 stones (45, -30, Lair:4) the +5 demon blade of Dullness {flame, rN+ Str+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). rN: It protects you from negative energy. Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 long sword (24, 20, Lair:5) a +0 chain mail (30, -1, Lair:5) a +1 long sword of holy wrath (31, 24, Lair:5) a +0 eveningstar of draining (32, -9, Lair:5) a +0 mace (45, 2, Lair:5) a +0 mace (45, 3, Lair:5) a +3 great mace of protection (49, 22, Lair:5) a +0 flail (58, -9, Lair:5) 5 stones (61, 6, Lair:5) a +0 leather armour