Grim Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 3, D:1) a giant newt corpse (skeletalised by now) (-21, 5, D:1) a +0 dagger (-41, 6, D:1) a +0 ring mail (-21, 6, D:1) a +0 dagger (-8, 9, D:1) 4 stones (-13, 23, D:1) a bat skeleton (-32, 24, D:1) a +0 leather armour (-67, 25, D:1) a +0 short sword (-54, 39, D:1) a kobold corpse (-50, 39, D:1) a stone (-47, 39, D:1) a +0 club (-12, 39, D:1) a +0 club (-56, 43, D:1) a cursed -1 club Level 2 of the Dungeon (0, 0, D:2) 13 gold pieces (-14, 5, D:2) a potion of restore abilities (-11, 7, D:2) a potion of poison