Grim Level 1 of the Dungeon (32, 4, D:1) a +0 club (6, 10, D:1) 15 stones (43, 11, D:1) a +0 short sword (26, 13, D:1) a +0 dagger (-9, 14, D:1) a beef jerky (41, 15, D:1) a +0 club (28, 17, D:1) a stone (30, 17, D:1) a stone (15, 31, D:1) a stone (4, 32, D:1) a +1 dagger (-12, 34, D:1) a beef jerky (-10, 34, D:1) a +0 club (5, 34, D:1) 22 stones (8, 35, D:1) a +0 dagger (10, 35, D:1) a +0 dagger (-17, 41, D:1) a +0 club (-10, 53, D:1) 23 bolts Level 2 of the Dungeon (0, 0, D:2) a giant newt corpse (-1, 4, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (-9, 6, D:2) a stone (-10, 7, D:2) a stone (-10, 8, D:2) a stone (-11, 9, D:2) a stone (-2, 11, D:2) a kobold skeleton (-12, 13, D:2) a +0 short sword (6, 19, D:2) a +0 dagger a +0 hunting sling 11 stones (24, 21, D:2) 10 bolts (29, 21, D:2) a +0 club (-10, 24, D:2) a +0 ring mail (31, 24, D:2) a +0 club (-12, 28, D:2) 16 bolts (24, 30, D:2) a +0 ring mail (-10, 31, D:2) a giant gecko corpse (10, 31, D:2) a goblin corpse (skeletalised by now) (19, 32, D:2) a +0 club a +0 hunting sling 16 stones (-7, 33, D:2) a meat ration (18, 36, D:2) a stone (2, 37, D:2) a giant gecko corpse (skeletalised by now) (7, 47, D:2) 22 stones (-3, 51, D:2) a +0 hammer (1, 59, D:2) a +0 club